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Messages - Wolfius

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466
DF Dwarf Mode Discussion / Re: Captive Goblin Army
« on: November 21, 2007, 02:10:00 am »
Try sticking it between code tags, like so...

code:

IIIIIIIIIIIII
I     O     I
I IIIIIIIII I
I IIIIIIIII I
I CIIIIIIIC I
I IIIIIIIII I
I IIIIIIIII I
I           I
IIIIIIIIIIIII hallway of endless smell

O= trapdoor above
= floor
I= wall
C= rotting corpse



467
DF Dwarf Mode Discussion / Re: Captive Goblin Army
« on: November 20, 2007, 10:43:00 pm »
quote:
Originally posted by ChaosSonic:
<STRONG>I'm liking the caravan trap method.Route your caravans through an rea htat's easily walled off, like a piece of the road with bridges seperating it from land or something. Anyways, When an elven caravan comes over the area, raise the bridges and unleash the goblins. Watch and enjoy.</STRONG>

Just make sure you have cage traps in layers equal in depth to the total number of goblins you release, so you can recycle the survivors - you might even be able to use them against the elven siege, if you do enough damage.

Otherwise, you'll have to deal with the survivors the hard way.


468
DF Dwarf Mode Discussion / Re: Captive Goblin Army
« on: November 19, 2007, 10:33:00 pm »
quote:
Originally posted by PTTG??:
<STRONG>Or, mod your raws to make goblins tamable. BAM! tons of pet goblins for the kids! Or, Goblin sandwiches!</STRONG>

Goblin leather armour to go with the matching goblin bone crossbows and goblin bone bolts your hunters/marksdwarves have?


469
DF Dwarf Mode Discussion / Re: Captive Goblin Army
« on: November 19, 2007, 08:39:00 pm »
quote:
Originally posted by God of Toast:
<STRONG>Is it not possible to sell Goblins to traders?    :D</STRONG>

I'd only do that if steel wasn't an issue.


470
DF Dwarf Mode Discussion / Re: Captive Goblin Army
« on: November 19, 2007, 08:00:00 pm »
Zoo?

Caravan Trap?

Kill them and loot the corpses?

Dwarf Execution Chamber?


471
DF Dwarf Mode Discussion / Re: Snatching Goblin Children
« on: November 18, 2007, 08:58:00 pm »
quote:
Originally posted by ChaosSonic:
<STRONG>Just to let you guys know, the area has a chasm with one Goblin tower situated completely over it. Are you guys pondering what I'm pondering?</STRONG>

Dropping it into the hole, or helping the nasties down below meet their upstairs neighbours?


472
DF Dwarf Mode Discussion / Re: Hippos killed my fisherdwarf (need advice)
« on: November 19, 2007, 07:51:00 pm »
quote:
Originally posted by RaSchumann:
<STRONG>
What this means, is you cannot start smelting or get any fuel at all without starting with either an axe; a piece of charcoal or coke; or a tower cap log.
</STRONG>

Not sure if you mean starting out, or just "must have to smelt", but in case of the former you can just buy wood off of the caravans, and probably axes. Carpenters come with steel axes, too, and they can also be gotten off of dead dwarven caravan guards.


quote:
Originally posted by RaSchumann:
<STRONG>
edit: oh wait, I don't even need to irrigate, clay loam must be a soil material, it is really easy to dig into also.
</STRONG>

Yup - great way to train up new miners, too. And speaking of miner skill, you might want to only allow your best miners to dig out ore and the ilk, or even wait until you have some legendaries - higher skill yields more ore.


473
DF Dwarf Mode Discussion / Re: How could this happen
« on: November 19, 2007, 07:54:00 pm »
Well, you can buy most stuff from caravans, especially if you request it. And for metals, you can always buy and melt objects if you're having a hard time getting the bars you want.

474
DF Dwarf Mode Discussion / Re: Let's build a tower that pierces the sky!
« on: October 31, 2007, 05:18:00 pm »
I don't have time fer this, spiffy tho it may be, but I had a thought.

If you do the usual 'name a dwarf after player and build a tomb' bit, ya could make the tombs into a series of catacombs under the tower(fer generic dwarfs, and burial chambers for player proxies), which I think'd be right spiffy.

T'would detract from the tower building, however, but a side project may be a good thing at times.


