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DF Community Games & Stories / Re: There Will Be Blood
« on: February 04, 2011, 10:10:20 pm »
Limbtraded
Fall.1
God - Mechanic/Leader/Broker/Bookkeeper
A1858 - Woodworker
A2686 - Miner
A5683 - Miner
A7654 - Miner
A8584 - Farmer
A8809 - Miner
B0836 - Furnace Operator
B3708 - Fish Cleaner
B8760 - Bone Carver/Manager
C2313 - Dyer
C2445 - Mason
C4381 - Woodcrafter
C5402 - Hunter
C6498 - Planter/Chief Medical Dwarf
C6569 - Armorer
C7669 - Peasant
C9003 - Trapper
Fall has gone by and not much has changed. We set up a trade depot, and the trade caravan finally made it here. Some jackass liason came along with them and starting explaining to us all this useless crap about trade. The actual trade caravan itself didn't have much we wanted except for more meat. We gave away some useless armor and copper bolts. The liason asked about what we wanted here. More Meat.
The dining hall has finally been finished and it is a grand place to eat in now. A third wave of migrants had come along and we now have a good doctor working for us. This time around the jobs they had were more useful all around too. We had to expand the bed halls just enough to fit everyone to a bed. For a little decoration we cut out the extra wall next to the beds a bit, and put statues there. Nothing really amazing but, the only masons we have are new to masonry. Thank god we actually just got a very good mason in the third migration though. We built a kitchen and a butchershop as well to add some variety to our food, I'm fucking tired of mushrooms all day. Not a single injury has happened so far. Neither has anything violent of any sort occurred. Something creeps me out about that.
We added a giant gem stockpile on this floor. I don't know why on this floor, but it needed something else.
On our mining floor we are expanding quite a bit, and we've decided these are the size rooms we want that we are going to start mining out from this floor.
Winter is here.
Fall.1
God - Mechanic/Leader/Broker/Bookkeeper
A1858 - Woodworker
A2686 - Miner
A5683 - Miner
A7654 - Miner
A8584 - Farmer
A8809 - Miner
B0836 - Furnace Operator
B3708 - Fish Cleaner
B8760 - Bone Carver/Manager
C2313 - Dyer
C2445 - Mason
C4381 - Woodcrafter
C5402 - Hunter
C6498 - Planter/Chief Medical Dwarf
C6569 - Armorer
C7669 - Peasant
C9003 - Trapper
Spoiler (click to show/hide)
The dining hall has finally been finished and it is a grand place to eat in now. A third wave of migrants had come along and we now have a good doctor working for us. This time around the jobs they had were more useful all around too. We had to expand the bed halls just enough to fit everyone to a bed. For a little decoration we cut out the extra wall next to the beds a bit, and put statues there. Nothing really amazing but, the only masons we have are new to masonry. Thank god we actually just got a very good mason in the third migration though. We built a kitchen and a butchershop as well to add some variety to our food, I'm fucking tired of mushrooms all day. Not a single injury has happened so far. Neither has anything violent of any sort occurred. Something creeps me out about that.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Winter is here.




































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