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Messages - Kamamura

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331
DF Adventure Mode Discussion / Re: Vampires carry no backpacks!
« on: February 16, 2012, 12:38:41 pm »
Yes, I think I have become a vampire. My description lists weird things, like my eyes have small irises, etc. I had a fight with bandits, and all by companions died rather quickly. I managed to kill all the enemies including their captain, who was a vampire too (once slain, dozens of dwarven bodyparts relics fell from her hands). However, one pikeman got lucky and broke my motor nerves in right hand. Everything healed rather quickly, but the hand is useless.

Getting blood is no problem, even though I have no container and no backpack, I am constanly covered by blood splatters and they are drinkable. But I no longer ever become hungry or thirsty, ever.

However, the game broke down to a strange, psychadelic state - I can no longer see sun and moon panel, and if I use the W shortcut, it says both moon and sun are high. The towns have disappeared, though they are still town maps, and roads and bridges, all the people and houses are gone. Weird.

I have decided to retire as a peasant since I cannot report my victories anyway.

The game definitely needs some debugging.

Edit: Just checked Legends, the vampire Smesp was slain by that poor glassworker who later suffocated from his poison. Here boning knife did the kill. What a drama.

332
DF Adventure Mode Discussion / Re: Vampires carry no backpacks!
« on: February 16, 2012, 11:35:00 am »
Hold on. You can become a vampire by drinking the blood of one?

I believe so. At least I read reports here indicating it's possible.

333
DF Adventure Mode Discussion / Re: Vampires carry no backpacks!
« on: February 16, 2012, 10:59:42 am »
When watching the combat, I witnessed an infection of one of the villagers. A glassworker was bitten in the leg by the vampire, and there was a blue message that her blood is infected. After the fight, he stumbled out of the tavern, and fell over to the ground after a while. There was a message that she is completely paralyzed - she just lies there, nobody cares. I am still undecided what to do with her. If my character turns into a vampire too, they could be a nice couple.

Edit: I was wrong, it was just a serpent venom. The glassworker just turned green and died. What a disappointment.

BTW the child is completely unharmed. Physically, that is.

334
DF Adventure Mode Discussion / Vampires carry no backpacks!
« on: February 16, 2012, 10:46:57 am »
I have started a fresh new human outsider. Teleported naked to a village square, as usual. Mission priorities - 1) get armor 2) get henchmen 3) get out!

I have entered what seemed a local tavern. Few friendly folks scattered around, an architect, a soapmaker, a lasher and a spearman which I promptly hired (adventure? Hic... let's go!). Then I noticed a serpent man in the corner. I decided to chat with him a bit:

"Hello ssssstranger, I am a woodworker of CCCCCCelebrated Nationsssss"
"A woodworker, really? Well, sir, you look like a snake to me. A vampiric snake, to be precise."
"Pessssstilent pessst! I am Smesp Assubodsa, and I will kill you all."
"Help, help, heeeeeellppppp!"

My hero did not wait for the monstrous woodworker to reach for his favorite woodworking tool, and darted to the door. The second later, the room turned into a mess. Startled villages still stared in disbelief ("Ol' Smesp a vampire? How could we know?"), while smesp drew his carving knife with an inhuman speed and slash-slash, the architect was suddenly on the floor, blood spraying from the stump of his leg, and a glassworker was bleeding from several cuts. Then the people came to their senses and jumped the vampire - bloody mess of waving knives, clubs and hammers, with blood splatters and sickly smell everywhere. All of a sudden, in a dreamy slow motion, an unknown child flew through the room, landing in the opposite corner.

My two fresh recruits reacted with unexpected cool professionalism. The lasher raised his silver whip/lightsaber and the spearman approached the fighters from an angle. Suddenly, a few more villagers fell to the uncanny vampire, the whip lashed into the opening, fracturing vampire's hand, and when the angry beast turned to punish his tormentor, the spearman ran him through with his flimsy looking copper spear. The vampire fell, and in this moment, his left hand opened - and dozens and dozens of sickly jewellery pieces made from human bodyparts clattered to the floor. Crowns from human teeth, rings from human hair, bracelets from nails. Having no backpack, he just carried them in his left hand all the time.

The fight, however, was far from over, since the beast still lived, and it took many blows, stabs, cuts and thumps to beat life out of its broken body. My hero was not paying attention, though, he was busy licking Smesp's blood from the dirty tavern floor. Power, immortality, glory, everlasting life, limitless possibilities - all that in a few drops of sickly red fluid.... But that was another story.

