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Messages - hector13

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6136
Biggest government defeat in history, according to the Beeb.

6137
Maybe we should take a poll?

6138
Mafia / Re: Mafia Setup Discussion and Review
« on: January 14, 2019, 01:51:18 pm »
Yeah, there's only so much we can say about balance before we run into subjectivity regarding the efficacy of certain roles. At the very least it's some originality for the board, hopefully it will bring in some new people.

6139
Mafia / Re: Mafia Setup Discussion and Review
« on: January 14, 2019, 12:19:05 pm »
Yeah that seems a little unbalanced for town now. They could lose the game on N1 if they lynch wrong and scum kills, especially if there’s a vig who shoots and misses scum too. Maybe an anti-town third-party instead? This would allow an anti-town influence while keeping the game going for a few nights, and allow the game to keep going if mafia get killed.
I've thought of that, but it won't work. Here's a list of all anti-town neutrals in Town of Salem: Vampire, Executioner, Jester, Witch, Arsonist, Serial Killer and Werewolf. I can't use Vampire, because they're essentially a cultist. Arsonist, Serial Killer and Werewolf are all killing roles, so they're out. Executioner and Jester are minor anti-town, so they won't keep the game going when mafia dies. This leaves me with the Witch. Huh. Although I like the Witch, including the role doesn't prevent your theoretical situation at all. In fact, it would increase the chance of a Vigilante shooting a Townie. Therefore, that means that the only neutral I could include instead of a mafia support would be an Executioner or a Jester, but that would mean one hit against the Mafia would kill them. There's not a lot I can do to balance the 6 player game - town will simply have to play safe, and not lynch day one if they're unsure. However, I feel like including the Witch in the game somewhere now, so I'll put the role alongside the Serial Killer and Arsonist.

Would you remove the executioner once they’ve killed their target? Would they become a jester if their target is killed outside of a lynch?
I'll remove the Executioner once they win. If their target dies before they can get them lynched, I'll turn them into a Jester. Wondering whether or not the Executioner has become a Jester is an interesting conundrum I want the town (& scum) to think about.

Also not a fan of the blackmailer role if you intend for it to silence players. Consigliere might be better, at least allowing the scum to know who’s what without ruining the fun for someone else.
You're right. BM is a bit BS. I'll use the Consigliere instead. Here's the new setup.

6 Players
Mafiaso
Consort / Framer / Consigliere
Sheriff / Investigator / Lookout
Doctor / Bodyguard / Spy
Spy / Vigilante / Escort
Escort / Transporter / Doctor

7: Bodyguard / Vigilante / Transporter
8: Executioner
9: Sheriff / Investigator / Lookout
10: Serial Killer / Arsonist / Witch

The second scum isn't the answer. I think one of the things about the scum side of things is playing as a team, which unbalances things a lot if there are fewer than 7 players.

I was thinking that instead of having scum for a <7 player game, you have a serial killer instead. It essentially acts the same as the mafia in that they're trying to blend in, and it allows them a doctor claim if they get investigated, while the lookout or sheriff can counter that claim.

This would necessitate taking out (or severely limiting) any town-aligned killing roles, because that could win the game for them if they choose right.

In a 7+ player game, the way you have it is good, I think, though my preference would still be for an old school bodyguard - they die in place of their protected target - rather than doctors, since I think doctors are a bit OP.

Another way of getting round having only one scum is allowing them to kill and to have another action. Maybe a 1-shot of each of the three powers they would have if another scum player was in the game, or a permanent inspect.

6140
Mafia / Re: Mafia Setup Discussion and Review
« on: January 14, 2019, 08:41:27 am »
Yeah that seems a little unbalanced for town now. They could lose the game on N1 if they lynch wrong and scum kills, especially if there’s a vig who shoots and misses scum too. Maybe an anti-town third-party instead? This would allow an anti-town influence while keeping the game going for a few nights, and allow the game to keep going if mafia get killed.

Would you remove the executioner once they’ve killed their target? Would they become a jester if their target is killed outside of a lynch?

Also not a fan of the blackmailer role if you intend for it to silence players. Consigliere might be better, at least allowing the scum to know who’s what without ruining the fun for someone else.

6141
Mafia / Re: Mafia Setup Discussion and Review
« on: January 13, 2019, 09:40:37 pm »
How would you expect the spy to work on the forum? As I recall, in ToS the spy was able to "hear" what the mafia were saying during the night.

Also I don't like the mayor if you expect it to work the same as in ToS. Again, recollection tells me they are a confirmed townie and get 3 votes. Far too OP, especially if there are doctors in the game (more on this later)

I can't remember what an escort or transporter do, and I think the veteran is basically a paranoid gun owner? Again, perhaps too much for a 1 scum game, given they'll be dead if they choose wrong. Bad stuff.

How would role assignment work? A number of the town slots have repeated roles in them. If townie 2 is a vigilante, for example, would townie 3 also be able to be a vigilante?

I'd replace the doctor with the bodyguard too. It at least allows the scum to get a kill, but it means the town lose a protection role so they can't just do a follow-the-cop-like breaking strategy.

I do like there are fewer players than normal though, as our current lack of playerbase makes it hard to attract people.

How many ICs would you expect, and what about scum ICs, given there's only 1 scum slot if there are fewer than 7 players?

6142
It is the one about the Satan dog.

Autocorrect reminded me to capitalize Satan. All hail, and that nonsense.

6143
General Discussion / Re: AmeriPol thread
« on: January 12, 2019, 11:24:45 pm »
Yeah, this isn’t about border security, it’s a vanity project. There are significantly better ways, both fiscally and in efficacy, that can secure the border than Trump’s Wall, but Trump ain’t interested in discussing them.

McConnell finds himself in the unenviable position that he can say there’s no point in voting on something Trump won’t sign to make it look like he’s supporting him while insulating the Republicans at large from the blame for Trump’s Art of the Deal.

Edit for grammar

6144
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 12, 2019, 08:20:52 pm »
you so racist you’d be elected in iowa

6145
General Discussion / Re: AmeriPol thread
« on: January 12, 2019, 02:53:47 pm »
Oh, sick burn.

careful with that sawdust

6146
General Discussion / Re: AmeriPol thread
« on: January 11, 2019, 08:54:54 pm »
The Republicans (some, I should say) in Texas tried to oust the vice chair of a county party ‘cause he’s a Muslim.

Gotta stand up for dem principles by violating dem principles, or something.

6147
General Discussion / Re: AmeriPol thread
« on: January 11, 2019, 07:26:29 pm »
God also let the girl experience her family being murdered and being kidnapped by the killer, and who knows what else in the ensuing three months. They notably omit that.

6148
General Discussion / Re: AmeriPol thread
« on: January 11, 2019, 07:03:44 pm »
That they are taking the credit for something they had nothing to do with, and giving props to an invisible (imaginary, some cynics might say) thing.

The girl got out on her own, found someone to call 911 and then gave enough details to have the guy arrested within 15 minutes. How did prayers help that? How did the promises the sheriffs make help her do that?

I live in Wisconsin. This is the first time I’ve heard anything about the case in two months.

6149
Someone I used to hang around with in school decided the best use for a small sign warning drivers of construction was to throw it across the road like a frisbee.

The police in the car they threw it in front of were not amused.

6150
General Discussion / Re: AmeriPol thread
« on: January 10, 2019, 06:50:54 pm »
Just the shorthand for taking drugs and then posting stupid shit on Twitter.

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