Imperial:
Penal Colony: hector13 (1)
Agri: hector13 (1)
Death:
Feudal: ER, (1)
Fortress:
Highborn (Nobles):
Hive:
Mining Colony: hector13 (1)
Penitent:
Post-cataclysmic:
Ratling:
Schola Progenium:
Shrine:
Void-born:
Feral:
Forge:
Frontier:
Lathe:
Ogryn:
Bilious (Paranoid):
Circumspect (Cautious):
Choleric(Bold): ER, (1)
Fixed(Stubborn): hector13 (1)
Maverick: ER, hector13 (2)
Melancholic(Overly Cautious):
Phlegmatic(Contemplative):
Sanguine(Optimistic):
Supine(Devout):
Close Order Drill:
Hardened Fighters:
Snipers:
Defenders of the Faith:
Die Hard:
Iron Discipline:
Favored Foe:
Sappers:
Crusaders:
Defenders of the Omnisaiah:
Anti-Aircraft: hector13 (1)
Anti-Armor: hector13 (1)
Demolitions:
Infiltrators:
Sharpshooters:
Skirmishers:
Survivalists:
Close Quarter Battle: ER, (1)
Heavy Lancers: hector13 (1)
Ogryn Weapons:
Reliquary:
Automated Artillery:
Augmatics: ER, (1)
Breachers:
Combat Drugs: ER, (1)
Servitor Accompaniment: ER, hector13 (2)
Bonded to the Machine Cult:
Chameleonine: ER, (1)
Cyber-enhanced: ER, (1)
Demolitions:
Sabre Batteries:
Scavengers:
Warrior Weapons: ER, (1)
Well Provisioned: ER, (1)
Electro-Vox Warfare:
Forward Observation:
Cavalry Mounts: ER, (1)
Covert Strike: ER, (1)
Vanguard: hector13 (1)
None:
Regimental Rivalry: hector13 (1)
Cloud of Suspicion: hector13 (1)
Cult of Chivalry:
Dishonored: hector13 (1)
Mistrusted:
Conscripts: hector13 (1)
Iconoclasts:
Tainted:
Honor Bound:
Scarred By Loss:
Poorly Provisioned:
Warp-Delayed:
The Few:
Incompetent Leadership:
Lost Homeworld:
Primitive: ER, (1)
Traitors:
Condemned:
Doomed:
Monospears & Plate Armor: ER, (1)
[/quote]
Just added my choices to Egan’s thing ‘cause I’m lazy.
If we’re not doing generic, I like the idea of some variety of formerly jailed conscripts or farmers being thrown in tanks and asked to shoot things.
I know nothing of equipment.