Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Wolfius

Pages: 1 ... 29 30 [31] 32 33 ... 48
451
DF Dwarf Mode Discussion / What do -you- use Adamantium for?
« on: November 21, 2007, 06:33:00 pm »
Adamantium, king of metals, yet scarcer than an elven lumberjack.

If and when you find yourself in posession of this legendary material, what would you do with it? What have you done with it? A weapon for your champion? Armour for your king? Stout doors to hold your Hall against the hordes above and below? A mitten apease the pirate-ninja kittens roaming your halls?

Come! Share your tales past and future plans!


452
DF Dwarf Mode Discussion / Re: USEFUL artifacts!?
« on: November 21, 2007, 10:19:00 pm »
quote:
Originally posted by Nogert:
<STRONG>

Yes, but the stupid fire imps have a nasty habit of being where you don't want them.</STRONG>


Yeah, last game I ended up just caping the vent with pumped water, after one started torching my workers.

The resulting obsidian mine wasn't bad side-effect - easy way to get good swords, especially as you can train the crafter up on mugs, iirc.


Um, anyway, artifacts...

>.>

<.<

>.>

*flees scene of the thread-jacking*


453
DF Dwarf Mode Discussion / Re: USEFUL artifacts!?
« on: November 21, 2007, 08:13:00 pm »
quote:
Originally posted by Nogert:
<STRONG>I got a legendary armourer through a strange mood and he created iron chainmail.
Very useful due to my forges being near the magma.</STRONG>

Really? I've never had a problem piping magma to where I need it.

Mind, I've only done it a few times, and that was always from a few Z-levels down, but my current forges are located clear across the map.


quote:
Originally posted by Axle Gear:
<STRONG>Wow, that's some NICE armor!

I love that Toady made Aluminium hard to find and smelt, too.  Thus, highly valuable.
</STRONG>



Heh; Aluminium's almost always the first or second metal I find, usually with copper.

Which is lucky, 'cause I almost lost that smith to his mood, and I'd split his 10 starting skill points between armour and weapon making - hell of a loss, it would have been.

Good name, too; almost coherent, even!

quote:
Originally posted by Axle Gear:
<STRONG>
True fact:
Napoleon would treat his esteemed guests on aluminium platters.  Everyone else would get gold.</STRONG>

Aye; read that somewhere years back.

Now if only those acursed traders would bring that anvil I keep asking for, my dwarves would have aluminium goblets with which to dine! Well, trade for more booze, but it's the thought that counts!   :D


454
DF Dwarf Mode Discussion / Re: USEFUL artifacts!?
« on: November 21, 2007, 04:54:00 pm »
quote:
Originally posted by Axle Gear:
<STRONG>So, my legendary miner just made Vetoritat Asol, "The Dishonest Chill of Seizures", a Phyllite Millstone.

Once it's dropped will be about the time I actually begin USING a millstone.  Convenient!  (I assume 3 years)</STRONG>



Koshkulal, "Slaughterwonder", an Aluminum Greaves

Weight: 162Γ

Basic Value: 240'000☼

This is an Aluminium Greaves. All Craftsdwarfship is of the highest quality. It is studded with Aluminium. This object menaces with spikes of Aluminum.

Mind, the only quick way to get at it is to kill my shiny new legendary armourer - and on my first steel map, too, with magma-row about to come on-line - so I think I can do without for now...


455
You know, there is a Suggestions forum...


EDIT:
As for #4, remember that alot of maps don't have any water, while in other cases, what water you do have will eventually evaporate - especially if you have to turn weather off because your computer's a few years old.

[ November 21, 2007: Message edited by: Wolfius ]


456
DF Dwarf Mode Discussion / Re: Artifact help
« on: November 21, 2007, 03:51:00 pm »
quote:
Originally posted by Bullion:
<STRONG>
Edit: He made a............Dolomite weapon rack!

and now a human caravan is coming, Coincidence?
</STRONG>



He had a vision of the future and is trying to tell you to buy weapons befor they all die horribly?


457
DF Dwarf Mode Discussion / Re: Artifact help
« on: November 21, 2007, 03:19:00 pm »
I've found that they'll onten have the demand up for about 2 seconds per item.

So, if he only demands "rock" for four seconds befor asking for raw crystal glass, then he probably only wants the two bits he has. If it has the demand up for, say, ten seconds, he want three more rock for a total of five.


Tho it's not quite so helpful when they only make one demand, as there's nothing to cycle to, so you've no way of telling how much they want.