335
I am playing on a smaller world called Mythical Dimensions, successfully genned to 1050. There has been Age of Dwarf for at least 700 years after a simple goblin fisherwoman killed the Bronze Colossus. I can still play as human or as a Dwarf, kobolds and elves are obviously extinct. There is a crazy congregation of literary-inclined necromancers living in a tower called Drilledbuttons, they wrote hundreds of books already.

336
DF Dwarf Mode Discussion / Re: A modding thread: EXTRA_BUTCHER_OBJECT
« on: February 16, 2012, 07:51:10 am »
I would propose this - in good biomes, special mists would exist that would turn any dwarf armor in a shop into "living armor" creature that would be non-aggressive, would look for the nearest dwarven fortress. When killed (would be easy), it's corpse would yield an instant set of metal armor. Why set a metal industry when the finished goods can just come to you?

337
DF Adventure Mode Discussion / Re: Okay now, where can I find a crutch...
« on: February 16, 2012, 04:23:10 am »
"Okay... let's see... crucible, crucifix, ... crude oil..., crumhorn, ... sorry lad, no crutches today. Try asking in Devouring of Bushels hundred miles north of here, but beware, rumors say that Controllers of Adventuring are robbing the travellers constantly..."

338
DF Adventure Mode Discussion / Re: Please Don't - Difficulty
« on: February 15, 2012, 08:49:20 pm »
Toady, if you are reading this, do something with the user interface, because it has become too easy to figure out and too many dolts are starting playing the game, and whine here about how the bandits are difficult, which is nonsense - bandits are supposed to be difficult, because otherwise they would be no bandits, but sissies.

Also, rack up the difficulty a notch. It's coming, but it's not there - I love how my adventurer has become delirious from thirst last time, because all his water in the water skin suddenly froze up, but he was still able to get some water by licking the ice. Next time, make his tongue freeze stuck to the ice, that will teach him to lick it in winter, stupid bastard!

The encounter frequency is fine, wilderness is often as densely populated as tents and caravans on Woodstock - you can't make a step without tripping over someone. That's how I like it.

So keep up the good work - and Don't give in to the WHINERS!!! So long...

339
DF Adventure Mode Discussion / Re: Vampire Kill Counts
« on: February 15, 2012, 08:41:20 pm »
"Tired of a soapmaker's life and want to try something more exciting, like adventuring? No problem, lad, but before we assign you to a duty of importance, like guarding our wool warehouse, or caravan duty, you must prove yourself on something easier, just to test your mettle. Okay, what have we here for you... oh, this one. Go to the forest north of here and kill Ogdun the Vampire. He is thousand year old, and have killed thousands of people. Here is my old rusty ax, and you can borrow that pigtail armor. Here, Igor the Dumb Shepherd will accompany you, just in case. And lad - take my advice, try to surprise him during the day when he sleeps. Because when he's awake, he will smell you from fifty yards. And once he smells you, he will tear you apart... well, of ya go."

340
DF Adventure Mode Discussion / Re: Funniest Names
« on: February 15, 2012, 08:31:04 pm »
Human outlaw group called "Autonomous Aunts"

Gang called "Controllers of Adventuring" that always finds and kills my characters.

Human civilization called "The Amusing Society", who built a tomb called "The Comedic Hour"

341
I have a problem with a huge bandit gang called Controllers of Adventuring. They are very efficient in controlling adventuring of all sorts - I have been able to maim some of their members, but out of nowhere came so many silver arrows that my hero turned to a pincushion. Happens every time.

342
DF General Discussion / Re: I found interesting people in Legends mode.
« on: February 15, 2012, 07:37:22 pm »
My best yet:

"The Autonomous Aunts was a human collection of outcasts from Mythical Dimensions"

There is also a human group called "The Amusing Society" who build themselves a tomb called "The Comedic Hour". Somehow, The Joker from Batman comes to mind...

343
DF General Discussion / Re: I found interesting people in Legends mode.
« on: February 15, 2012, 10:30:58 am »
Heeeere we aaaaaare... booorn to be kiiings.... with the princes of the uniiiveeerse...

344
DF General Discussion / Re: Quickly, while Toady is asleep!
« on: February 15, 2012, 07:43:15 am »
Careful, dont give him too much ;-) Remember what happened to Minecraft...

345
Use this link for more speed:

http://www.volny.cz/nakamura/df/DF_Phoebus_34_01v01.zip

Should be fast enough ;-)

BTW the original release by Phoebus should come with MD5 or SHA checksum as a proof against tampering.

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