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DF Suggestions / Re: Procedural Gender Systems
« on: December 16, 2014, 04:01:47 pm »
Why is tumblr trying to play dwarf fortress? You killed whatever this was.
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By combining it with item-trigger you can make it so a weapon you equip gives the unit the interaction needed to use the projectile script.
Skyrim, meet Dwarf Fortress. You two should get along well.
Hi
Apparently you thought of this first. It's been a while since I played with your set (and I rarely bother with military lately), so I'd forgotten how your soldier tile looked. If I do end up using my tile I'll add your name to the credits, unless you'd rather not have me use it. Apologies!
https://www.youtube.com/watch?v=C1UtsY0uZVk
Thanks for the laugh, and the criticism. Better?
What ever happened to the plague color scheme?
The new one looks more like a strange mask. The old one was perfect. Ah well, if I really want it I can edit it myself.
Your tileset is still awesome though. Thank you very much for all the work you've done.
I have been trying to fix this up.
Rejected (and current) dwarf soldier designs:
Possible new dwarf designs:Second from the left is a soldier tile.
At any rate, I'm in no rush. I'm not making any change to things for a while. I want to gather feedback on this before proceeding any further, as I'd rather end up at a solution that everybody thinks is an improvement.
I cut weapon selection down to just rifles/pistols/antimaterials for ranged weaponry again. No more bows/crossbows, and all the diverse types of weapons just aren't going to work unless there's some sort of magical scripting or DFHack magic that can make things like machine guns work.
I'm curious about why you decided to remove primitive ranged weapons; they'd fill a valuable niche as low-cost ranged weaponry. As far as guns go, however, this is a problem most modern/futuristic mods face; the Dwarf Fortress engine simply isn't friendly towards ranged weapons. Something you could consider doing is giving some guns edged attacks; a shotgun or assault rifle could then fire a 'spread' or 'burst' of bullets, fully capable of removing limbs and otherwise doing massive damage. There are several obvious problems there; the issue of picking bullets off of the ground would be even more obvious when those bullets are supposed to be shotgun spreads or rifle bursts; shotguns in particular would have the same range as other weapons; and the general behavior would be the same as other weapons, leaving you with a gamey solution.
Something else you might consider is removing shields, or putting them further up the tech tree. Ranged weaponry will become more effective when the only defense against it is dodging, a harder skill to train than blocking or parrying. This also neatly subverts strange things like a -wooden buckler- deflecting antimaterial rounds.Now as you can see, school is killing me, the semester is almost over but I really don't know how much longer it would take for shit to get done.
Yeah, I know how stressful school can get. Best of luck with it, eh?
*twitches*
The puush images you posted with your latest ideas seem to have broken. Do you mind reposting them? I'm sorry to bother you, as real life seems to have gotten in the way of your modding, but I'm still interested in your ideas.
PTW
I was looking for this exact mod and despite I didn't know it existed I clicked my way through here without hesitation. DESTINY.
I would love if you had an alternative download from dropbox or something, DFFD is broken as fuck for me all the time.
Here's a mirror. I've never had any problems with DFFD, personally.