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Messages - Vherid

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286
Curses / Re: [MOD] Vherid Death Korps 0.0.1
« on: January 31, 2013, 08:50:14 am »
If I may, can I suggest a few weapons?

One weapon I think would be extremely badass is the Fostech Arms ORIGIN-12. It has an 8 round magazine, 30 round drum if want that in the game, its fully automatic, and I just think an automatic shotgun would be an awesome thing to have in the LCS. Theres also the Street Sweeper, but when people google Origin-12 they'll see it and go "DAMN! Thats a badass fucking gun."

To me that looks like a Saiga, and I'd rather have a Saiga.

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Another gun would be the .22 Ruger LCR, I was thinking it would do piss poor damage, but have a good acuracy bonus since its a snub nose.

Yeah that was in the previous mod, and will probably be in this one.

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Theres also an AK Pistol, I can't remember the real name, but its basically a fully automatic pistol that fires ammo like an AK-74U.

I unno about that.

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I also had the idea for silenced weapons that wouldn't raise the alarm if you killed someone who was alone in one hit.

Certainly an interesting idea, I unno if I can code something like that yet though. I'll see what I can do when I get to stuff like that, first I'm expanding the items.

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For melee, I was thinking something like MMA Gloves that does a little more damage than regular fist fighting, but still only counted as assault instead of armed assault.

That was actually something I was already going to add too.

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And brick fists to, they're ghetto brass knuckles with bricks, I was thinking they would do a lot more damage than normal fists, but be suspicious no matter what, because wearing bricks on your fist is, well, supicious.

I don't know about that either.

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I also though of more weapons under the throwing skill that did damage to all enemies, like hand grenades or dynamite.

I planned on implementing stuff like this eventually as well.

287
Curses / Re: [MOD][OLD] Liberal Deathkorps
« on: January 30, 2013, 02:14:48 pm »
Im not really sure why you would want to DL this as it currently stands anyways, it's a much older version of LCS now, but downloading 7zip would be able to unzip .rar and .7z archives.

288
DF Modding / Re: The Vilous Mod V3.1 - infested fuzzy marines?
« on: January 30, 2013, 07:11:17 am »
Southerns may wear lighter stuff than northerns but they still wear things such as metal plate armor and so on.

289
Curses / Re: [MOD] Vherid Death Korps 0.0.1
« on: January 29, 2013, 10:54:03 pm »
Will there be any non xml code changes?

Yeah the previous mod had a few and I had quite a few ideas to make, so yes.

290
Curses / [MOD] Red Dawn Korps 0.0.5
« on: January 28, 2013, 08:18:51 pm »
Red Dawn Korps 0.0.5 (Originally Vherid Death Korps)
Initial modding has started. First downloadable version will be 0.1.0 or greater.

I have been thinking of alternative versions of the game for a while. Commies vs Fascists, Fascists vs AMERICA, Crips vs Bloods, etc. I think maybe I thought of a commie invasion situation a while ago, but either way, you could say http://www.bay12forums.com/smf/index.php?topic=122749.0 sparked the idea to actually do it. So this is going to be a "Freedom Fighters" type of mod clearly. This still matches up with the 80/90s world in conflict, red alert, etc etc. I think what can easily make this work out nicely too is even for the things like the senate and house, they can stay in place. They will merely be "proxied/puppeted" by the communists and etc to keep the illusion of American consistency. Ill plot more shit out soon.







Spoiler: "The Old Mod" (click to show/hide)

Changelog:
Spoiler (click to show/hide)


291
DF Modding / Re: [Utility] Syntax Highlighting for DF raws
« on: January 28, 2013, 02:59:33 pm »
Damn this is a sexy program.

292
Curses / Re: LCS 4.06.3 Download (Bank Heists, Sept 2012)
« on: January 28, 2013, 08:19:42 am »
We need splash damage. Makes tanks even more fearsome.

Arn't tanks not about big explosions?

http://youtu.be/Un8OJrbKe8w

293
DF Community Games & Stories / Re: Masterwork Mod LP
« on: January 26, 2013, 09:09:26 pm »
Goes in the community games and stories section.

294
Tilesets and Graphics / Re: Vherid.set 3
« on: January 26, 2013, 03:10:38 pm »
They don't actually have an outline, it's sharpened.

295
Curses / Re: What's your Slogan? Tell me what's your slogan
« on: January 25, 2013, 01:34:26 am »
Fuck Shit Avenue

296
I watched lwCoyote's let's play and noticed a few typos and minor things I want to fix, so expect a release soon.

I wish there were more let's plays or community fortresses (if any) of my mod, it would make it much easier for me to update it properly (and it would motivate me more :D).

I currently have been streaming it a lot, Certainly a lot of questions from myself have been arisen in them while trying to figure things out haha.

Can you link your stream? Id  like to watch sometime

http://www.twitch.tv/vherid/new

297
Curses / Re: LCS Programming Discussion Topic
« on: January 25, 2013, 01:18:13 am »
That certainly sounds pretty nifty

298
Curses / Re: LCS Poster!
« on: January 24, 2013, 09:24:07 pm »
Pretty great, but there's a typo in the first letter, "that that"
Awesome, now I can't use it as a background because that mistake will be all I see.

Welcome to graphic design

299
Curses / Re: LCS Poster!
« on: January 24, 2013, 09:17:36 pm »
Pretty great, but there's a typo in the first letter, "that that"

300
The fort (a second attempt) is still going after 1.5 years. Those stupid migrants still try to come - not knowing 3 Void Dwellers haunting the embark area, and join the slowly growing undead force.

I never knew that livingsurviving in a reanimating biome is so much fun, but the "interrupted by Geshud Oblotter lower right hand" starts getting on my nerves.

Turn it off then.

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