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Messages - Rhodan

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481
DF General Discussion / Re: Quickfort construction tool
« on: May 20, 2009, 03:52:23 pm »
The issue is that I have a different keyboard, since I'm in Belgium.
Regular DF treats my keyboard strangely, it takes the letters in azerty mode, but reads symbols in qwerty mode.  So when I press 'a', I get an 'a' in the game, but to get an '<' in the game I have to press the button where '<' would be on a qwerty keyboard.
DF 40d11 treats my keyboard as being fully qwerty, so I have to press 'a' to get a 'q' and vice-versa.  This is not too hard as lots of games do that.

The problem is that Quickfort sends "You pressed button 'a'" to DF, resulting in a 'q' in version 40d11 and an 'a' in the regular version.
So the regular version would work, except that it still sends the wrong '<' symbol.

I managed to solve this by remapping the keys in DF itself so they are on the right spot, Quickfort works perfectly now.

482
DF General Discussion / Re: Quickfort construction tool
« on: May 20, 2009, 11:38:18 am »
Perhaps the ability to load a single .CVS containing the entire blueprint, with a prompt between the various stages?
Is it possible to record a movie of the auto-designating in DF?  I've never fiddles with movies before so I wouldn't know, but it'd be great for showing of the program's capabilities.

Edit: It doesn't seem to work with 40d11, as I don't use a qwerty keyboard and 40d11 treats keypresses differently I think.  I'll try with the regular version of DF.
Edit 2: Bah, it doesn't work with the regular version either.  It gets the letters right, but the > and < symbols are in odd places so it misses those.  I'll try reassigning the keys in DF.

483
Yay! Magma! The fluids are pretty infinite now, though, and move in strange burst.
Although the burst does feel like a slide-by-slide version of actual rushing water, I think I like it this way.

484
Other Games / Re: Hammerfall
« on: May 20, 2009, 06:55:37 am »
The very nature of the game makes keyboard controls not an option, sadly.
Unless you have pressure-sensitive arrow keys or something to tune your speed.  Flicking your mouse is essential to do good swings, keyboards can't do that.  Perhaps a joystick or something could work.

485
DF General Discussion / Re: Quickfort construction tool
« on: May 20, 2009, 05:37:46 am »
This looks amazing!  I'm so going to try this once I get home.
It's going to be so nice to just design and perfect a bunch of basic workshop configurations, saving a lot of time and effort setting up a new fort.

486
It's more like a concept thingy than a game so far.  The mobs are just to show the physics and how it handles animations and models.
I really hope the developer can make something playable out of this. :)

487
Well, the blog certainly promises more features to come, such as multiplayer and various game modes.
And there's a youtube vid showing the addition of water tiles.

488
Other Games / Minecraft - It has blocks.
« on: May 17, 2009, 02:39:53 pm »
http://notch.tumblr.com/

It's a Java-based Infiniminer-like game.  So far you can dig around, create 4 types of blocks and just build stuff.
The block types don't do anything special, besides grass tending to spread onto sunny dirt blocks.  There's empty caves on the map, too.
I really like how smooth it runs for a Java applet, and that I don't need silly extra stuff to run it.
The future features, including multiplayer, also seem promising, such as survival mode where you have to eat and build, or fortress mode where two maps connect to each other to duke it out.

489
Other Games / Re: Kingdom of Loathing
« on: May 16, 2009, 12:54:51 pm »
I recall some people using a familiar that could be fed booze, feeding it enough booze to do massive damage to the sausage.

490
Other Games / Re: Kingdom of Loathing
« on: May 15, 2009, 01:45:59 pm »
Umm, no, not at actually.  Where'd you get that idea?  Unless you're being silly, in which case it is of course true.

491
Other Games / Re: Kingdom of Loathing
« on: May 15, 2009, 12:37:53 pm »
Your character name carries over, so naming your character after a class is only useful if you intend to stick with that class most of the time.

492
Other Games / Re: Kingdom of Loathing
« on: May 15, 2009, 11:03:24 am »
Ah, of course. :) I'm looking at it from an ascension point of view, where the strategy is to fight monsters of much higher level than yourself in order to get better stat gains.  At level 20 you've probably ran out of such monsters!
The extra rounds of entangling noodles are most useful against bosses.  I should  go and get to lvl 20 myself and do the sea stuff.

493
Other Games / Re: Kingdom of Loathing
« on: May 15, 2009, 02:03:06 am »
That doesn't seem much better than the 3-5 rounds I get from noodles+bandersnatch.  And only works 10 times each day.  The summon also has to be trained up to level 10 before it learns to block, which takes about 100 fights I think.
Unless the wiki is wrong, of course. I haven't tried it for myself, didn't get any summon drops during my pastamancer run.

494
Other Games / Re: Kingdom of Loathing
« on: May 14, 2009, 03:35:24 pm »
Dunno, I don't find the summons that useful since they get in the way of entangling noodles.
I did my entire pastamancer run at 30+ monsterlevel thanks to lots of initiative and entangling noodles.  Best skill ever, especially with the Frumious Bandersnatch to make it even better.

495
Other Games / Re: Kingdom of Loathing
« on: May 14, 2009, 05:38:06 am »
Yay!  For once, I'm in the right class when new content gets rolled out!  Turtles!
The Pastamancer and Seal Clubber updates got rolled out right after I ascended in that class, very annoying.  I wonder if they have anything special in store for Disco Bandits and Accordion Thieves?

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