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Other Games / Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« on: February 06, 2013, 09:25:32 am »Spoiler: A short story with no point (click to show/hide)The other day I led some infantry from TI Alloys across the bridge to the crown, and with a bit of support from the squad and timely engineer heals we made it all the way across the heavily defended bridge before being meeting our old friend Multiple Magriders who was emerging from the crown, and I had destroyed a Sunderer and backhanded three VS infantry to death in the above fashion. Two in the same hiding spot even! Though one had actually surrendered already while I was beating the other guy to death and before it registered with the enraged 7.5 foot cyborg as yet unfamiliar with surrender, who was not looking at the chatbox at the time immediately prior to when the VS infantryman non-combatant was being extra-judiciously executed post surrender conveyed through /say command via a robot pimp slapping him to death directly after his pal next to him and atrocious war crimes ensued in video game format, which is the best format for that kind of thing, and realized only after the rampaging cybernetic monster was brought to justice by a firing squad of floating main battle tanks.Spoiler: Duuvian's notes on the surrender mechanics in place in PS2 (click to show/hide)Honestly, if I hadn't been too busy beating them to death with my hands in a large shootey power armor to read the chatbox I would have escorted the second VS infantryman, which in a previous short story by this author surrendered, to the coastline serving as my de-facto POW camp despite the same lady that either takes credit when I solo capture an empty base or has trouble with pronouns. She will likely yell at me to leave when I visit to drop off the many prisoners I intend to take because her area is restricted. I assume this is to protect the disarmed soldiery captured from the enemy from those who do not respect a surrendering foeperson's guarentee of protection from harm.
Regarding the death of my captive, it is likely for the best as he probably would have tried to escape anyways long before that and I don't know the command to take other people's weaponry; only my own. The command for that is up, down, up, down, left, left, down, triangle, then kill teammates in rapid succession while the game is giving you floaty word indicators when you are very close to unlocking the command. If you do it right you will not have read the indicators as they are designed to keep use of this command to a minimum and run counter to it's use, which is to surrender. Why this requires killing allies first is beyond me, but I'm sure there is a reason for it. Perhaps it's to ensure prisoner taking is kept to a minimum by allowing only a very lucky and dangerous few who complete the command and then hide to survive until being taken able to officially surrender through the usual channels to the enemy force. It's sort of like in the employee training video Mean Guns up until that point. After the surrender is accepted, the survivors would then be escorted by their captors at gunpoint to the normally restricted coastline, where they would then live for a period of time.
The heck did I just read.
