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Other Games / Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« on: November 10, 2013, 07:31:47 pm »Also AA wasn't buffed it was nerfed, flak accuracy, damage, and prox det radius was all reduced a couple of months back
It was buffed at first, then it was too powerful and they nerfed bursters so the sky guard was more powerful than dual bursters. It also had the random "direct hit" damage taken away, where flak would occasionally hit the aircraft and explode, dealing even more damage. Flak was given slightly more damage as compensation, but you didn't have the potential to rip apart aircraft if you got some good direct hits in. Overall it was a buff, and honestly I think the flak/air balance is fine now. Non-max infantry just need some more options against armor and aircraft that isn't reliant on C4 and slow-as-cold-gravy rockets.
IMO Harassers are a lot better at escaping and repairing than ESFs.Mostly because ESFs can't have a guy hanging from the wing with a repair tool.
I'm still baffled at who thought that it was a good idea to allow a fast, hard hitting vehicle to have someone repairing it from the back seat at all times. It makes no sense and makes an already powerful vehicle even more powerful. I'd prefer they encourage MAXes to use the back seat, because that's awesome.