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Messages - Inglonias

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46
DF Modding / Re: DF to Minecraft utility
« on: December 28, 2010, 12:45:18 pm »
Hey. I'm trying to use this with DF 31.18, (I replaced Memory.xml with the latest version) but DF2MC crashes whenever I start it up. It just says that the program has "stopped working." What's going on, and is there any way I can fix it?

47
DF Dwarf Mode Discussion / Re: Does anyone but us understand Dwarf Fortress
« on: December 19, 2010, 03:50:40 pm »
I've met three Dwarf Fortress players. I don't play adventure mode myself, but I do enjoy Fortress mode immensely.

48
Lovely...

Ok. Looking this up on the wiki, this isn't that rare.

It may or may not already be in my stockpile somehow. (I now doubt it.) I'll have to check when I get home.

49
DF Gameplay Questions / Re: Groups for buildings
« on: December 07, 2010, 07:32:43 am »
I spread everything out into an inefficient and glorious mess.

Yup, this is how my fort always ends up. Even after "I'll design this fort properly" thoughts before I start every one!

Ditto.

50
DF Gameplay Questions / Re: "Unknown Artisan"?
« on: December 07, 2010, 07:27:06 am »
I'll upload the savegame when I get home from school. (At around 3 PM EDT.) Is this actually that interesting?

51
Hey. I just started a new fortress, and looked at my stock of weapons (since a kobold had just stolen one of two of my axes) and noticed a masterpiece adamantine two-handed sword sitting in my stockpile. I just started my fortress one in-game year ago. I only just finished making my moat. Forget mining for adamantine! I looked at the description, and it said that it was made by an "Unknown artisan." Is this a bug? Did somebody drop the sword somewhere? What's going on here?

52
A friend told me that if I deselect a barracks for training, the dwarves do use the archery range. It seems that he's right, but I would need to run more tests.

Unfortunately, I'm a lazy schmuck. Anyone else?

53
DF Suggestions / Re: Total Interface Overhaul (now with sparkles)
« on: November 30, 2010, 04:34:00 pm »
Simple: Make the stock screen searchable.

54
DF Gameplay Questions / Re: Possible bug? Or my misunderstanding?
« on: November 29, 2010, 06:49:28 am »
It's just the snow melting during spring.  It'll freeze again next winter.  But sometimes it's hard to see where the frozen murky pools are, so be careful.  I once set up a temporary stockpile on top of one of those lakes because it all looked like snow to me.  Oops...

This actually happened this game. On the other hand, this is the best embark I've had yet, so...

55
DF Gameplay Questions / Possible bug? Or my misunderstanding?
« on: November 28, 2010, 02:11:49 pm »
Ok. This is really weird. When I start a new fortress, about 3 times out of five, the whole region is frozen and covered in snow. About five minutes later, the snow magically disappears. I didn't check what the temperature was where I am, but I'm pretty sure that its a temperate zone. All the lakes are still frozen, and the minimap for the region keeps flickering between green and white. What is going on?

EDIT: The lakes have now melted.

56
DF Gameplay Questions / Can I generate an archipelago?
« on: November 27, 2010, 05:31:48 pm »
I must admit, the world gen parameters have me stumped. Can I make a world with several smaller continents? If so, how?

57
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: November 23, 2010, 09:21:43 am »
How do I use artifacts as furniture?

58
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 23, 2010, 09:19:17 am »
I ran out of non-economic stones (though this was quickly rectified. If you don't believe me, I can give you a screenshot when I get home)

And now I have a mayor. Stupid mayor. I don't WANT to give him an office.

59
DF Gameplay Questions / Savagery vs Beasts and other worldgen questions
« on: November 19, 2010, 04:04:50 pm »
I don't feel that the Wiki really explains what the world generator parameters do. (Both standard, and advanced.) It may be that I'm new, and I'll probably figure this out as I go, but I feel that it doesn't really explain the difference between Beasts and Savagery. (I don't know what either are, sadly) so I was hoping someone could explain a few of the world generator parameters a bit better. Since I'm a freak, I aligned all this stuff in the code tags.

Code: [Select]
Size                    - Obvious. How many squares the world is wide and tall.
History                 - A bit less obvious. I know that longer history = bigger year and longer simulation, but what occurs during this simulation?
Number of Civilizations - How many civilizations does "Very Low" or "Medium" mean?
Maximum Number of Sites - Is this how many biomes the world will have? What is this?
Number of Beasts        - What counts as a "Beast"? Wolves? Elephants? Dragons? What does and does not fall into this category?
Natural Savagery        - Is this the number of evil biomes, or how aggressive the beasts are or what?

Thanks for your help!

60
DF Dwarf Mode Discussion / Noob questions (or perhaps not?)
« on: November 15, 2010, 08:59:15 am »
Okay. I started playing on Friday, and I couldn't stand the interface.

Sunday happens, and I'm hopelessly addicted, having created a fortress with 90 dwarves, self sustaining food, and an industrial base and profit plan.

Now I have a few questions:

1. Over the past six in-game years, I've been fortunate enough to not suffer attack. There's the occasional kobold theif, but odds are they're just taking a few of the metric f***tons of stone that I have. I did set my world to Very Low savagery and Beasts to start out, but I don't know if I can keep this luck up forever. Seeing as how my industry is armor and weapons, I figure I can equip a squad or two for defense. The military interface baffles me. Could someone lead me to a good tutorial for making and equipping a squad? Found it

2. I have a mayor now, and want to build him a "special" office by the brook with a floodgate set to open when I stop liking him. How do I drain this and how do I build the channel into the river without drowning my dwarves?

3. Where do I go from here? I've reset the population limit to 125, down from 200, but my fortress can still grow. What should I grow from here?

I think I'm doing well besides that.

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