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DF Suggestions / Regarding location finder...
« on: February 17, 2011, 02:54:45 pm »
The soil category in the location finder seems like it also needs "Greater than" options in addition to "less than" options. Thoughts?
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Forum Guidelines
Are you CERTAIN that you're ready to embark?
*These two lines are choices
No (Putting no on top would help me personally, but I'd be willing to concede on this)
Yes
Items you are bringing:
*LIST OF ITEMS*
Fortress Name: *FORTRESS NAME*
Group Name: *GROUP NAME*Somewhere, on another drive, I have a pretty thorough analysis of what items are where under:I'm sorry. It might just be me being tired, but...
- Z-Stones
- Z-Stock/subitems*
- Stockpile/type/subtypes
- Depot assignment, where otherwise considered equal (of distance or value, depending on the current setting)
Given the intermix of ore/economic/plain stones under Z-Stones (with, of course, some of the more elemental bars, right at the top, and obsidian's absence) and yet separation under sub-menus under the under Stockpile/Stones area (and I forget what happens under the stockpile thing, but of course it also includes the likes of various loams and random sludges) and repetition of a sort under both the 2nd and 4th sub-menus of the Blocks stockpiling allocation, there's some inconsistencies, even while small groupings are often like-related on the others.
I think the often called-for solution is to have sorting available in absolutely every single list, including the construction material option one (as I recall was mentioned in another recent thread I was party to). Whatever the default ordering, add Sort by bare name, Sort by item type (e.g. clothing/craft type), Sort by item material (perhaps first by leatherness/clothness/stoneness/etc, then by the the type of leather/cloth/stone/etc?), Sort by value, Sort by distance (to the cursor prior to entering whatever menu it is?), etc, etc,... Well, that list of sorts would be up to what's easy for Toady and sounds reasonable to provide, I suppose. It needn't be an exhaustive suggestion list, but it could end up exhausting to implement into the disparate code-fragments.
I often use the Z-Stones menu to repeatedly remind myself (or convince myself I'm not going to get (in vanilla, at least) mercury from that cinnabar deposit, etc, and put me right as to the requirements of the various pewters by referencing the information attached to lead/whatever... I must admit I now know approximately where to look for everything, even if I can't remember the information I'm trying to look up!!! quite so readily.
* Although not so complete, as the likes of exotic clothing items only show up when one has any (or visitors of various hues are on map and have them), so I don't think I got a 'final and complete order' out of it.
No, no. Don't get me wrong. I love my fun.^^^
Just too much fun isn't always healthy.
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