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Messages - hector13

Pages: 1 ... 346 347 [348] 349 350 ... 1297
5206
Forum Games and Roleplaying / Re: Battleships!
« on: September 22, 2019, 10:16:37 am »
I move to restart the round!

5207
Forum Games and Roleplaying / Re: Battleships!
« on: September 22, 2019, 10:13:11 am »
While I don’t want to be hit, it does say in the OP an intact tertiary battery ignores enemy evasive maneuvers.

5208
Other Games / Re: How did you last die?
« on: September 20, 2019, 05:36:32 pm »
"Who is buried here, mother?"

"Nobody important, I suppose."

Spoiler (click to show/hide)

5209
General Discussion / Re: AmeriPol thread
« on: September 20, 2019, 01:21:27 pm »
We need someone who will energize the left the same way Trump energizes the right.

Biden is not that someone.

5210
Forum Games and Roleplaying / Re: Battleships!
« on: September 18, 2019, 05:41:33 pm »
Continue Damage Control and Evasive Maneuvers

Tertiary Battery fire on MF Bone Apart!

Secondary Battery fire on MF Archer Fish!

Main Gun fire on MF Par Excellence!

5211
General Discussion / Re: Things that made you sad today thread.
« on: September 17, 2019, 09:35:06 pm »
Well done, but again, I am one person. Whether or not I had the AC on, or abandoned my existence in society in favour of chasing deer in the woods and using their leavings for warmth, the power is being generated, mostly via fossil fuel combustion.

5212
General Discussion / Re: Things that made you sad today thread.
« on: September 17, 2019, 09:24:29 pm »
There’s scale, though. I don’t think me running my AC all day, while guilt-inducing, is quite the same as the energy sector’s reliance on fossil fuels over renewables, as one example, or Bolsonaro allowing ranchers to slash-and-burn the Amazon for another, among many, many more.

5213
Forum Games and Roleplaying / Re: Battleships!
« on: September 16, 2019, 05:29:33 pm »
Evasive Maneuvers!

Damage Control Tertiary Battery

Main Gun and Tertiary Battery fire on MF Bone Apart

Secondary Battery fire on MF Archer Fish

5214
Forum Games and Roleplaying / Re: Battleships!
« on: September 15, 2019, 12:14:50 pm »
Hmm... that changes things.

Main Gun and Secondary Battery will fire on MF Bone Apart

Tertiary Battery will fire on MF Archer Fish

5215
Mafia / Re: Games Threshold Discussion and List [Vote for games now!]
« on: September 15, 2019, 12:08:32 pm »
Nope. Should still be 5/6 VTs a jailer and/or a cop and a scum roleblocker (I think?) and a goon.

We changed something, but I think it was just to a semi-open setup in which there were three potential role distributions.

5216
Forum Games and Roleplaying / Re: Battleships!
« on: September 14, 2019, 04:51:19 pm »
Main Gun 1, Secondary and Tertiary Batteries fire on HMS Archer Fish!

5217
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 14, 2019, 02:25:25 pm »
I do believe cornholing is the name of a particular type of sexual encounter, but it is also the name of a game in which players throw a bag of... corn, presumably, at a board with a hole in it.

5218
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 14, 2019, 02:08:34 pm »
Some of the shots they made were impressive.

I think I was mostly watching to figure out the rules, as cornholing is new to me.

dirty bastard

5219
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 14, 2019, 02:02:27 pm »
I just watched the final of the doubles for the cornhole championships.

5220
Forum Games and Roleplaying / Re: Wiki-Warfare: Virtual Mortality: v.1.1
« on: September 13, 2019, 10:34:59 pm »
Edgar frowns at the radio, putting an edge into his voice.

Who taught you how to give a status report? Details, man! It does me no good to know they have a full presence, I want to know what you can see and how many whats there are! Report back as soon as possible, else I’ll keelhaul you so quick you could make bags from your chunks! I’ll even do it the long way if I have to! Get those lookouts counting! Make sure the anti-air gunners keep their eyes on those helicopters too, they’re the biggest problem for you right now. One more thing! Look for a commander of some sort. One of the people we’re looking for is quite the little weasel, it wouldn’t surprise me if he were around the leader of these reprobates... now get to it, double time!

He clicks off the radio. Discipline was easy enough, just scare the crew into thinking what his captain could do was worse than the enemy. It meant he had to be a little more generous with the booty, but it was better than having a crew of incompetents.

While waiting for his more detailed report, he clicks his fingers and points at one of the crew nearby.

You there! Find me a map of the harbour. Doesn’t have to be detailed, just enough to see streets leading back to the docks, and the buildings around it.

Once the crewman on the ship has reported back, and the crewman on land has hopefully found a map, try to get in touch with the army, while attempting to mislead them into thinking I’m still on the ship:

I see you’ve brought me some new toys to blow up. I appreciate the gesture, but I’m not particularly interested in playing with you right now. There are people I’m looking for, see, and I’d much rather deal with them and go on my merry way than bother you any longer. The people I’m looking for are:Give a description of the Wiki-Warriors and their alliesDo any of them sound familiar? If so, feel free to shoot them. If you’re not interested in doing the deed yourself, tie them up and send them over to my fleet, I’m more than happy to do you a favour here. Once they’re dead or in my possession over here, I’ll bugger off.

While this is being dealt with, the land crew will make their way toward the docks, continuing their looting for useful materials, but with a less pyromaniac mindset. I’ll use Revisionist to line the streets leading away from the harbour/docks with anti-vehicle mines, and use the map to order the crew to erect flaming barricade on surrounding streets in order to funnel enemy personnel toward the best-placed buildings to use as ambush spots, which we will attempt to fortify. We will also have laid anti-personnel traps along these streets out of the various explosives and materials we’ve got our hands on in our escapades, though keep enough on hand to use ourselves. Also mark on the map what’s on fire, lest we accidentally trap ourselves.

((Now watch me roll a series of 1s to ruin my plans!))

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