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Messages - Azated

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946
DF General Discussion / Re: Mother of God
« on: February 10, 2012, 01:34:17 am »
That sea serpent is ballsy dueling you.
Ballsy? He's nuts!

Naw, Just a little testie.

He's angry because he got the sack at work.

That may be so, but does he got the stones for it?

He was probably just defending his Family Jewels.

947
DF Dwarf Mode Discussion / Re: I want to go to the circus!
« on: February 09, 2012, 11:56:08 pm »
Let us know how many charred/melted/torn-to-shreds/generally brutally mutilated dwarven remains you end up with.

948
DF Dwarf Mode Discussion / Re: The first game I've ever played which...
« on: February 09, 2012, 11:54:33 pm »
It's for just this reason that I've stopped playing DF until the new version comes out. I want to die in as many colorful and hilariously brutal ways possible, even if they have nothing to do with zombies or vampires.

949
DF Dwarf Mode Discussion / Re: Least favorite types of stone.
« on: February 09, 2012, 10:35:07 pm »
I have a few least favorite stones.

Starting with orthoclase. For some reason, that damn yellow block of uselessness just gets on my nerves whenever I find it. I guess because it has the same color as gold, but absolutely nowhere near the options.

Second is microcline. Same issue as orthoclase; it has the same color as candy. It annoys the crap out of me that such a holy of metals has any similarity to a simple rock that you can find three steps below the surface.

And finally, although it isn't really a stone; peat. Whenever I see the word peat, I legitimately feel sick. Not sick like I was looking an elf conspirator in the face, but sick like I just caught the flu. No idea why, either. I have nothing wrong with peat, other than its obvious lack of purpose, but the name is just highly disturbing to me.

950
DF General Discussion / Re: Mother of God
« on: February 09, 2012, 10:27:28 pm »
It's lucky you weren't a Japanese schoolgirl, or this could have got interesting.

951
DF Gameplay Questions / Re: Why is my FPS slowly dying?
« on: February 09, 2012, 10:24:47 pm »
but the system was BAD ASS 10 years ago.

After 10 years, computers are basically Egyptian hieroglyphics. Soon you'll be able to use it to translate ten thousand year old cave drawings.

952
DF Gameplay Questions / Re: Why is my FPS slowly dying?
« on: February 09, 2012, 09:42:06 pm »
Barring all the other things the other posters have said, it's possible that the magma sea is flowing into HFS. If this is the case, you'll have to use DFhack to plug up the holes in the SMR. It's also possible that your entire world is bugged like this, but it's generally not a hard problem to fix.

953
Candy shields are definitely not worth making in my opinion. True, they block just as well as any other material and they weigh far less, but when the user shield bashes it'd be like they're smacking the other person over the head with an empty pillowcase.

954
DF Gameplay Questions / Re: Curious structure
« on: February 08, 2012, 06:51:42 pm »
In all my fortresses, I've never found one of these structures. I hope the next version will spawn one for me; that'll be the ultimate Funtasmic adventure.

955
DF Dwarf Mode Discussion / Re: Dwarven Rulebook
« on: February 08, 2012, 02:38:30 am »
Dwarven Rule #7: No matter how bad life gets, even if you witnessed your wife go mad and murder your children while a Beast ripped off your legs, a legendary dining room will make you feel better. Especially if there's a waterfall in it.

Dwarven Rule #12 -- If something needs to be built/talked to/stored/moved/closed/opened RIGHT NOW ... the dwarf assigned the task will invariable go on break/take a nap/get lunch then take a nap/get a drink, lunch and a nap.

^Correct numbering. That's my OCD kicking in, apologies.  :D


Dwarven Rule #13: Never try to buy all the candy from the circus. Doing so will result in the clowns tearing you, your family, and everyone you have ever known, a brand new booze-hole.

956
DF Dwarf Mode Discussion / Re: Challenge: Soviet Fortress!
« on: February 08, 2012, 12:25:22 am »
This looks like an interesting idea.

When a dwarf gets out of line and tantrums, throw him off the deathtower with a pit that travels right down the centre of your fortress, making all dwarves see what happens when you disobey the law.

I agree with the abolishment of the no manufacturing equipment rule. Instead, you could limit the draftee squads to copper equipment. You could even limit militia squads to copper until they survive a battle with all members alive, then upgrade them to iron, steel and eventually candy.

957
DF Dwarf Mode Discussion / Re: Dwarf Babies...
« on: February 05, 2012, 04:58:15 am »
I'd suggest modding dwarven babies to mature much faster than the default, otherwise those little brats will end up in the magma pipe.

958
DF General Discussion / Re: WE NEED A TUMBLR
« on: February 05, 2012, 04:53:47 am »
ponyponynethacktumblr

Sounds like you're a noble in a mood and about to experience an unfortunate accident.

959
DF Dwarf Mode Discussion / Re: Tree farming underground
« on: February 05, 2012, 12:13:20 am »
You could dig out an entire dirt layer below the surface. As long as you leave the very last tile on the edges un-dug and ensure that any openings to the surface are roofed over, you'll be completely safe.

960
DF Dwarf Mode Discussion / Re: *gulp* Accidently embarked on a dragon cave.
« on: February 05, 2012, 12:11:14 am »
Bla bla bla 4000 years of world gen bla bla bla


You sir, are a god. I shall now pray to the name of Vehudur for the most holy of patience.


EDIT: Would you mind uploading the save? I'd love to pick through legends mode for all the WTFery that a 4000 year old world is bound to cause. I also have a few ideas for those dragons.

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