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Messages - Taricus

Pages: 1 2 [3] 4 5 ... 1997
31
Forum Games and Roleplaying / Re: RISKY ARMS VENTURE - Spring, 1919
« on: October 22, 2022, 07:08:20 pm »
ACTACTACT

Purchase two (2) Revisions to the Rohnmohal G18 (-$30)

Ronmohal Armoury
Revision: Rohnmohal K18
Rifle: Rohnmohal G18

After consultation and feedback, plus a certain upcoming contract, the G18k features a shorter, 450mm Barrel for closer-range engagements

Ronmohal Armoury
Revision: Rohnmohal G18a
Rifle: Rohnmohal G18

With an aim of solving the magazine feed issue, a redesign of the spring for better strength and long-term durability for the magazine feed is done to resolve the issue

Spoiler (click to show/hide)

Spoiler: RA Designs (click to show/hide)

32
Forum Games and Roleplaying / Re: RISKY ARMS VENTURE - Spring, 1919
« on: October 20, 2022, 02:49:21 am »
Given the rate of return even with Rohnmohal's weapons for the Imperiosa contract, and a predicted 30% margin for said contract... Those prices, and that of MdlM, are nonviable. Because geez the rate of return on those contracts is below selling to the civilian market.

33
Forum Games and Roleplaying / Re: RISKY ARMS VENTURE - Spring, 1919
« on: October 20, 2022, 02:00:09 am »
GM Question
Spoiler (click to show/hide)

34
Forum Games and Roleplaying / Re: RISKY ARMS VENTURE - Spring, 1919
« on: October 20, 2022, 01:44:20 am »
On to game things Singular design has an open weapon line and ammo press and is willing to loan it out for a modest price.
Rohnmohal Armoury is interested in what such a modest price would entail exactly.

35
Forum Games and Roleplaying / Re: RISKY ARMS VENTURE - Spring, 1919
« on: October 20, 2022, 12:46:59 am »
Rohnmohal Armoury places no bids for any contracts this phase

It does, however, manufacture a shipment of G18 rifles and ammo for sale onto the civilian market

Spoiler (click to show/hide)

Spoiler: RA Designs (click to show/hide)

Subcontractors: In the event Rohnmohal Armoury wins the Imperiosa contract, it seeks two (2) Partners to aid it in fulfilling the contract in regards to both weapons and ammo. Terms to be negotiated by interested parties.

36
A less straightforward but more forward-thinking option

Plan Taricus
- Exploit Barley 47-B
- Exploit Ferrovolcano 50-C
- Wood Token 47-B
- Wildebeest Token 47-B

37
Forum Games and Roleplaying / Re: RISKY ARMS VENTURE - Winter, 1918
« on: October 18, 2022, 07:45:01 pm »
ACTACTACT

Rohnmohal Armoury
Rifle Design: Rohnmohal G18
6.5x48mm Ammunition


The Rohnmohal G18 is intended to be at the forefront of modern firearm design. Utilising an "intermediate" 6.5x48mm cartridge and an internal magazine that can hold ten rounds and reloaded by stripper clips, the G18 is a semi-automatic rifle, with a long-stroke, gas-operated system to ensure reliability in even the worst conditions. With thought given to make field-stripping simple and able to reach the vital components for cleaning, the G18 is a relatively simple affair to clean and maintain. Coming stock with a set of aperture sights, set for 150m and it's 650mm floating barrel ensures the rifle is accurate and simple to use.

Spoiler: Rohnmohal Armoury (click to show/hide)

38
Forum Games and Roleplaying / Re: RISKY ARMS VENTURE
« on: October 17, 2022, 07:30:03 pm »
Company Name: Rohnmohal Armoury
Market Share: $0
Cash: $150
Weapon Designs: None

Production Line #1: None
Ammo Press #1: None

Warehouse: 1 Occassio Company Charter – Rohnmohal Armoury

39
Forum Games and Roleplaying / Re: Wandering Gods (IC)
« on: October 13, 2022, 09:43:33 am »
Green Team Actions, as decided by Discord Consensus

-Claim K7 and K8
-Deploy hunters to explore Giant Beast Corpse
-Create Hero: Xerneas
-Deploy Xerneas to explore claimed Giant Tree Stump at H6

Quote
Hero Name: Xerneas, the Awoken Druid
Mana Type: Green (2)
Physical Description: An Elysian that now carries an emerald glow to her skin, and their body has become more Cervidae-like, as she now has the nose and ears of a deer, as well patches of skin being replaced with red-brown spots of fur. She is beholden to a beautiful pair of crystalized antlers attached to the elven framework of a body.
Lore and Additional information: Xerneas was the first mortal to ever see the sight of the Regent, the most elusive and evasive god to ever exist upon the Godbeast even more so than a white deer. With just seeing the emerald eyes of the Regent, the Regent blessed Xerneas with the awakening power with just a glare, gaining the magical power of druidic magic and now hopes to gain the favor of the beast god again to deserve another audience of such a majestic creature
Ability and Effect:
- The Becoming of the Elk: The ability to polymorph her own body transforming fully into that of a lightly blue-tinted bull elk, often referred as wild shaping, gaining the grace and power that this form provides. Eventually charging long enough to become elephant-sized.
- Druidcraft: The ability to wield and learn druidic magic, while currently an apprentice in the arts as this varies wildly in application. Currently can perform Green-mana “tricks”, from the blossoming of flowers, somewhat accurately predicting weather, creating falling leaves, and other harmless nature-themed sensory effects.
Ability Functionality:
-The ability to of the wild shape should allow Xerneas to either increase her combative effectiveness, or also to instead allow her to flee any combat encounter she sees fits, as well as increasing overland movement and is not hindered by difficult terrain
-She would start out a trained Druid, gaining access to basic nature-themed magic skill set and spells, and would be able to learn more major-themed spells over time and as the turns progress."

