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Messages - hector13

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12916
Mafia / Re: Mafia Marathon (Semi-bastard) Round 10
« on: May 10, 2016, 07:42:10 pm »
I'd rather not waste the lynch, Moonlit. You're not sure who is scum. What abilities do you have as the investigative role?

12917
That's what happens when you let yourself get killed

12918
munroe pissed a lot of people off whereas all axt has done is throw a hissy fit and thrown the occasional sword/pot?

Stirk's new god will do the same; it seems to be a theme with his gods to be belligerent to some extent.

I don't see it with Munroe though, he wasn't too bad. Only thing I had against him was the defaulting on payment, which was partially Saukko's fault.

12919
Oh hey, one good thing that comes out of 3 gods dying is I think it'll increase the average Essence income so we can get our influence mini-quests a bit sooner :))

12920
Mafia / Re: Beginner's Mafia LIX: The Train - Game Over
« on: May 10, 2016, 05:03:12 pm »
Well I guess this is one good example of how inactivity can kill a game. Even if pisskop had sided with me, we'd still have tied the vote anyway had Silthuri not come back.

12921
KJP: how does one get down to -5E anyways? Everybody seemed to stop when they were at 0E this time round...

12922
Anyway, three gods dying sounds momentous, but if you add in the context of this one it's more of a Picard facepalm moment :P

12923
>Point of order.  They aren't dead yet.

"They are unless someone decides to gift them Essence."

Proposal

Gods at 0E or below may be gifted Essence to return to life. Any gifted Essence is halved and provided to the god, with a minimum gift of 2E necessary to bring the dead god back to life...


Edit for clarification: ... if the dead god is at 0E, 4E if they are at -1E, 6E at -2E etc.
((That seems ridiculously cheap to me. A god dying should a momentous event damn it.))

Indeed. There's nothing to stop the god being killed again though :P
Yes, and then come charitable/ridiculously powerful god comes along and revives them again. Or they had the godly equivalent of a soul jar. It's a vicious cycle.
You are free to vote against it and provide counter-proposals ;)

Equally so, there's nothing stopping the dead god from refusing the gift, should they wish to do some permadeath thing to avoid the vicious cycle nonsense.

12924
The two replacement gods we've had are the military and war :P

12925
>Point of order.  They aren't dead yet.

"They are unless someone decides to gift them Essence."

Proposal

Gods at 0E or below may be gifted Essence to return to life. Any gifted Essence is halved and provided to the god, with a minimum gift of 2E necessary to bring the dead god back to life...


Edit for clarification: ... if the dead god is at 0E, 4E if they are at -1E, 6E at -2E etc.
((That seems ridiculously cheap to me. A god dying should a momentous event damn it.))

Indeed. There's nothing to stop the god being killed again though :P

12926
Other Games / Re: Crusader Kings 2 is released.
« on: May 10, 2016, 04:23:51 pm »
Question: How long does it take to get 100% warscore when taking out an isolated temple?

I've taken over Ireland as Celtic religion Pictland, and there was a stupid Papacy controlled temple. I easily took control of it and figured that the ticking warscore for owning it would eventually hit 100%, but it has been stuck at 32% for years now. Do I really need to somehow get troops over to Rome to actually take this place? That seems moronic.

I do believe that recent patches have made it so that as an attacker you can't go above 75% warscore after only attacking armies (not your problem in this one) but I think they also hang about at 99% warscore if you haven't won a major battle and the war has lasted less than 3 years.

Not sure why it would stick at 32%, but hovering over the warscore percentage indicator usually tells you what's affecting it.

12927
>Point of order.  They aren't dead yet.

"They are unless someone decides to gift them Essence."

Proposal

Gods at 0E or below may be gifted Essence to return to life. Any gifted Essence is halved and provided to the god, with a minimum gift of 2E necessary to bring the dead god back to life...


Edit for clarification: ... if the dead god is at 0E, 4E if they are at -1E, 6E at -2E etc.

12928
Mafia / Re: Mafia Marathon (Semi-bastard) Round 10
« on: May 10, 2016, 03:52:32 pm »
Aye, it's been 24 hours since your last post. I understand that you have existence outside mafia, but that's half the time we have. You FoS'd both Starver and I, despite the fact there is more than enough information for you to come to a conclusion over whether or not one of us is scum, especially since you seem to be quite partial to meta-analysis.  You seem to want to avoid drawing any great attention to yourself this game. It's quite bothersome, and since Moonlit hasn't been online since yesterday morning (as in... actual yesterday morning) we need both townies to be voting today to actually get the scum. You've been quite useless in uncovering them.

Anyway, since we're done in about 17 hours, I think Moonlit is the investigative role. He visited me last night, and I told him about my role. I thought TBF was truthing about his role yesterday, but I am far from certain in regards to that, leaving Starver as my main suspect, and TBF my second.

Starver immediately OMGUS'd me when I voted him, so I'm still in the boat that he's scum, but TBF is pushing mah butins too.

12929
Mafia / Re: Mafia Marathon (Semi-bastard) Round 10
« on: May 10, 2016, 03:41:21 pm »
You posted one thing on D2, and it was questions that weren't particularly probing. Perhaps you should get to it? Else I might think you're only active now because I voted for you.

12930
Mafia / Re: Mafia Marathon (Semi-bastard) Round 10
« on: May 10, 2016, 03:35:33 pm »
As I said, Starver's usual behaviour let him get away with being scum. Your meta has nothing to do with your alignment, does it?

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