458
DF Dwarf Mode Discussion / Re: Choose your next words carefully, Liason..
« on: November 21, 2007, 01:19:00 am »
If you're not trapping building-destroying critters, you can use lever-linked doors/floodgates/etc. - allow your victim to fall into a safe area, then open the door when they've recovered. Use multipule chambers and you can probably manage to get the surviving critters away from any bodies you want to loot.

Or, say...

code:

███████
███g███
███┼███
█g┼f#▲█
███┼███
███g███
███████

▲ - Ramp up
g - chained baddies
f - Drop Zone
#, ┼ - bars and doors linked to individual levers


Drop the vic down, then when he recovers, open the gates to the beasties, and if he survives, send a marksdwarf down to finish him off through the bars.

Then close the doors to seal any surviving baddies in where they won't scare the dwarves looting the bodies(may requior multipule attempts), open the bars to loot, clean, and replace any dead critters, close doors and bars, and yer ready to do it all over again.


459
DF Dwarf Mode Discussion / Re: Dr. Rockso
« on: November 20, 2007, 11:07:00 pm »
You just have to link water wheels or windmills directly up to the pumps via axle, or place them such that they connect directly.

And yes, you can create a perpetual motion machine with an aquifer.

For example:

code:

Aquifer Level
████████
█777████ <water drops here
██77████
██67████
█146████ <water scooped up here
████████

Directly Above
████████
█7≈≈████
┼%==████
█%==----
█≈==████
████████
Door guards against overflow(not sure if needed)
Pump draws from bottom, powering water wheels, drawing power directly
Axle connects directly to aquifer-draining pump(not shown)


This is a half-sized version of my test plant, which has run perfectl for years.

If wood becomes a problem, you can eventually buy more, although AFAIK you can't make machanisms out of stone blocks, so importing material for gears isn't possable.

Not sure if you can transfer power through one pump to another by properly placing them directly atop each other or not.


460
DF Dwarf Mode Discussion / Re: Best artifact ever... DENIED
« on: November 20, 2007, 10:28:00 pm »
quote:
Originally posted by THLawrence:
<STRONG>

Currently there is no way to specify the type of silk so the properties it gives to the silk are [Boiling point 0] and starting temperature 0. Water freezes at 10000 so I think you understand what happened. This could make a great trap.</STRONG>


Pretty much. His cow-silk ignited, then evaporated.


461
DF Dwarf Mode Discussion / Re: My epic is FINISHED!
« on: November 20, 2007, 03:26:00 am »
quote:
Originally posted by Flok Speargrabber:
<STRONG>...And will be displayed momentarily.</STRONG>

...'kay...


462
DF Dwarf Mode Discussion / Re: Coke
« on: November 20, 2007, 01:01:00 am »
Coke is only for turning coal into usable fuel - you don't need to turn charcoal into coke, as the two are interchangable.

463
DF Dwarf Mode Discussion / Re: Campdog McArmok's : Dwarven Restaurant!
« on: November 20, 2007, 01:12:00 am »
quote:
Originally posted by Mad Jackal:
<STRONG>that's up to teldin,

But I can see I'm less attached to this than you are. I can certainly sit out if things would be better ?
</STRONG>


Thanks, but I was just noticing that some of the other character skill-sets were easier to obtain during game play than mine - especially the social skills.

Tho your offer is kinda ironic, given how similar our picks are.


464
DF Dwarf Mode Discussion / Re: Campdog McArmok's : Dwarven Restaurant!
« on: November 20, 2007, 12:51:00 am »
:(

quote:
Originally posted by Teldin:
<STRONG>Sorry Wuffles...</STRONG>

WULFGAR!!! *plants axe in Teldin's face*


...Umm, dun suppose someone with more easily obtained skills would be willing to swap?


465
DF Dwarf Mode Discussion / Re: Campdog McArmok's : Dwarven Restaurant!
« on: November 20, 2007, 12:22:00 am »
Wulfgar "WULFGAR!!" Openthroat (also known as "Wuffles", but don't let him hear you call him that)

2x Wrestler (7) <-Deal with Troublesome Patrons that have become violent
4x Axedwarf (9) <-Deal with Troublesome Patrons that have become and are armed
1x Swimmer (6) <-Wulfgar no breath water, so learn how to keep head where air is
1x Persuader (6) <-Calm Troublesome Patrons befor they cause trouble
1x Intimidator (6) <-Discourage Troublesome Patrons from causing trouble
1x Judge of Intent (6) <-Spot Troublesome Patrons befor they cause trouble

Security/Bouncer/Keeper of the Peace/Tree-Murderer(gotta get them before they get us!!)

Set weapon choice to axe, and use him to provide wood at first, eventually becoming sheriff when the position opens and immigrants can provide wood instead.


Pages: 1 ... 29 30 [31] 32 33 ... 48