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Messages - Kamamura

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61
DF Adventure Mode Discussion / Re: Combat Tactics vs Aluminum Monster
« on: September 15, 2014, 08:44:57 am »
In other words - an exploit of a retarded game feature that allows you to fast-kindle campfires in the middle of combat without needing a tinderbox nor wood.

62
DF Dwarf Mode Discussion / Re: That wasn't FUN
« on: September 13, 2014, 07:25:32 pm »
56 vs 12 healthy, strong dwarves should win using improvised weapons like chairs, tools, etc.

63
Phoebus, kind sir, you are the King of Awesomeness.

64
DF Adventure Mode Discussion / Re: Dwarf Chat Simulator Thread
« on: September 01, 2014, 06:48:31 pm »
Shamefurr dispray! World is end! Commit sudoku!

65
DF Adventure Mode Discussion / Re: Things to do in adventure mode?
« on: September 01, 2014, 03:34:00 pm »
Survive for a month on a diet consisting solely of artichoke hearts. Eat berries straight from the sack. Jump across a river, and break both your legs. Sleep your injuries off. Rush to help a citizen in distress, and flee from an angry mob when everyone decides they are your enemies. Hang from the branches of a tree like a ripe fruit. Watch your eyes weep for no apparent reason. Listen to the autistic chatter in towns. Observe a couple of cheerful travelers discussing recent weather while they cordially chop each other's limbs off. Visit a forest and watch birds falling to their death after knocking themselves out when hitting a random tree. Cut an unsuspecting villager in half by throwing an oak leaf at him. Pray to gods and listen to the silence of their responses. Get killed by a bogeyman. And again. And again...

66
DF Adventure Mode Discussion / Re: Alright, let's face it.
« on: August 31, 2014, 05:15:58 pm »
Okay, just wait a while...

...runs of for a hipster costume together with false beard, thick glasses ...

Hmmm... let's see. I think that bogeymen are a personification of existential uncertainty in the emergent Dwarf Fortress narrative apparatus. Their makeshift "to-be-finished-later" cheesiness is actually a masterful touch, contrasting to otherwise coherent and consistent laws of DF gameplay mechanics. They are intentionally crude, to make you ask question, to ponder about the never-ending Ouroboros-shaped cycle of intention and consequence, the meaning, and the function, the expression, and the impression, or if you like, the yin and the yang. By facing his inner-most fears in the depths of the night, the player experiences not catharsis, nor enlightenment, nor any form of insight, but a brutal and naturalistic death instead. Yet there is much symbolism in a dwarven or human skull, caving in after a random punch. The crushed brain is an especially powerful symbol, referring to sensory overload, the failure of human mind to nervously catalogize the onslought of external stimuli the life itself. On the outside, the skull shatters and the brain pours through the newly created holes like a thick, grey goo. On the inside, the human ego disintegrates, unable to maintain the constant self-deception we inflict upon ourselves - the ever present illusion of the individual ego.

Only the id remains, like a gaping hole to an alternate dimension, with an endless stream of pure horror pouring out of it.

Thus, in a nutshell, a bogeyman is a representation of the ultimate futility of human (or dwarven) struggle for self-definition. It's what remains, when you remove everything else - preferably with a very sharp blade.

67
DF Dwarf Mode Discussion / Re: Your most lavish meal
« on: August 24, 2014, 04:28:07 pm »
Mine..

This is a stack of 414 masterfully prepared prepared sauropod devil intestines roast created by Avuz Kokeblogem.  The ingredients are exceptionally minced prepared sauropod devil eye, exceptionally minced sauropod devil meat, exceptionally minced prepared sauropod devil lung and exceptionally minced prepared sauropod devil intestines. 

Don't remember how much it was worth, but making this (a clown roast) was on my DF bucket list.  8)

Sounds like an infernal omelette!

68
DF General Discussion / Re: A long essay about dwarven military vs. RL
« on: August 17, 2014, 06:43:33 pm »
In a world where an oak leaf can cut you in half, and a thrown strawberry can punch your brain out of your skull, all theory is like dust in the wind.

69
DF Adventure Mode Discussion / Re: Need advice for road runner vampire
« on: August 13, 2014, 08:32:08 am »
Bunnyhopping in DF (facepalm).

What is the world coming to...

70
DF Adventure Mode Discussion / Re: Elves can climb "open air"?
« on: August 13, 2014, 08:13:58 am »
The exact command is "Climb to Open Space (East Holding North/Above/Air)"

71
DF Adventure Mode Discussion / Elves can climb "open air"?
« on: August 13, 2014, 08:12:57 am »
I have created an elven adventurer, appeared on a tree, so I started to climb down, and some of the options were to climb to "E/Open Air", now I am IMO climbing through the air, the tree is nowhere to be found.

72
DF Dwarf Mode Discussion / Re: Unarmed invaders in 0.40.08
« on: August 13, 2014, 07:46:02 am »
Errrr.... budget cuts?

73
DF Dwarf Mode Discussion / Re: Why is obsidian magma safe?
« on: August 03, 2014, 01:17:21 pm »
You overcomplicate stuff. Obsidian is magma safe in minecraft too, and that's enough of a scientific proof for me.

74
DF General Discussion / Re: Giant anteaters kill 2 hunters.
« on: July 28, 2014, 05:03:28 pm »
They have a pact with the jaguars; they distract you while the jaguar jumps on you from behind.  Then the jaguar eats you and not them.

Then I suggest seeking an alliance with ants. Ants should have little love for anteaters.

75
"My dear wife, I am so happy. We finally have a family, whatever it means in the given context. If I was not so slow to heal and my upper body would finally grow back, I would give you a kiss, my beloved!"

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