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Messages - Vherid

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301
DF Modding / Re: The Vilous Mod V3.0 - we're winging it *flap flap*
« on: January 23, 2013, 10:23:01 pm »
Including the hoods is certainly a weird thing to do when you're basically making a /tg/ mod.

302
I watched lwCoyote's let's play and noticed a few typos and minor things I want to fix, so expect a release soon.

I wish there were more let's plays or community fortresses (if any) of my mod, it would make it much easier for me to update it properly (and it would motivate me more :D).

I currently have been streaming it a lot, Certainly a lot of questions from myself have been arisen in them while trying to figure things out haha.

303
DF Modding / Re: Modest Bodies - Joints, joints EVERYWHERE!
« on: January 18, 2013, 03:11:08 pm »
What about necks? Is it possible to snap some with grave consequences for the victim?

The game should already do that.

304
I prefer whatever is the cutest, really. :P
In which case these win:


cutebolds are nice too, but for stories of badassery the reptid ones are cooler.

305
I personally like the DCSS (Dungeon Crawl Stone Soup) tiles' (and whoever did this one/what they were based on) pick on the kobolds:


That would be "Poor Yurik", John Attea.

Personally I prefer the reptid versions.

306
My tileset has been updated, I think you'll be happier with the selection and all the 2x upscaled variants.

307
Tilesets and Graphics / Re: Vherid.set 3
« on: January 18, 2013, 01:22:13 am »
New update is out. Small improvements made to the ASCII+ sets. New 9x9 plague set created and added.



WHOLE NEW WAY OF THIS SET WORKING NOW
Ascii+
8x8
10x10
Plague
9x9
12x12
Soviet
8x14

ALL OF THESE HAVE A 2x version so that means upscales are:
Ascii+
16x16
20x20
Plague
18x18
24x24
Soviet
16x28

308
- In fortress mode you cannot coat with poison/venom just any weapon anymore. Now only arrows, bolts and spears can be coated.

Not even bladed weapons? I mean, I can understand poisoned clubs not making too much sense, but a poisoned blade does make sense.
It does, but do you want 1000 reactions for each bladed weapon type, really? :) Also you actually need a special shape for a blade to keep the poison, poisoned darts, daggers and the like were especially crafted for that task. I just decided to keep spears for this, because they seem like a type of a weapon which fits the most (well, daggers too) and I wanted to make them a bit on par with swords, axes and the like (and I need to make mauls better with some tweaking too, but it's a different story).

So deon how much of Dfhack is entwine with this release? is it possible for me to Gut Dfhack out for my version with out breaking too many parts?
You will only lose the weapon coating component and all the amazing little interface things.

Not much feedback lately, heh. Does it mean that I update too slowly and people lose interest? :D
Or maybe I should really hurry with a manual to make it more accessible.

I replaced the DFHack completely overwritten with the latest version in-case you don't have that included and it seems to work perfectly fine. I think poison daggers would make sense you should probably keep it on those.

The problem I have is that while coal is a lot more easier ot find with your mod, there's still plenty of embarks that don't have anything of the sort and then you can't make steel.

309
Another version out already? I guess I don't have to try the fix myself now. I blame Awesome Games Done Quick for sucking all my attention into it.

Edit: You took away ASCII+. I am sad now D:

It's the vherid set.

310
Are you making a profit off of this? No.
Are you tarnishing/slandering the name of MtG? No.
Are you confusing people about which is which? No.
Are you hurting their sales? No.

Can you do this? Yes.

311
Kobolds might need some ethics adjustment. I dont think they should have these:
Code: [Select]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]

That is Vanilla

312
The one you have called soviet in that pic is the plague set I'm pretty sure, I don't have a square soviet set.

313
DF Modding / Re: [Mod] SOV.G.1 -Slight Hiatus-
« on: January 11, 2013, 09:11:03 pm »
Alright. It's been a long time. School crushed my soul last semester. My sengoku mod was probably getting really close to releasing a very playable version actually but I just lost focus to that completely as well and I don't know if I feel like going back to it soon, but I feel like going back to this and starting to get things done. Start out small and start getting some weapons and suits done and whatnot, and see where we will go from there.

314
Eh, I can make em. Right now they must enter blood.

That would be a venom and not a poison though, then. Or well maybe not I'm getting the things confused. I eagerly await this release tonight though I've been streaming genesis like mad the past week.

315
DF Suggestions / Re: Vector based font
« on: January 09, 2013, 04:30:19 pm »
A vector is not going to be easier to work with over simple small pixel art.

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