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Messages - Taricus

Pages: 1 ... 16 17 [18] 19 20 ... 1998
256
Forum Games and Roleplaying / Re: Crime Circles of Neo-City
« on: August 30, 2020, 06:58:14 pm »
Spoiler (click to show/hide)

257
Forum Games and Roleplaying / Re: Crime Circles of Neo-City
« on: August 27, 2020, 08:09:39 pm »
Spoiler (click to show/hide)

258
Quote from: VoteRocs
Bastion Defensive Network Centre ():
Peregrine VTOL Fighter ():
Vigilo High-Evasion Fighter ():
Roc VTOL Paratrooper/Bomber Craft (3): Failbird, Doomblade, Taricus

259
Name: Teramani Collective
Type: Syndicate
Starting D-t: Poitou
Color: Yellow

260
Bastion Defensive Network Centre

With our CORE power generators finally able to be deployed in an effective manner, the Bastion is intended to serve as a combination of network hub, defensive position and spawn point for our forces. Equipped with eight spawners, the Bastion is capable of sustaining a large force in it's area and rapidly reinforcing in case of an enemy assault on the bunker itself, it's defensive capabilities bolstered by the 12 turrets embedded on the structure; Eight on the top of the structure, armed with twin sentinel launchers and fed via ammo fabricator to ensure a steady stream of missiles flowing from the launchers, and four twin bulldog turrets arrayed around the bottom of the structure to suppress and eliminate enemy infantry. All twelve turrets are manned rather than automated, both to protect against VS operators and to simplify design costs.

The biggest benefit of the Bastion however, is it's network and sensor systems. With a wide-spectrum array of sensors and a formidable network emitter the Bastion is capable of detecting, pinpointing and co-ordinating the elimination of enemy forces into the sector it watches over. Moreover, the data structure of the Bastion requires enemy hackers actually enter the structure in order to effect changes onto our tactical networks; the scale of the changes necessary requires direct access to the Bastion's computational resources, which are not accessible via wireless means due to device whitelisting.

261
Forum Games and Roleplaying / Re: Magocracy OOC-Thread (0/5 Players)
« on: August 19, 2020, 09:03:08 am »
Spoiler: Sheet (click to show/hide)

262
Stone Riders

With all the talk about designing golems for cavalry purposes, a few designers have noted that, whilst the designs put forward would be useful, they'd more fill a role filled similar to that of the demons CHUDS rather than being actual cavalry. Of course, the points about agility due to the rough terrain our forces face are equally valid.

Yet there was always the problem of speed versus agility. Until one designer effectively broke and said 'Fuck Legs!' and proposed a golem that needed no legs to move at all, thereby solving the whole speed issue without suffering too badly from terrain. And with the potential mass and speed of such a golem, the golem itself would make for a potent weapon.

Thus was the 'Stone Riders' idea was conceived. A golem that is magically levitated off the surface of the ground when activated by a trained riders, and build around effectively plowing head-first into an enemy formation using it's momentum and mass to literally smash them to pieces. With the mind of the golem pre-occupied with keeping itself upright and it's movement stable (As well as pre-disposing it to crash headlong into demonic forces), all the rider has to do is effectively guide the golem's movements and ensure it dives in at the right moment.

263
Celestial Act 1: To care for the dead of mortals, Korhan blesses the dead of [15.04] and reanimates their bodies too act as caretakers, guides and and guards of the mortal dead that arrive here, and ensures that they are non-hostile to the living and able to guide them through the necropolis.

Celestial Act 2: Of course, knowing the initiative of the dead, Korhan gets them a head start on constructing a necropolis at [15.04]. A relatively simple, solemn affair made out of solid grey stone, the necropolis is a city of equals, both king and pauper will find themselves here, drawn into the legions of caretakers and given a proper resting place. For the dead, there is no rank of hierarchy, just roles they carry out without thought or worry.

