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Messages - hector13

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14761
Other Games / Re: How did you last die?
« on: February 27, 2016, 05:55:27 pm »
>not forming emotional attachments, even small ones, to well-written and likeable characters because they're bits of code

Significant assumption to make, bro. Just 'cause I like them, doesn't mean I'm averse to killing them to advance the story.

14762
Mafia / Re: Mafia Marathon (Semi-bastard) Round 6
« on: February 27, 2016, 05:50:10 pm »
Oh, hello...  Everything kicked off whilst I was out for the day.

Two claims (of various strengths) and apparently a major crisis already solved.  I think the mod's either laughing or crying, right now!

What do you think about the various claims?

What makes you think the crisis has been averted?

14763
Other Games / Re: How did you last die?
« on: February 27, 2016, 05:43:58 pm »
the story is you force frisk to murder everyone

Yeah, bits of code :P

14764
Other Games / Re: How did you last die?
« on: February 27, 2016, 05:32:36 pm »
You talking about Undyne?

I have no experience with Genocide.

I died once to Undyne, though the fight is harder than a neutral/pacifist run.

i don't own the game, and even if i did, i don't hate everyone enough to do that

't ain't about hate. Story's different in a genocide run.

14765
Other Games / Re: How did you last die?
« on: February 27, 2016, 05:25:14 pm »
why must you all play genocide routes

Clearly you know what I'm talking about. So why did you? :P

14766
Other Games / Re: How did you last die?
« on: February 27, 2016, 05:10:36 pm »
Huh?

If you've done it, you'll know what I'm talking about.

14767
Other Games / Re: How did you last die?
« on: February 27, 2016, 05:03:21 pm »
Jings, crivvens, help mah boab.

This is like being a kid again, getting ever so slightly further every time you play it before you get knackered and have to start all over again.

Spoiler (click to show/hide)

14768
Mafia / Re: Mafia Marathon (Semi-bastard) Round 6
« on: February 27, 2016, 03:26:01 pm »
NICE TRY, SCUM! YOU CANNOT BLACKMAIL ME!
~~~
And, theoretically, if I get the bomb, it will be dealt with. I don't know if it will explode before I throw it away(automatically).

Theoretically, this could mean you're scum (again, wtf!?) who can't be blown up as well as that you were targeted by false scum...

Reading that again makes no sense.

You're scum and either the bomb or the gun are your doing (maybe both?) and you can't be blown up, so you're trying to make it seem like the "scum" tried to blackmail you in order to throw us off your scent.

14769
Mafia / Re: Mafia Marathon (Semi-bastard) Round 6
« on: February 27, 2016, 03:20:22 pm »
NICE TRY, SCUM! YOU CANNOT BLACKMAIL ME!
~~~
And, theoretically, if I get the bomb, it will be dealt with. I don't know if it will explode before I throw it away(automatically).

Theoretically, this could mean you're scum (again, wtf!?) who can't be blown up as well as that you were targeted by false scum...

14770
Mafia / Re: King of the Mafia 5: Round 1, Day 1. (7/7) (Queue: 6)
« on: February 27, 2016, 03:18:38 pm »
NQT

It's a pussyfoot rolefish, really.
Yes, I'm trying to figure out what sort of roles players might have. This will help me make decisions. We know that the King has an active role (the mafiakill) so this is all helpful stuff. What's the problem with that?

Bold bit as previously mentioned addendum for DA:

We also know that killing is not the only active role in the game. There's inspecting, blocking, watching, tracking, jailing, guarding, redirecting, randomising etc. etc. etc. so it's... not all that helpful if someone implies they have an active ability.

It's like 4mask going through the possible roles list for the game. There's a great deal of them it could turn out to be, and you're going to find it hard to narrow it down based on the information we have in the game thus far, so it's of negligible utility.

I'm not saying you shouldn't do it if you want to, I just don't think people will take much stock in it if you do.

Did you gain any insight of the four people who answered your questions?
Yes, I'm getting town vibes from Wolf and Persus a little bit more than I was. Do you have any feelings about any of the other players yet?

I'm also leaning toward 4mask being town, though the thing about going through all the roles doesn't sit well with me, despite his explanation.

OSG is being silly. Whether that's scumminess or laziness is another thing. Let's see what he does next.

