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Messages - hector13

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4861
That wasn’t even it, man.

The question was “do you want to delete 1GB?” and then the various parties were like “well we should just put it in the recycle bin, but don’t empty the recycle bin.” “Nah nah nah, partition that 1 GB so we technically can manage it separately but still be part of the system” “No, we should take out the hard drive and then throw it against the wall, stamp on it a little, smash it to pieces with a hammer, smash those pieces into smaller pieces with a bigger hammer, cover those pieces in petrol, set it alight, gather the ashes into a cup, put that cup into a box, put that box in a safe with dynamite, throw the safe into the channel and then blow it up.” and various other ideas.

4862
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 03, 2020, 06:59:02 pm »
This is not an amalgamation of the telephone and word association threads.

4863
General Discussion / Re: AI Rights
« on: February 03, 2020, 04:55:51 pm »
I am in agreement with Reelya. Emotions, for humans, are chemical responses to external stimuli used to encourage certain behaviours. Should any AI develop them, they won’t work in at all the same way.

Assuming AIs will develop something akin to humanity is presumptuous at best, and further assuming that the only logical conclusion for an AI having achieved such is to destroy all humans is ludicrous.

4864
Other Games / Re: How did you last die?
« on: February 03, 2020, 02:49:25 pm »
I like warping into a fight and getting blown up in the crossfire with my crappy starting ship.

Spoiler (click to show/hide)

4865
Forum Games and Roleplaying / Re: Mystville [Game Thread]
« on: February 03, 2020, 09:36:58 am »
Doctor Doak will move into the shrine and close the door firmly the door, then shoot through any windows at any enemy targets visible.

4866
((lol I thought it had been so much longer than 2 days since someone last posted))

4867
Forum Games and Roleplaying / Re: Mystville (Experimental RPG) [OOC Thread]
« on: February 02, 2020, 11:14:57 am »
Probarly. Whichever bear is on the East.

Bear 25, according to the map. Aven isn’t important or anyfing.

4868
Forum Games and Roleplaying / Re: Mystville [Game Thread]
« on: February 02, 2020, 09:11:16 am »
Doctor Doak shoots Bear 26 as many times as possible.

4869
Forum Games and Roleplaying / Re: Mystville [Game Thread]
« on: January 31, 2020, 11:04:43 pm »


((Note that default maximum ranged attack range is 6. It's possible to shoot further than 6 tiles, however there will be a -50% damage penalty. This has been updated in Game Mechanics -> Combat Map Rules))

((Acknowledged. Dr. Doak will still fire, he wants to see how well he constructed his crossbow.))

4870
Forum Games and Roleplaying / Re: Mystville [Game Thread]
« on: January 31, 2020, 08:14:36 pm »
((Edited my action a little, added an attack))

4871
Iain of Uist, Mark of Wylio, votes Aye, 4 power.

((Er... pending a question being answered by Ghaz, ‘cause I’m a tool

Edit 2: Eh, smeg it, vote is fine.))

4872
The version before this one, 44.12.

I am a 40d adventurer though.

4873
Forum Games and Roleplaying / Re: Mystville [Game Thread]
« on: January 31, 2020, 02:23:11 pm »
Doctor Doak completes his crossbow and bolts, a little unhappy at the quality and begins working on improvements as he notices the people milling around more anxiously nearby, and the reason why.

He sighs, gathering his things and muttering under his breath.

A little early for field tests, but I needs must, I suppose...

Move to cell I13 or K13 beside the shrine in order to have some cover to fire from.

Use “I deduce...” to see if there’s anything about the environment or beasties to learn that might be useful.

Shoot at the group of beasties coming from the Northeast, assuming I have enough AP.


4874
I haven’t paid any attention to releases or updates on releases for a long while.

4875
Just when I started playing the older version again. For the first time in, like, 5 years.

why, toady, why

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