475
DF Dwarf Mode Discussion / Re: Different types of community games?
« on: December 24, 2007, 02:10:00 am »
quote:
Originally posted by Scorpios:
<STRONG>

They aren't rare - successful succession games are rare. Problem is after the first few turns, problems come up and they never get finished.</STRONG>


Anyone try solving this by not having a predefined player list, but instead allowing anyone to call a turn once the save is posted? After that they'd have a day or four to finish, otherwise anyone else can call it and take their shot.

Then if the game stagnated, you could simply switch to "who ever turns in a completed turn first" format to get things going again, so people aren't left waiting for posts that never come.

'cause the main problem seems to be people signing up when they have time, but suffering different circumstances, or simply forgetting, when their turn comes around some days/weeks/months later.


476
DF Dwarf Mode Discussion / Re: It's just a flesh wound!
« on: December 24, 2007, 02:01:00 am »
quote:
Originally posted by Karlito:
<STRONG>
Also, what exactly is the point of this thread?  Every kobold thief that goes to my (and probably everyone else's) forts ends up like this 2 seconds before they are killed.</STRONG>

Most are killed well befor they're this messed up - that he's still alive is the point, AFAICT.


477
DF Dwarf Mode Discussion / Re: Fort that almost was....
« on: December 23, 2007, 07:11:00 pm »
Might be a good idea to type any big posts up in notepab or the ilk, then copy them over. Or just highlight&copy befor you hit submit, so you can paste it into a new window if it's eaten.


As for the fort, don't let buggy software push you around! To strive, to play, to post, and not to yield!


478
DF Dwarf Mode Discussion / Re: Shipwrecked: Bay of Despair
« on: January 08, 2008, 05:44:00 pm »
Sorry 'bout vanishing like that, spare time kinda vanished shortly after signups.

Also, what with the lack of fresh water dooming any wounded, have you considered that healing utility?

-----

Ivanna, meanwhile, while nursing her wounded arm, spends some time watching the distant lizard-giants, thinking back to her father's tales, the instruction of her craft, and long hours of study.

"I know Dragons," she eventually mutters, "Those, those are not Dragons..."


479
DF Dwarf Mode Discussion / Re: Shipwrecked: Bay of Despair
« on: December 23, 2007, 06:44:00 pm »
I -think- there's still room. If so...

Competent Bowyer
Mechanic
Marksdwarf
Competent Siege Engineer

10x Bauxite(raw stone)
10x Logs
1x Bronze Crossbow
5x Turtle
10x Rum
4x Pitchblende(raw stone)

Should be 210 exactly. If not, ditch a few rocks and whatnot.

Ivanna Openthroat, Female


Daughter of axedwarf and lumberjack Wulfgar Openthroat, Ivanna's keen mind and imagination was long caught by the Balista, with it's lesser the crossbow and other seigeworks of keen interest. Her father, a survivor of Rocksquid's fall, has long encouraged her in this with tales of war, the dragon that scoured Rocksquid, and the promis of her lost inheritence, Wulfgarland.

After long years of study, she had decided to seek out the masters in neighbouring mountain halls, to study their works and seek their knowledge. To this end, she travels by sea, for it is, by way of indirectless, longer and more expensive, it allows her to bypass the elven forests - her father's cautionary tales having instilled a healthy fear of the wooded folk and their murderous trees.

To the end of proving her worth as a student, she has brought choice wood and stone, so that she may demonstrate her skill without delay.

Wood for balista, bolt, and catapult, bauxite to prove the later's quality true(choice catapult rocks, in size, weight, and shape). Pitchblende for her ad-hoc workshop, and later commissioning into furnishings... there's just something about pitchblende, a light in her dreams...


Unfortunatly, a packing error crushed her crossbow bolts, so she's left thwacking things until she can buy some more('cause we can only buy steel, and 30pts a bolt is insane).


480
DF Dwarf Mode Discussion / Re: ,33G seed 76523498
« on: December 23, 2007, 07:29:00 pm »
quote:
Originally posted by Capntastic:
<STRONG>Also, the images took about a minute to load up proper; you should scale them down and reupload.</STRONG>

Or change the IMG tags to URL - some of us have the misfortune of living in areas where only dialup is avalible.   :(


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