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DF Modding / Re: The Vilous Mod V3.0 - we're winging it *flap flap*
« on: January 23, 2013, 10:23:01 pm »
Including the hoods is certainly a weird thing to do when you're basically making a /tg/ mod.
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I watched lwCoyote's let's play and noticed a few typos and minor things I want to fix, so expect a release soon.
I wish there were more let's plays or community fortresses (if any) of my mod, it would make it much easier for me to update it properly (and it would motivate me more).
What about necks? Is it possible to snap some with grave consequences for the victim?
I prefer whatever is the cutest, really.
In which case these win:
I personally like the DCSS (Dungeon Crawl Stone Soup) tiles' (and whoever did this one/what they were based on) pick on the kobolds:
It does, but do you want 1000 reactions for each bladed weapon type, really?- In fortress mode you cannot coat with poison/venom just any weapon anymore. Now only arrows, bolts and spears can be coated.
Not even bladed weapons? I mean, I can understand poisoned clubs not making too much sense, but a poisoned blade does make sense.Also you actually need a special shape for a blade to keep the poison, poisoned darts, daggers and the like were especially crafted for that task. I just decided to keep spears for this, because they seem like a type of a weapon which fits the most (well, daggers too) and I wanted to make them a bit on par with swords, axes and the like (and I need to make mauls better with some tweaking too, but it's a different story).
So deon how much of Dfhack is entwine with this release? is it possible for me to Gut Dfhack out for my version with out breaking too many parts?You will only lose the weapon coating component and all the amazing little interface things.
Not much feedback lately, heh. Does it mean that I update too slowly and people lose interest?
Or maybe I should really hurry with a manual to make it more accessible.
Another version out already? I guess I don't have to try the fix myself now. I blame Awesome Games Done Quick for sucking all my attention into it.
Edit: You took away ASCII+. I am sad now D:
Kobolds might need some ethics adjustment. I dont think they should have these:Code: [Select][ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
Eh, I can make em. Right now they must enter blood.