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Messages - Knight of Fools

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226
Also AA wasn't buffed it was nerfed, flak accuracy, damage, and prox det radius was all reduced a couple of months back

It was buffed at first, then it was too powerful and they nerfed bursters so the sky guard was more powerful than dual bursters. It also had the random "direct hit" damage taken away, where flak would occasionally hit the aircraft and explode, dealing even more damage. Flak was given slightly more damage as compensation, but you didn't have the potential to rip apart aircraft if you got some good direct hits in. Overall it was a buff, and honestly I think the flak/air balance is fine now. Non-max infantry just need some more options against armor and aircraft that isn't reliant on C4 and slow-as-cold-gravy rockets.

IMO Harassers are a lot better at escaping and repairing than ESFs.
Mostly because ESFs can't have a guy hanging from the wing with a repair tool.

I'm still baffled at who thought that it was a good idea to allow a fast, hard hitting vehicle to have someone repairing it from the back seat at all times. It makes no sense and makes an already powerful vehicle even more powerful. I'd prefer they encourage MAXes to use the back seat, because that's awesome.

227
A while back I was taking pot shots at some distant infantry with my DMR, just single shots with plenty of time to make sure I had a high chance of hitting them. Suddenly a Scythe flew down right as I took a shot, and it was apparently enough to blow it up. Probably one of the most surprising kills I've ever gotten.


The balance between ground and air has improved a lot since the beginning of the game, mostly propelled by cheaper G2A launchers and more people being able to afford bursters and sky guards. The AA buff a while back helped too.

Air still obliterates unprepared infantry, and most infantry are geared for anti-infantry combat. I've been gunned down almost instantly by ESFs with the high RoF cannons. I can survive a missile pod storm in the open if I'm lucky, which I'm fine with, but I can never do anything to retaliate unless I happen to have a G2A launcher. Dumb missiles are just too slow and innaccurate to be effective at anything beyond 50m.

Aircraft, including liberators, just need to feel more like actual aircraft and less like flying tanks. Not enough to be destroyed easy peasy, but it's kinda silly that ESFs can take a tank round, dumb missile, or an entire clip from a machine gun and survive. If a pilot is slow or dumb enough to take one of those things, then they deserve to die. Instead they just fly off and repair, costing them nothing but a little time.

Of course, the AA weapons we have now are perfectly fine against aircraft. If aircraft get nerfed, so should those. This means that ESF canons would get a nerf, but there could be some sort of damage bump to aircraft's canon damage against armor to keep them where they're at there, because armor-versus-air combat is just fine now (Except eating tank rounds and entire clips of MG fire).

One thing I'd really like to see is a burster for heavies. A single burster isn't really ever a massive threat to aircraft that aren't sitting around being stupid, but it'd be nice for non-MAX infantry to have a viable, non-lock-on AA weapon.

228
Yeah, sometimes I wonder if they've ever played their own game.

229
Other Games / Re: Terraria - 1.2 now out!
« on: November 07, 2013, 11:55:21 am »
I got several Eyes after fighting the golem for a few times. :|

230
How the heck they powered this stuff in the field beats me.

Eating the soldiers they killed with their furnaces, of course.

231
Other Games / Re: assassins creed good?
« on: November 05, 2013, 09:13:55 pm »
I think "how to enjoy a game" is an entirely different subject... And one that's not really well established enough to really get a lot of discussion out of it. There's no formula. Heck, most people can't even agree on what a game is; talking about how to receive satisfaction out of one would be an exercise in futility.

232
When I'm trapped inside a spawn room with a zerg around me, I typically grab Heavy Assault and try to whittle down their aircraft or armor. If I'm feeling lucky I'll grab my MAX. With enough dudes taking out vehicles, you can potentially break the enemy's next attack. In bases where you can't do that as easily, there's usually an SCU to take out so spawn room camping is kind of a moot point in those places.

Plus, certs are a long-term investment to having better soldiers. No one cannot have enough certs.

233
Other Games / Re: assassins creed good?
« on: November 05, 2013, 03:54:57 pm »
And gave us a protagonist that doesn't just thoughtlessly do whatever anyone tells him.

You mean every single AC protagonist to date? Just once I'd like to see the main character agree to do something, then turn around and work against whoever's been trying to control him without doing that thing before they turn out to be the bad guy and stab them in the back. Y'know, use subterfuge and intelligence, show a little back bone. Like a real assassin.


I've enjoyed the AC series up until 3, which was disappointing but not terribad. If the protagonist were more relatable and it had some interesting city scapes to explore it would have been great. I wouldn't even have minded if they threw history out of the window and gave colonial America some fun monuments and large buildings to explore. Instead we got churches and lighthouses, neither of which were particularly tall or interesting.

It's pretty easy to enjoy the series if you view the plot as a B-Movie. I enjoy the fighting, the parkour, the stealth (When it works), and all that. The only thing I didn't really like about the entire series was how desperately they tried to make Desmond the center of the universe and how dumb the protagonists are sometimes. Thankfully they've left the Desmond plot line behind. The whole "memory in DNA" wasn't a sticking point for me at any point in the series, and I thought it was a nice change of pace from most games while simultaneously giving them an excuse for an interesting GUI. I wouldn't have minded if they took more liberties with history in order to make things more entertaining, but not a huge deal.

I haven't played the latest game but from what I've heard it's back to the levels of awesomeness that AC2 was, so I'll definitely be getting it.

234
As if it's possible to get out of the spawn room...

235
Other Games / Re: Starbound - A flat yet infinite universe.
« on: November 04, 2013, 04:03:43 pm »
I just tell myself it's going to be Terraria in Space. That calms my hype down, while still assuring that I'm interested and excited for it. Anything that reaches beyond the scope of Terraria in Space will be a pleasant surprise.

And honestly if folks haven't learned to chill their hype train in recent years it deserves to get burned. I just hope no innocent bystanders get caught in the fire too.

236
Other Games / Re: Free crime based games [REQ]
« on: November 03, 2013, 09:19:55 pm »
Arresting people as the police was probably the best part. I remember going on five-star arresting rampages... Good times.

Shame the game's mostly stagnant right now.

237
Other Games / Re: Free crime based games [REQ]
« on: November 03, 2013, 07:13:32 pm »
To be fair, neither are the vigilantes.

238
Life Advice / Re: How hard is it to build your own computer?
« on: November 03, 2013, 02:41:36 pm »
Anybody can put together if they put a modicum of effort into it. Just don't be stupid, be careful with touching the CPU, and don't ever, ever try to force things. If you're super paranoid, you can ground yourself to prevent electrical shocks on the hardware. The hardest part is finding all the parts, making sure you're getting a decent deal and checking if they fit together. Once you get them, it's like a school project that requires a lot of patience to finish.

Never used it myself, but that subreddit isn't a bad place for parts advice.

239
Planetside 2 is about massive mixed unit battles. If you want tank battles, check out World of Tanks. It's also F2P.

240
Other Games / Re: Starbound - A flat yet infinite universe.
« on: November 01, 2013, 10:21:43 pm »
But who are the warlords?

The decision makers. They're the folks who steal or block the food (Games) when it's just about ready for release, and make us wait a little longer.

...I feel like a bad person, comparing my lack of a particular game to starvation in Africa...

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