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Messages - Azated

Pages: 1 ... 41 42 [43] 44 45 ... 90
631
DF Gameplay Questions / Re: Ecologically sound tree removal methods?
« on: July 25, 2012, 03:37:22 am »
So after some experimentation, I got these.

Sarvesh the dragon has arrived!
Spoiler (click to show/hide)

And now he's burning stuff...
Spoiler (click to show/hide)

Oh, look, a tree.
Spoiler (click to show/hide)


So, fire spreads to nearby grasses but will only burn trees if they are in the direct path of dragonfire. Spreading fire doesn't cause any damage to trees whatsoever.

So, Quietust was right yet again.


632
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 24, 2012, 11:04:11 pm »
I found two parking lots next to each other within the starting map. One had a car and the other had a truck. Other games I have to go through half a dozen big cities and a couple dozen parking lots just to find one motorcycle.

I've found that motorcycles spawn really often in sewage treatment plant parking lots. 9/10 of the lots I've found have a motorcycle in them, which is pretty damn cool because I never live long enough to build my own car. :D

633
DF Gameplay Questions / Re: Ecologically sound tree removal methods?
« on: July 24, 2012, 12:14:22 pm »
does magma and/ or fire destroy living trees now?
No, it does not - Triaxx2 was lying.

I've had dragonfire burn down entire forests before.

634
DF Gameplay Questions / Re: Caravans only showed up once
« on: July 24, 2012, 12:11:32 pm »
Sometimes it takes a little longer for the caravan to arrive. Unless you get a message saying that the traders have bypassed your site, you should get one eventually.

635
DF General Discussion / Re: What Would Urist Do?
« on: July 24, 2012, 11:39:20 am »
urist would hide the hammerers hammer in weapon stockpile. then kadol is sentenced 2 days in prison and he starves to death.

WWUD if he saw that the plump helmet he was eating is actually a !!XXpig tail sockXX!!

Keep eating. By that point, it'd probably taste the same anyway.

WWUD if electricity was invented?

636
DF Gameplay Questions / Re: How best to gen an undead filled world?
« on: July 22, 2012, 10:38:20 am »
You could modify the evil region parameters in the advanced worldgen options. I don't know which ones would have the desired effect, or even if it'll work at all. You might end up with a massive evil biome that nothing can live die exist in, but that world might have an interesting history to read through. :D

637
DF Gameplay Questions / Re: Is 10 years pretty good?
« on: July 22, 2012, 09:10:03 am »
I have a tendency to do long-running fortresses (30-50 years), so 10 years is quite young.

Of course you would. You're a walking sitting wiki with knowledge surpassed only by Toady himself. If anyone could have an average life of 50 years, it'd be you. :D

638
DF General Discussion / Re: Obituaries
« on: July 22, 2012, 06:53:01 am »
Unfortunately, I can't remember any epic stories of mine, but I still think Urist would win this award a thousand times over.

639
DF General Discussion / Re: Funny Professions for Civ Leaders
« on: July 22, 2012, 06:04:54 am »
There aren't really many 'funny' profession combinations. Although, you could probably have a vampire king socialite, which I think is funny. Comforting the downtrodden by day, and eating their children by night.

640
DF Gameplay Questions / Re: Is 10 years pretty good?
« on: July 22, 2012, 06:01:50 am »
I'd say its past middle age. When I'm not playing mindfully, my forts tend to die around 5 years.

Same for me, very few of my forts last more than five years. I had one that lasted around 8, but it was a flustercuck of dwarven remains, pools of FB poison and the occasional mutilated lamb crawling through the ten foot thick layer of blood and guts that was my animal pen.

641
Other Games / Re: Unreal World
« on: July 22, 2012, 05:58:55 am »
I just started after finally purchasing this.

I'm halfway the game course, but I took a deviation as I wanted to see some city and trade those useless junk I'm piling for "tying equipement" whatever it may be.

