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Forum Games and Roleplaying / Re: Word association game 2^15.34: Electric Boogaloo
« on: May 15, 2016, 08:06:22 pm »
Cheating (or Repetition, depending on how you want to do this
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[Sollia, the Sundancer | Goddess of Fire and Passion]"Death gives life meaning, to rob one of it, is the ultimate cruelty."
"If you believe this, my dear, why is it that you are so opposed to the ultimate twilight? I mean, beyond how dull it would Though that's not to say I disagree with your idea. A Champion and an Emissary are rather different beasts, after all..."
"Oh, and I'd also ask those opposing the Legendary Trait what about it they dislike. I can guess Munroe's answer, of course."
She smiles sweetly at Saukko.
"You worry too much, my dear. There is little for the mortals to fear save the gods themselves, really. Famines pass, and other dangers are quite easily handled. But have a little fire in your heart! What is reward without risk? And where's the fun in living if nothing interesting ever happens?"
Well, that's better than what I thought you said. Comrade for pope, anyone?
[Axt, God of Enchanted Weapons]"You are a fool. There are 20 other gods who can corrupt a champion under your proposal. In a 20 against 1 scenario, who do you think is going to win? Having strong champions who are all corrupted beyond imagination will make us look weaker than having multiple minor champions."It is not I who wish for a paradise. A world where no action has consequence, where one's champion is incorruptible and ever loyal.
If you wish to have a corruptible champion, you make them so when you are creating it. You will not force your ideals on the rest of us."
One suggests a 20 against 1 scenario, as if it has a point. If one enters such an unbalanced battle, one will never win, even with the perfect lapdog.
If one do not wish to have corrupted champions, one should not let them be corrupted. One should coddle them for eternity, never letting them know pain or misery.
Gods cannot corrupt a champion in any way the world cannot already. For the champion cannot be controlled, they will ever be able to resist.
If one wish to make an incorruptible champion, one should make a lapdog. One will not force one's ideals upon the champions.
If a champion grows unhinged, one should let them rest, if a champion is tainted, one should have them cleansed.
There is no corruption which one cannot prevent. But no immunity shall ever be granted, for that will only serve to make them lesser.
One speaks of appearing weak, one seems insecure, one seems weak. Maybe one is weak, and that is why they worry over showing it.
Trying to ever look strong, to never show weakness, especially to the weakest, or rather, the ones one think is weakest."
Axt smiles at Saukko.
[Axt, God of Enchanted Weapons]"Why would any of us want to create a champion who will act against us if they are sufficiently strong? That encourages us to create weak champions. The mortals would think is weak if our representatives were so.""If one wants a dog, create a dog, and call it a dog. Do not sully the name of champion by applying it to dogs.
If one wants a strong champion, one must accept the risks. If one create only weak champions, the mortals have every reason to think one weak.
A champion can be corrupted, yes, and I would have it no other way. To have an incorruptible champion, is a step to stagnation, which will only bring ultimate twilight."
[Axt, God of Enchanted Weapons]"I like your idea, make it cost 1 essence at least and we are talking...""If one does that, a strong champion costs 1.5, and a strong and smart one costs 2.25. It would increase in cost too fast.
So no, I will keep it this low. A champion is never intended to have this trait alone."
"It is...inelegant. Unnecessarily complicated for what it is trying to do. Why not simply make an expensive Trait that grants your creation some measure of fate's protection? Or even the ability to rise evermore from the ashes. There's no need for a stat system and deliberately separated agents outside of the system we already have. Here. I'll even make the Proposal."
Propose Trait Amendments: Scaling Traits/Traits with multiple possible ranks cannot be scaled above +6 without the Legendary Trait. With the Legendary Trait, they may be scaled up to +10 if desired.
Propose Trait:
Legendary[x50]: The creation is protected by the vagaries of fate itself, and can recover from even the most grievous of wounds. It is nigh-impossible to truly kill the creation, though forcing it to take time to recuperate is very much possible. The creation also does not suffer from the effects of age or wear, and cannot die of starvation, thirst, or lack of sleep, though if it normally requires these, a lack will still be extremely detrimental. Additionally, it is less expensive to grant the creation other traits. For traits, the cost multiplier's difference from 1 is halved. ((BaseTraitCost-1)*0.5)+1=Final Trait Cost. Upon requesting perusal, the Council may deem certain Traits to be less expensive for creations with Legendary than others, or more expensive. It takes two ticks before such a request may be approved, and determining if it is approved follows the normal Council rules for SUPPORT/OPPOSE of the adjusted price. Legendary is a Price-Adjusting Trait, and is incompatible with other Price-Adjusting Traits.
Propose Trait: Champion [x25]: Can only be applied to creatures capable of worship, these creatures can use semi-divine powers, which can't be fully restrained. They have absolute will, and can break any mind control (even if it's there from the beginning), if they put enough will to it. Creatures with this trait cannot be immortal, and this trait cannot be passed on. Creatures with this trait cannot enter any plane of afterlife, and will be bound to the material world upon death.