I'm loving the not-quite-an-OMGUS-FoS, though.
OK, I've changed it to a full vote. Are you even happier now? Attacking someone for questioning doesn't seem like a pro-town move.

I'm not attacking you for asking questions, I'm attacking you for the kind of questions you ask. You seem to be trying to lead people into saying certain things that you can then respond by saying "aha! I've got you now scumbucket!"

You're also totes confusing love with happiness :P



Toaster (or anyone): Do we still have to vote for someone/thing every 24 hours during the weekend, even though weekends don't count for time?

14771
Forum Games and Roleplaying / Re: Foundations of Government (OOC)
« on: February 27, 2016, 02:29:18 pm »
DBTM: Not sure if I should necessarily be doing this OOC, but can I get some projections on costs for improving the prison sweatshops workshops, as well as potential income from doing what I wanna do?

You said this in turn 4 regarding it:

Quote from: Don'tBandTheMan
... The cost to set up the basic workshops (which have basic functionality; no smelteries or the like) was $3000. Goods worth roughly $0.5/work hour are made. Earnings can be increased through increasing work hours, training prisoners, adopting a more factorized system (with trained foremen and the like), and improving the workshops into proper factories (the cost would be in the tens of thousands of dollars). At current, the workshops have a capacity of three hundred prisoners [150 each prison] (cost to expand is $10/prisoner, but would require additional cost of expansion due to limited building capacity)...

So a few questions/desires:

1. Cost to expand is $10/prisoner. There are 70 (70*10=700) prisoners not working at any given time in the medium security prison, and 30 (30*10=300)  in minimum security. That means a minimum cost of (700+300=) $1,000 without considering the additional cost due to lack of space. How much to get everyone in medium and minimum security to be working?

2. A ballpark figure for improving the workshops into proper factories as "tens of thousands" is rather a wide range heh. Would it also be on a scaling system? For example, if you say it would cost $50k to turn one of them into a proper factory, but I only really wanted half of the prisoners to be working in a factory-like setting for whatever reason... would that cost $25k?

3. Another thought would be for Iskra, the company that provided the $200k investment, to provide free training for the prisoners at large (seeing as this benefits the company greatly) as well as some scheme they can run to provide some of the guards (or exceptionally well-behaved prisoners) foreman training. On top of this, some kind of analyst/expert to provide some guidance on what would be the most efficient setup of the stuff in questions 1 and 2. You mentioned I could add a few things in to the contract that I was offered by Iskra; is this something I can add?

14772
Mafia / Re: King of the Mafia 5: Round 1, Day 1. (7/7) (Queue: 6)
« on: February 27, 2016, 02:00:24 pm »
NQT

Hector what's actually wrong with the way NQT's been asking questions from your point of view?

They're super vague, quite sneaky, and (certainly with the reactive/proactive role one) have massive scope for anyone in the game to manufacture evidence from. I'll bold an addendum to this in my response to NQT (assuming I remember: PFP)

I'll address NQT later, would rather be at a computer where I can find and format things a lot quicker.

Er... that was directed at DA, rather than NQT. The quoted part makes that super obvious, but hey, you guys might be blind :P

+1 on DA telling OSG off; looks like he's taking a more direct route at getting rid of the more experienced players. Do you honestly think everybody's day game is so bad that we can't figure out anyone's alignment through questions and analysis?

14773
No, it isn't. It's just that yours have been questionable (and questioned, as seen), and it's GOOD that you've been having interactions, because that way when (if?) you flip we get more information.

I'd personally prefer you were a cultist, though, instead of mafia. Or cult leader, even better.

Why the distinction between anti-town factions?

14774
Mafia / Re: Mafia Marathon (Semi-bastard) Round 6
« on: February 27, 2016, 11:59:01 am »
Wonder if we have a disarmer role?

For the bomb or the gun?

14775
Mafia / Re: Mafia Marathon (Semi-bastard) Round 6
« on: February 27, 2016, 11:51:29 am »
Right... that's interesting.

So is passing the bomb a night action? Do you know if it's like pass the parcel, or is the person you send it to stuck with it?

What about killing with the gun? You say it ends the phase, which... I guess only makes sense during the day, because kill actions traditionally (perhaps not necessarily in a (semi-)bastard game) are the last ones to happen.

PPE: interesting distinction TBF. Do you think Moonlit had the gun from the start?

PPE2:+4 replies...

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