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Messages - SuicideJunkie

Pages: 1 ... 33 34 [35] 36 37 ... 44
511
DF Adventure Mode Discussion / Re: Draw your adventures
« on: March 26, 2012, 10:50:41 pm »
And sometimes that works out ok!
Spoiler (click to show/hide)

512
DF Adventure Mode Discussion / Re: Draw your adventures
« on: March 26, 2012, 09:55:06 pm »
In Dwarf Fortress, every day is take your kid to work day...
Spoiler (click to show/hide)

513
DF Dwarf Mode Discussion / Re: Single bones lying around
« on: March 25, 2012, 10:02:32 pm »
Update:

I just caught my bonecrafter working on a "Stray Ram bone", with a second Stray Ram bone left over in the workshop from previous work.
After he finished, there was:
"Stray Ram bone"
"Stray Ram bone"
"-Sheep Bone Bolts [5]-"

Therefore!
You're not getting hosed on that last bone.
Its probably actually a "Stray Ram bone
  • " that isn't deleted properly.

514
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 25, 2012, 05:46:33 pm »
I'm trying to dig through an aquifer using a 4x4 shaft.
My original miner vanished into the pit when winter hit and the lower level flash froze.

Since then, I've forged a new pick, and got 8 of the 12 walls built, but time is starting to run down towards winter.
Now that I've only got room for one pump at a time it is getting quite tricky to build more walls, and I haven't made any progress in the last 4 months.

The bottom of this shaft is a thick slurry of mud, blood and ice.
Winter set in, and I was able to get a peek further down.  The aquifer is at least 2 Z-levels thick, so the 4x4 shaft is impossible.
Time to expand to a 6x6 shaft and hope the aquifer isn't 3+ deep.

515
DF Dwarf Mode Discussion / Re: Dwarf Powered Battery
« on: March 24, 2012, 11:07:01 pm »
In regards to the original question, yes you can make a dwarf powered battery.
Set up a pump for the dwarf to operate, and lift water into a holding tank (the battery).

When you want the power back out, let the tank flow back down through a waterwheel.

(of course if you're going to set up a tank, a pump and a waterwheel, you may as well hook them together and make a maintenance-free water reactor)

516
DF Dwarf Mode Discussion / Re: Single bones lying around
« on: March 24, 2012, 10:59:54 pm »
I've seen it too.

Started out with:
Sheep Bone [7]

Ended up with a decent set of stacks of  -Sheep Bone Bolt [5]-  and +Sheep Bone Bolt [5]+
Plus one left over "Sheep Bone" that they refuse to touch.

I tossed it into the forest to rot, myself.

517
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 24, 2012, 10:38:55 pm »
I'm trying to dig through an aquifer using a 4x4 shaft.
My original miner vanished into the pit when winter hit and the lower level flash froze.

Since then, I've forged a new pick, and got 8 of the 12 walls built, but time is starting to run down towards winter.
Now that I've only got room for one pump at a time it is getting quite tricky to build more walls, and I haven't made any progress in the last 4 months.

The bottom of this shaft is a thick slurry of mud, blood and ice.

518
DF Dwarf Mode Discussion / Re: Isane ammo usage
« on: March 23, 2012, 08:20:18 pm »
If you set your options to claim used ammo, then the ammo reuse can be completely automated.

519
I discovered this myself when I tried to train a new adventurer up from dabbling swimmer using the new ramps.

520
DF Adventure Mode Discussion / Re: Newbie problems w/ Human Outsider
« on: March 19, 2012, 08:13:59 pm »
"w" to wear things.
A backpack is the most critical thing to get first, since otherwise you've only got your two hands, and can only hold two things max.
Though if you find a bag, you can cram a couple small things in there while holding it in one hand.

I suppose you can also steal some bandit clothes and wear them for the walk into town.
And you could also repeatedly throw some stuff towards town, then run over pick it up and throw it a bit further until you get to town.  You'll still only be able to sell the two things you've got in your hands at once though.  And be careful not to trade for coins that you won't be able to hold.

521
I'd say:
1) Accessible, but difficult to afford, high quality gear.
2) Some wear on your (and other's) gear to generate turn-over in items.

For example, if you come across a bandit, and proceed to Dark Knight him with your +steel short sword+ before bisecting his torso, then the bandit's copper chain mail should be left uselessly tattered afterwards.
If you clobber him with your silver warhammer, it should do some nice damage, but the weapon would become heavily worn/damaged in the process due to the softness of the metal.

Also, you should be able to actually find and buy that +steel short sword+, but it should be expensive in terms of effort. 
High quality stuff should have actual value.  It should feel like an accomplishment, even if it isn't bragged about when meeting adventurers.

Grabbing an armful of silver weapons from the catacombs and dumping them on the weaponsmith cheapens the value of the acquisition.  Buying up the most expensive sword in town with the proceeds of a single Vampire's severed left hand has a similar problem.

Perhaps that means requiring that most merchants don't accept your bloodstained loot, and you have to pawn off equipment at far below market value unless you legitimately own it, or perhaps just used stuff taking a very quick price hit.
Such as: Brand new = 100% price, barely scuffed = 33% price, worn or worse = scrap material value.

That would let you get your money back on pristine items if you mistype, without making it trivial to buy out the whole shop with the loot from a quest or two.

522
At the moment, none of the info is useful.  Because there is absolutely nothing there.
If you're looking at the description of a metal, doesn't that mean you want an encyclopedia entry on it?

The dwarf descriptions certainly have more than you ever wanted to know about Urist McMigrant, but when you want to know if he's worthy of military service, you can easily skip down to physical attributes and figure it out.

In a similar manner, if you're making furniture for a noble's magma room, then you'd want to see some details, and you'd skip down to the melting point while ignoring the rest.
On the other hand, If you're "just making furniture" for general use and don't care about the material properties, why look at the details in the first place?

There is no real need for a full page article on each material, but at least the basics would be nice.
"Silver's shear modulus is what?  Oh, guess that's why we can't make armor out of it."

523
DF Suggestions / Re: Save the DM!
« on: March 11, 2012, 11:10:44 am »
Chief Taming Dwarf / DM sounds like a good idea to me.

Beyond being the go-to-dorf for handling the wildest animals, there are quite a few other things that dwarf could do:
 - Organize classes for inexperienced dwarves.  (like military demonstrations, but for animal training)
 - Have meetings with the traders that arrive at your fort, to trade training tips.  The meetings would be required to gain the benefit of your civ's knowledge level, and to boost the civ's knowledge in areas where you have experimented.
 - Give you details on the tamed-ness when viewing the animal.  "This is a dog.  His hair is black.  He is rambunctious.  He bites when annoyed.  He has a keen awareness of forbidden zones and dutifully avoids them."
 - Organize a training reinforcement schedule at their assigned office chair.  It could also allow you to request your trainers to maintain a certain level of training, much like the book keeper noble.

524
Upsides are that:
 - You don't need to open a new window to visit the wiki (and don't need an internet connection!)
 - It is guaranteed to be accurate, and can include absolutely everything.
 - Newly added / modded materials also show up.

525
Show material properties on description screen
Rather than "This is a silver bar." being the entirety of the description, material properties from the RAWs should be listed.

"This is a silver bar.  It has a melting point of 962 degrees, and a boiling point of 2162 degrees.  Its density is 10.5g/cm3.  Etc"


No more having to look things up on wikipedia, or wondering if that stuff is actually magma safe!  Just check the description for a reminder.
Wondering what metal in your stockpile is best for a hammer?  Check the densities.
Found some cavern metal?  Inspect it closely and realize it would make really effective armor.

Saves time, and teaches people about the real world as they play!

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