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Messages - Vherid

Pages: [1] 2 3 ... 92
1
Tilesets and Graphics / Re: Taffer's Tilesets for v0.44.03
« on: December 30, 2017, 11:05:34 pm »
Interesting

2
Tilesets and Graphics / Re: Taffer's Tilesets
« on: December 30, 2017, 01:57:32 pm »
Does not seem to be mine unless it's some edit/variation. None of the colors match up with bone or warm.

3
Didn't this used to have a non LNP version to download?

4
Mod Releases / Re: WIP // Reichgrad - A Surreal Low Tech World War Twist
« on: August 14, 2017, 12:32:40 pm »
Ok, I'm going to TRY, and that's a very light TRY to get things going on this again. It's been a long time and while the overall core idea will be the same, I'm sure a lot of minor things will change. I want this to be a lot more than two flavors of humans going to war, I want the two main factions to be drastically different and that's what I'm going to try and work on first.

5
Mod Releases / Re: Revised
« on: August 07, 2017, 11:24:26 am »
So I'm not sure how it's supposed to work, I order a full set of clothing and the token gets made. Then the token just sits there and no one ever uses it?

6
Utilities and 3rd Party Applications / Re: TWBT Next
« on: March 19, 2017, 06:48:49 pm »
Increasingly impressive work

7
Mod Releases / Re: Dwarf Fortress Revised for 0.43.05
« on: March 07, 2017, 12:15:54 am »
This looks pretty neat, gonna have to try this out

8
Creative Projects / Re: Phoenix Command Playing Aid Thing
« on: October 17, 2016, 09:37:30 pm »
This was always an idea I've wanted to finish for a long time as well. I don't know if they'll be any use to you, but I did convert, by hand, the entire AD tables into JSON. I have other tables in other places as well, the app is barely even there though. What language are you coding this with?

https://github.com/BarkBarkUnyu/project-raven/tree/master/js/data/db/tableADT/advancedDamageTables

9
Tilesets and Graphics / Re: Vherid/Colors 7
« on: August 16, 2016, 01:28:54 pm »
What tileset are you using in those screenshots?

Taffer Moscow/vherid edition

10
That's seems pretty bright for black.
A darker black would contrast better, but maybe I just don't understand.
Spoiler (click to show/hide)

Upon taking a second look I think you're right, but that one is a little too far in the other direction I feel. I'll tweak it to a better middle ground.

Might I please include the colour scheme in the next release, with credit?

Thank you,
Yes, once I touch it up a bit.

EDIT: Alright I darkened the black a bit more to my liking. It's a stylistic thing, I enjoy the way it blends with the greens and makes them more muted but still interesting to look at, while keeping the overall feeling warm. It's good to go now.

11
Soyuz


Spoiler (click to show/hide)






12
Tilesets and Graphics / Re: Vherid/Colors 7
« on: August 13, 2016, 05:57:43 pm »
Soyuz


Spoiler (click to show/hide)






13
A strange mood struck me while reading the Brothers Karamazov. Previewing Taffer Moscow:



It's the English alphabet with the veneer of faux-Cyrillic. Originating font is here. If you know Cyrillic then try not to let г (here as F, not G) or Я (here as R, not Ya) bother you. Д (D) is probably incorrect for Russian, but it works for English. Of course, I had to replace $ with ₽. Most of the code-page has been brought in line with the aesthetic, including the walls. I'll use bearded dwarves for the standard versions because I know some prefer it and because Russia and beards seem to go together.

This is the tileset I'm most proud of, even if it's an odd one. I probably did a better job here than on the blackletter variants. Dedicated to Vherid.

Aside from general polish and the wall/dwarf variants, I still need to improve my blackletter tilesets and create a new CLA tileset. Motivation is still low and life is still busy.



I've always liked the idea of Cyrillic DF. Though I am a huge slavaboo, it gives fittingly brutal look for the game.



That was probably the most I messed around with the idea, trying to match up as many characters as close to the latin alphabet as possible instead of using the weird romanized similar shape idea. Though obviously there's a few issues, it was sort of neat.

I'm usually very much against the faux-Cyrillic in pretty much all instances, but here, I think it's used just sparingly enough that I don't really have a problem with the idea.


I also usually am very much against the idea of letters that all seem to be sort of different styles with each other, for example your uppercase is a lot more rigid where the lowercase has more flow.


However, this is actually the first time I've actually seen that work. It looks like it's own fitting style, and kind of gives DF it's own little flavor that actually works.

This is also nice because as much as I like black letter typesets, I think your black letter is probably a bit too much for the size it's rendered at. This however is a nice medium between that and your more regular tilesets. There are some things that might still be out of style with the rest of the set, but it's mostly pretty good. I like the Д dwarves.

The only issue I really see so far, is that, I can stretch the idea that г is an F, but when the lowercase R is the same exact thing just about, it leads me to reading the capital г as an R more likely. I think what you could do instead is, make both the R's: г, and then maybe do the Я in place of Y's. But I know you're trying to keep it latin with faux-Cyrillic which that would go against. I do like the г shape though. You could potentially move the г and replace the S with it, making it more of a super traditional black letter S. Though, it's only for lowercase.



You could start making it semi-Cyrillic and as I said earlier with the Я going to Y it sort of fits well enough to work, and г going to R for style, Ф could go to F instead. I don't know. Just some ideas to play around with. I think you could definitely go for the Бб B replacement, that's straightforward enough if you want more.

I think I'm gonna toy around with the idea of making a colorscheme specifically for this set though, I'll see if I come up with anything.

14
Oh boy a lot of changes.

The new colorscheme is nice, and throwing a little extra style on the commas and such is also better, makes them fit more in line with the rest of the set.

The bigger stones as you have them, I'm not so sure about those. They're definitely more nicely visible but I don't know if they really fit with the set.

I really like those textured walls


15
Well, not so much suggestion as it is just to say shaded backgrounds can look neat.

A different stone icon would be nice though, it can indeed get lost in the noise as it currently stands. I always liked the idea of something square/cubic as even in mining do dwarves carve out neat shapes.

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