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Messages - hector13

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13126
Awesomesauce

13127
hashtagawesomesauce

13128
Not a type of stereo

13129
((1.2.3a is in the "likely to pass" tab, I think it refers to the "4E for 1000 creatures resolution" rather than what it says, and you also have Saukko voting for and against it.

Also CNCLOO1.0014 is in the about to pass tab despite having more people voting against it than for it :o))

13130
Stereotypes

13131
[casually points at the proposal to let KJP decide things until we come up with a rule we can agree on]

What's the point? People default to lazy. Anything KJP comes up with will just be accepted as fine and it won't change. Kinda defeats the purpose of keeping things light for him and if we do change what he suggests, just creates double the work as he tallies votes for the alterations.

13132
Quote
C5.1: The base cost of 5,000 traitless creatures cost 5E, and traits multiply the price. [PASSED]

"This...isn't...wh4t...we...agreed...on......they...snuck...it....p4st...."

Propose C5.1 To be Repealed.
Propose 1.2.3a: Be reinstated.


Saukko

Support

13133
Personally I think that Race/Creature Creation should be freeform and that any costs should be decided by KJP's intuition. It worked very well for the first Ye Gods, after all.

We are trying to keep the logistics simple for 'im, though. We can make our own prices, and change them later if necessary.
It's also tortuously slow. So far it's mostly just generic traits.
The problem stems from each trait having to be approved separately.
There's no trait category being accepted.
That's how it has to be, unfortunately.

13134
Personally I think that Race/Creature Creation should be freeform and that any costs should be decided by KJP's intuition. It worked very well for the first Ye Gods, after all.

We are trying to keep the logistics simple for 'im, though. We can make our own prices, and change them later if necessary.

13135
"Would you swaddle the world in cloth for eternity and smother any chance or reason for innovation?"

"Deary, protecting the world from itself is the right thing to do. Sorry if you want get to toture mortals."

Ascald shall attempt to block this action, and reverse it wherever it has progressed by recreating dangerous animals and reverting the world back to its primal shape.

"And I would expect the others to do this as well.

Mortal-proofing the world? You cannot be serious. Stories worth telling are not created in nurseries."

"Oh deary you simply cant be serious. I will not allow such barbaric conditions to be forced on mortals for your strange warmongering desires."
"Yet you seem to think that we will allow you to make everything "safe" for the mortals, like an overzealous health and safety inspector. Tell me, Sliva, how do expect the mortals to grow if you coddle them so?"
"I expect them to grow the normal way by ageing not dieing from barbaric coditions."
"Evidently we don't have to worry about you challenging other gods as you'll be holding the hand of your races in eternal guidance.

"Can we eat this root, great Sliva?" "Can we use this animal as a beast of burden, guider Sliva?" "What about this tool, Sliva, is it safe for us to use?" I hope to see you grow slowly more and more frustrated as your creations incessantly demand your guidance because you won't let them experience the thrill of free will."

13136
I don't really see the point of making something called a human if it's not going to be a human, other than a couple cheap laughs.

Andres has made humans the most generically generic race in every iteration of YG. Usually we all messed with them at some point or another during the game.

As for KJP's rule set, perhaps influence isn't necessarily an important thing anymore, at least if we maintain the current level of influence gain (which I think is slightly less than the previous game) so maybe I'm just being annoying. Perhaps a general code of conduct then? Not many of the other 11 people who voted yes are offering suggestions, though it has been like 10 minutes since you announced you would heh.

Ninja Stirk strikes again.

13137
Let's keep it civil lads :P

We already have a God of generic stuff anyway /jokesatother'sexpensewhoaren'theresoIjustlooikeabastard

But I would've thought he'd spied it by now, otherwise I could drop him a line.

13138
Mafia / Re: Mafia Marathon (Semi-bastard) Round 9
« on: May 01, 2016, 10:48:48 pm »
And if they denied you your death D2, then continued to deny it D3 against the background of a mod with the power to coerce a finale of some kind after maybe a fortnight or two's stalemate..?

;)

(That said,  I was half expecting Scum to triumph in some N2 action, or irreversibly profit from it, once I realised I couldn't even rely on you being Town-useful...  Bit of a let-down, that, after my genuine offer to help you if you helped us...)

Not sure Tomasque would've gone beyond D3 in this instance, given there would've been 3 wincons in play at that point, and I literally would've kept the stalemate going just to be a stubborn bastard.

13139
I'd prefer some GM rules at first. Basically just stuff setting out how influence and Essence gain works, though I think Essence gain is kind of already done, so... Just influence it seems. Maybe a handful of trait costs, but we - again - already seem to be in that.

Just influence then it seems...

13140
Ascald shall attempt to block this action, and reverse it wherever it has progressed by recreating dangerous animals and reverting the world back to its primal shape.

"And I would expect the others to do this as well.

Mortal-proofing the world? You cannot be serious. Stories worth telling are not created in nurseries."

"Oh deary you simply cant be serious. I will not allow such barbaric conditions to be forced on mortals for your strange warmongering desires."
"Yet you seem to think that we will allow you to make everything "safe" for the mortals, like an overzealous health and safety inspector. Tell me, Sliva, how do expect the mortals to grow if you coddle them so?"

"Would you swaddle the world in cloth for eternity and smother any chance or reason for innovation? Struggle begets excellence, and excellence begets great tales. Leave the idyllic paradise for the afterlife. And speaking of. . ."

Propose: Afterlife planes cost no essence, but cannot directly affect the mortal world in any way. However, they require Essence to destroy, starting with two. A deity may contribute Essence to their plane to increase the cost of destroying it by twice the amount contributed.

Saukko

Oppose

"The deities must be allowed to treat their created souls however they wish. If they desire to allow the souls of their passed to interact with the planets, I feel they should be allowed such an option."

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