40
Quote from: Major Votebox
Settle 50-C, auto-exploit the FERROVOLCANO: (0) Minors
Settle 47-B, auto-exploit the Malachite River Stones: (1) Powder Miner
Quote from: Major Votebox
Settle 50-C, auto-exploit the FERROVOLCANO: (1) m1895
Settle 47-B, auto-exploit the Malachite River Stones: (1) Taricus

Yes, finally, going for that barley (Even if tangentially)

41
Forum Games and Roleplaying / Re: Wandering Gods (IC)
« on: October 06, 2022, 09:29:23 pm »
"I can't believe he's managed this."

Little in the world could typically surprise Anuraba... Yet once again Uraninite had accomplished such a deed. Reading the divine parchment once more, seemingly in shock or disbelief about it's contents.

There was an idea, and then there was running with said idea. And while she had came up with the initial inspiration... Uraninite had ran with it, much like he did after the rabbit he currently pursued. And Anuraba couldn't say the idea was unworkable; if anything, it would function very well. For all his mad dashing forward, he had hit upon an idea that was, essentially both mad and magnificent.

And she couldn't say that she did not want to see the results.

42
Forum Games and Roleplaying / Re: Wandering Gods (IC)
« on: October 06, 2022, 08:18:44 pm »
Green Team Actions, as decided on by Discord Consensus

-Train two units of Hunters
-Place Initial Housing on claimed beach
-Research the following Three projects (Mana Spending: 3 Green, 2 Black, 1 Maroon)

Quote
Name: Wooden Bungalows
Mana Type: Presumably None
Description what the technology is: A large but low house with sloping rooves, ideal for relaxation and partying.
Description of what the technology does: Support a larger and happier population than wooden huts via being larger, better built, and more luxurious.
Underlying technology: Wooden Huts
Mana Investment: 1G
Research Difficulty: 3-4 (+2)

Quote
Name: Improved Hunting Grounds
Mana Type: Death/Life?
Description what the technology is: A series of improvements to our hunters and their techniques to ensure easier kills and better yields from kills whilst still retaining the ecological preservation of our current techniques. Stemming from improved tending of the hunting grounds to better support wildlife, mapping the region out thoroughly to make it harder for prey to hide in and balancing kill numbers to ensure prey numbers are left relatively intact
Description of what the technology does: Improved Hunting Ground Yields
Underlying technology: Hunting Grounds
Mana Investment: One Black, One Green
Research Difficulty: 5-6

Quote from: Class Hero
Class Name: Idol
Mana Type: 1 Green, 1 Black, 1 Maroon
Class  Description: Famous Elysian performers who have mastered the arts of music, entertainment, and the interactions of complex systems. They bring joy and focus to others, and serve as role models and general problem solvers.
Mana Relationship: Idols channel their mana types through song and an understanding of how disparate forces interact.
Class Lore: Idols are unusually talented musicians and entertainers who have mastered the use and blending of all three major Elysian music forms- the harmonious folk music of the natural world, the intense metal of death, and the energetic pop of the demonic. They arise naturally from talent, hard work, and the adulation of their fans.
Class Abilities: Exceedingly charismatic, able to delight and persuade, but also lead and plan. An Idol's mastery over rhythm, synergy, and the underlying nature of things makes them adept at understanding and influencing complex situations, and they are famous for breaking out into song to lead troubled or infighting groups to prosperity and cooperation.
Class Appearance: Most idols are incredibly beautiful, and all capture attention easily. They tend to dress in fur/feathers/teeth? for the folk music, tight leather and ripped clothes for the metal (maybe some chains or something?), and ribbons and frills for the pop.
Additional Information: N/A

43
Forum Games and Roleplaying / Re: Wandering Gods (Forming Teams Now)
« on: October 02, 2022, 11:44:27 pm »
Per Robo's suggestion, posting the green term's map/tile claims


44
Quote from: Major Votebox
Explore 46-B, 46-C, 46-D, and 45-D (1): Quarque
Journey West from Great Baobab (0):
Across the Desert: Explore 46-C, 45-C, 44-C, 43-C (1): NUKE9.13
Line Go Up: Explore 46-B, 46-C, 46-D, 46-E (0):
Dunk On 'Em: Explore 45-B, 46-B, 46-C, 46-D (2.1): Powder Miner, MINOR
Quote from: Minor Votebox
Explore 46-B, 46-C, 46-D, and 45-D (1): m1895
Journey West from Great Baobab (0):
Across the Desert: Explore 46-C, 45-C, 44-C, 43-C (0):
Line Go Up: Explore 46-B, 46-C, 46-D, 46-E (0):
Dunk On 'Em: Explore 45-B, 46-B, 46-C, 46-D (2): Doomblade, Taricus

45
Explore 46-B, 46-C, 46-D, and The Cave Hole

Quote from: Major's Votebox
Explore 46-B, 46-C, 46-D, and 45-D (0):
Journey West from Great Baobab (1): Quarque
Explore 46-B, 46-C, 46-D, and The Cave Hole (0):
Quote from: Minor Votebox
Explore 46-B, 46-C, 46-D, and 45-D (1): m1895
Journey West from Great Baobab (0):
Explore 46-B, 46-C, 46-D, and The Cave Hole (1): Taricus

Pages: 1 2 [3] 4 5 ... 1997