264
Forum Games and Roleplaying / Re: Ramshackle Titans - Side Two Thread
« on: July 25, 2020, 06:53:48 pm »
Quote from: Tech Type Votebox
Mech: (0)
Magic: (0)
Organic: (0)
Mech/Magic: (0)
Mech/Organic: (4) Unraveller, NG, NUKE9.13, Taricus
Magic/Organic: (2) Frostgiant, Doomblade

Fuck yer coup

265
Forum Games and Roleplaying / Re: Ramshackle Titans - Side Two Thread
« on: July 24, 2020, 06:02:03 pm »
Quote from: Tech Type Votebox
Mech: (1) Taricus
Magic: (0)
Organic: (0)
Mech/Magic: (0)
Mech/Organic: (0)
Magic/Organic: (0)

266
Korhan did look upon the world of the living and the dead, and smiled. To achieve his wishes, he take the form of an avatar upon Herat and began his work.

(Cthonic Act 1): Korhan awakes and wanders the world, spreading his teaching on death as he walks; Funerary rites, grieving and how best to treat the dead with some respect. Like himself, his chosen methods are more jovial in tone than anything else; death is either a release from the cycle, or else a chance to try something new. To grieve and mourn without celebration disrespects the dead. To deal with the body, Korhan shows his students how best to enact their preferred rites in a hygienic and sanitary way to protect both the living and the dead.

(Cthonic Act 2): As he wanders, Korhan establishes sites dedicated to rite for the dead as his temples and shrines. Whilst the structures are presumed to be simple given the technology available to mortals, he cares not about them; it is the grounds themselves that he teaches that are sacred; the temples themselves will die and be born anew themselves in time, but the site itself will remain sacred to him.

(Cthonic Act 3): Finally, Korhan spreads word that the bearers of the dead are under his protection; no harm shall be appointed to those who transport and prepares the dead for their final rest as they are his servants and priests, and to disrespect the dead is to invite oneself to join them in turning upon the great wheel of reincarnation once more.

267
Belphagus first turns his attention to his continent's name, naming it Belphaga in a fit of dramatic pride.

Then, seeing the continents barren of life beyond grass, he creates forests for them (50 points), to provide ample shelter and material for the creatures that live in and amongst them. And to ensure that there are creatures to live amongst the trees, He spends his power to create an ecosystem for these forests (50 points)

Then, he turns his attention to the Gapheli, and sees some potential between them and the storms. Unto them, he makes those Gapheli born during a storm granted the ability to call upon the powers of the storm for their own use. (20? Points)

268
Belphagus awakens and surveys the newborne world, and decides that it is... rather lacking in something. To add in his own spice into the mix, he sets to work.

(50 points) Belphagus creates the Gapheli, large, powerful orca humanoids. Amphibious and tailor-made to oppose the fairies, the Gapheli are savage and tribal creatures gifted with cunning and strength survive what maladies and trials the new world may offer.

50 (points) He then creates a large landmass to the southwest of the volcanic island, sharing, to a degree, in the first landmass's volcanism, if more muted and inert. The landscape is divided into to parts, with the eastern half being rough and hilly, with plenty of valleys and fjords, these give way to the lowlands which are dominated by plains and expanses, with large rivers flowing from the mountainous part of the landmass and a few hilly areas and lone mountains sprinkled in.

(Remaining points: 900)

269
Titan App
Name: Belphagus
Appearance: A grisly-looking red-skinned humanoid being, tarred with streaks of ashen grey across their skin.

Presuming there's still a spot to swipe for this.

270
Posting Sheet on Tiruin's behalf

Quote from: Tiruin's Sheet
Great One Sheet
Name: Mata
Core: Justice
Appearance: A dimensional circle--reflecting a familiarity from those that gaze upon them.
Personality: Empathetic, observing, and thinking, aimed towards the future, and upraising of thought.

Pages: 1 ... 16 17 [18] 19 20 ... 1998