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DF Gameplay Questions / Re: Containing my herd
« on: October 02, 2008, 12:23:06 pm »
Or, utalising your current setup, leave the door locked unless you want to butcher some, leave it pet-locked until you have the cows you want to turn into McUrist Meals, and then pit any that got free.
Also, you can go ahead and cage all but one male - I'd save some extra in case your stud gets killed somehow, but otherwise you only need 1 male to impregnate any number of females.
Another thing you could try is build a sealed butchers shop next to the cow pit, pet-lock the butcher-fort and butcher-farm doors, designate animals for slaughter, and lock the butcher-fort door once your butcher crosses it. Although you can't run like this too long lest the meat rot, unless you get a hauler, tanner, and food stockpile in there too.
Also, you can go ahead and cage all but one male - I'd save some extra in case your stud gets killed somehow, but otherwise you only need 1 male to impregnate any number of females.
Another thing you could try is build a sealed butchers shop next to the cow pit, pet-lock the butcher-fort and butcher-farm doors, designate animals for slaughter, and lock the butcher-fort door once your butcher crosses it. Although you can't run like this too long lest the meat rot, unless you get a hauler, tanner, and food stockpile in there too.
Ah, well. At least I can keep him as a dinner table oddity.