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Forum Games and Roleplaying / Re: Ye Gods 3 IC: Tick 1.5: The Something Now [21/30]
« on: May 01, 2016, 09:35:16 pm »
"I think some among us prefer quality over quantity."
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Quote"We could alter my Proposal to only represent 50 per Population unit, thereby halving the time."
"Munr03...simply...doesn't...see...th3...purp0se...of...filling...the...pl4nets....with...bodies...."
"How are Global Conflicts to be fought and Civilizations to be forged if there are so few Mortals? The Worlds would be uninteresting. You of all Divines should know this, Munroe."
"W1ith...time........Your...suggestion...als0...makes...it...more...difficult...t0...wipe...out...species...in...a...single...strike....this...displeases....Munr03....."Quote"A bit of Paranoia never hurt anyone Saukko. My suggestion is not entirely cosmetic, if only a few thousand Mortals exist a sizable natural disaster could render them all extinct at little to no Essence cost, and without a large Mortal Population, our Afterlife Dimensions would be rather lonely."
"As...y0u...point3d...out...yourself..."
"Ah yes, but the added difficulty increases the scale of conflict. With only a few thousand Mortals, a handful of rudimentary explosives would end all conflict quickly. With millions of Mortals, the amount of Explosives and conflict required to exterminate a Species increases exponentially, and a God such as yourself would benefit tremendously from such carnage."
Proposal: Creating 1000 of a non-mundane creature costs 2E base, with one trait considered as part of the base cost (e.g. unusual size), being as said traits are why the creature is considered non-mundane in the first place.
"We could introduce another reducing factor based on the total number of sentient beings in the universe, or perhaps just the number of worshippers one has themselves. This way one still wants to create worshippers, but diminishing returns are introduced."
"I would much rather a simpler system be put into effect, perhaps by reducing theNanking((fucking what, phone?)) amount of Essence gained per follower than to rely on the total number of worshippers in existence, rewarding boring, generic creations."
"Maybe each race can have a piety amount based on how much was spent to create them and that can be factored into the equation somehow?"
"We could introduce another reducing factor based on the total number of sentient beings in the universe, or perhaps just the number of worshippers one has themselves. This way one still wants to create worshippers, but diminishing returns are introduced."
((It would be the cost over 1. So the 3 trait would cost 2, the 1.5 would be 1.25, etc))
"So what if some spheres are more suited to creation of sentients than others? Surely that just means that your sphere has advantages in other areas."
))
tntey: And yet, would you believe it was the normal state of things for a month or two in 0ld YG, even with all the price checks and haggling and secret actions iceberging public actions? (!)