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DF Modding / Re: Sci Fi Mod on the way (~~0~~) Galactic Fortress
« on: December 16, 2010, 01:53:39 pm »
Have you thought about graphics already? If not, i could help you design some unique sci-fi graphics set for your mod...
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An elven forest retreat called Nutstabbed. Right next to it is another forest retreat named Sisterswallows.
Thanks for the information on the Illithids! I'm glad I accidentally made people aware of how their poison doesn't really do anything. Still wondering if the blood draining actually does anything practical (Besides being really amusing).
Bile demons are surprisingly tough. I thought they were just designed to leave a noxious cloud, but I like that they actually feel as tough as in DK (I was that player with the giant pile of Bile Demons and warlocks). Haven't tried out any of the others, but vampiress' are just basically humans that are harder to bleed out, right?
(...)

"you are surrounded by incessant cackling"
Ok, clearly someone needs to add a sound for this. Preferably as creepy as possible.
Oh, new messages!
Interesting - I guess it is adventure mode thing?
It is THE big adventure mode thing. The big open secret that every peasant everywhere warns you about, but that nobody seems to listen to: Don't Go Out At Night!
In Dwarf Fortress, the Bogeymen are real.
THis is reasonably creepy: http://www.freesound.org/packsViewSingle.php?id=493&start=0
Guess it is about time to do Adventure Mode pack tooHmm, yeah I've definitely noticed it not play something for a long time after loading a game, but I've also noticed it work as you describe. I was wondering if maybe the timing of when I start SoundSense versus either starting DF and/or loading my fort matters.
Yeah. You want ss to be already running when you load fort, it ignores stuff that happened before it was lauched.