I got this pile of meat from a wolf pack I encountered, and roasted it, but it spoiled after two days of looking south for a city. I started in the middle of the map, so I think I will need to prepare better for the journey and not try to make it all at once.

Tying equipment is either rope or string. The only difference is that rope can be used to herd animals.

You can also eat spoiled food; it'll make you throw up occasionally and massively reduce your nutrition (which can kill you) if you consume it for several days with no fresh food, but it'll definitely keep you alive long enough to find some fresh meat, fish or even berries off the ground.

642
DF Gameplay Questions / Re: Top 10 Myths about DF Gameplay?
« on: July 22, 2012, 01:06:19 am »
Leggings provide the most free metal per smith/melt cycle (0.5 bars per iteration).  I didn't get a chance to test high boots (my civ couldn't make them natively), but if they follow the same pattern as other armor, they should produce 0.2 bars per smithing, and 0.1 bars per melting (remember, you have to melt each one separately).

I must assume that this is a bug that will be fixed in some future version, who knows when.  According to Quietust, the coins have been providing free metal since 23a, so it might be a while.  (Free metal from leggings, battle axes, picks, gauntlets and other items is a new add-on to the bug.)

I'm not sure if this is true.

I had a very small amount of accessible candy in one of my forts. I knew about the bolt splitting and melting, but my archery range wasn't set up for bolt recovery. I checked the wiki and say that leggings give 150% bars when melted.

I made all of my candy into leggings and melted two of them down, expecting to get three bars. I'm not sure what the result of the melting was, but I remember I didn't have enough bars to make a single pair of leggings after the melting.

Quote
---truth---

Truth is difficult to define. Sure, what is true is what is 100% correct. However, a few hundred years ago, flight wasn't possible.Going about a certain speed was possible, but it turned your bones to mush. They were facts that were 100% correct at the time. People didn't know better.

Speaking of which, did you know that modern science doesn't know how bees can fly? Yet, knowing (or not knowing) this, we've built spacecraft that can travel to other planets. That certainly says something about human ingenuity (or human stupidity, if you want to look at it that way) into perspective.

643
DF Gameplay Questions / Re: I'am a Perfectionist
« on: July 21, 2012, 08:34:39 pm »
I use shift + arrow keys to find the center. Count, say, 5 shifts in, then make a dig order. Do the same from the other diagonals. When they match up or are reasonably close together, that's your center.

644
Of course not.  This is a single player game, and there's not even a high score ranking for players to measure performance against each other that way.  There are no gentleman's agreements, no base standards to ensure everyone has the same experience, nothing like that.  The only rules and guidelines for behaviour are what the game code allows to happen.  If it's possible, it's legitimate, simple as that.

Personally, I prefer not to use mods that change the game's basic functionality, but even that is fair game.  The parts of the game you're not supposed to go messing with, aren't parts you can modify.  The parts Toady has invited you to modify, with easily edited files and clearer editing instructions than any in-game instructions on how to actually play it, how could one seriously object to changing them, if a player should want to?

My thoughts exactly. I've always thought that if you can do it, you can do it. If it's possible to place a million and one lead bars in a 2 metre squared tile, why not do it?

This is one of the reasons I have a problem with many rules in online games. Some I can understand to a certain extent; using bots to give you an you an unfair, third party, non-coded advantage over other players would be one I wouldn't do myself, nor endorse to other people.

Using a certain over-powered weapon/armor combination because the developer typo'd the stats is the developers fault, and it's now part of the game so I'm going to use it, even if everybody hates me for it. Don't blame me for your lack of lack of morality.  :D


This'll probably sound insulting, but one of the reasons I like the DF community is because of their complete lack of morality, relatively speaking. I'm sure we're all wonderful people in real life, but when it comes to dwarves; 'all's fair in !!FUN!! and war' as they say in the mountainhomes.

645
DF Gameplay Questions / Re: Generating a volcanic world
« on: July 20, 2012, 11:05:38 am »
Tried that, but it doesn't generate volcanoes in reasonably flat areas near water.

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