Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - hector13

Pages: 1 ... 485 486 [487] 488 489 ... 1297
7291
Quote
if you fail, it should be he has a cut face for the game

Possible, but then that's another set of models / textures they need to make, and if nobody actually notes his face is cut, how important is it that you can go through the game with a cut face? And it wouldn't just be "cut face / not cut" you'd have to have a blend so that the cut recedes with time. This all costs money for virtually zero narrative benefit. Also, if you add a "face is cut from shaving but it recedes with time" set of texture blends, then that's specific to that one shaving event, and people will wonder why other potential injuries don't also have the same "scarring system". And that would be because each possible scar would need to be modeled as a separate texture overlay on the model, eating up the art team's time and reducing the rendering speed in the final game.

You say this as though they have no control over the narrative of the game and could increase or decrease the incidence of having to model these things.

The narrative benefit of the player cutting the avatar's face open during the tutorial would be that their actions have consequences within the world of the game. The tutorial tells you to gently push the right stick down, whereas I smashed it down and got the character to grimace, suck in air through his teeth and then try again. It would have been a great touch for the tutorial to then go "well you messed that up, can't fix it now though" and go on. Maybe have another character comment on it later to remind me as a player that the instructions on the screen are for the optimal outcome, other things may happen if you don't follow them.

And then remember, it's not just "cut face". That's just what you thought up. They'd have to anticipate every individual thing that everyone on Earth would have thought you "could" do at every point. Which is nonsensical. if they'd added in a "cut face" branch for just that shaving scene, then that would have just been an "on rails" pointless detail anyway. And all those details would cost a lot, and just delay shipping of the game and/or bring in countless chances for bugs or textures or models fucking up. e.g. going into that much detail on optional things would mean the project is a guaranteed failure before it's launched.

In this particular example, I have to disagree. There are only so many outcomes from someone shaving (unless you want to go extreme and say he could slash his throat open and die in a fountain of arterial spray in the bathroom :P) ranging from not as clean a shave as you would like, to cutting themselves. Like I said before, the devs have control of the narrative so they would be able to hash out the details of any particular situation while writing so that they can limit the amount of work that coders and artists have to do in order to portray it in the game. I don't expect every little situation to have a possible branch into something else, but I would like my curiosity to be rewarded (or even punished!) if I decide to go off the rails for a bit.

There's also the player's point of view. e.g. if an unimportant scene such as the shaving thing could cause a semi-permanent scar on the main character for the rest of the game, you'll get 1-2 people who think that's cool, for 99 other people who get pissed off and end up reloading the game from before the shaving event, until they get it first time without the scar. So, taking player psychology into account you can assume almost all people would just reload the game if that happens. So then, you design it so that it merely makes you do the shaving thing again automatically e.g. exactly what the game actually does. There's also another realism aspect here: most people don't fuck up shaving and walk around with a cut face for hours, even if they went "ow!" it's usually not an actual cut that would really be visible. So there shouldn't be e.g. a 50/50 chance of that happening to you each time you shave in the game, either. e.g. unless it's an actual plot point, then it should be less than a 1% chance, e.g. you cut yourself shaving 3 times a year. And since it's so unlikely, it just makes more narrative sense to prune the possibility down to 0%.

Now you're just being silly throwing numbers in that don't mean anything :P

I would imagine there are fewer players out there that would reload the tutorial to not have a blemish on the character model than would think it would be cool to be reminded that their ability to perform the QTEs has consequences for the characters they control, and the game world itself (as in if someone else commented on the consequent wound) but then I'm just arguing my perspective on gamers over your own, which is silly too.

Anyway, people like to play games differently. I used to be unable to deal with messing up in a game and would always reload for the "perfect" experience, but in recent years I've rather enjoyed messing things up and trying to recover from it. I might play through a game again for that "perfect" experience, but that would only be if I'm trying to do a particular thing, or to see what happens.

It's a bit of a dick move by a developer to say that a player needs to play a game in a particular way to get the best experience, particularly when that game is marketed as interactive drama. Not much point in the interaction if you're being told you have to interact with it in this very particular manner (on such a minor thing as shaving!) or you won't progress.

7292
General Discussion / Re: AmeriPol: new thread subtitle pending
« on: June 01, 2018, 07:00:24 am »
I thought he was the lusty captain what did same, but yeah.

7293
See I’m not complaining they exist, I’m complaining the “you cannot progress unless you do this in a very specific manner” points are very common, even for the aforementioned tiny things like you are shaving the guy (if you fail, it should be he has a cut face for the game, as opposed to him grimacing and then forcing you to try again) and smashing plates (his wife gets upset with him, potentially locking certain interactions with her or affecting the story later, as opposed to her shouting “careful!” every time you put it down too hard and not damaging them) which is a bit pointless, in my opinion.

There are points in which it was done well. For example, in Indigo Prophecy/Fahrenheit, there is a point in which you are basically cleaning away the evidence of the murder your character performed the evening before, when the police come knocking. You fail to clean it all up before answering the door, you get arrested and game over.

Less so wth the other controllable character whose wife wants him to not be a police officer, and move away to another city to work in her family’s shop. You cannot leave to go to work unless you smooth things over with his wife, as opposed to him being in a bad mood for the rest of his appearance in the game, which could mean that you as a player now have to choose more aggressive options with him, or certain “sensible” options are greyed out, rather than him having a “mental break” and having to repeat things the way the devs want.

I’m not saying the games are absolutely bad and nobody should play it, I’m saying I think the games are unenjoyable and I can’t play it, because you are given these interactions as though you have the choice, but the consequences for failing relatively minor things are more often than not “nope, try again and do it the way we want you to do it” as opposed to facing up to the consequences and giving you a (slightly) different experience if you decide to play through it again.

7294
General Discussion / Re: AmeriPol: new thread subtitle pending
« on: May 31, 2018, 10:27:25 pm »
Every thread needs its Francesco Schettino.

7295
I just can’t deal with those kinds of games even if they have an amazing story.

Played through half the tutorial intro thing for Heavy Rain and couldn’t be arsed with it not letting me slash the man’s face open while shaving and smash his special plates.

Did play through all of Fahrenheit/Indigo Prophecy, and on a second playthrough was hugely dismayed it wouldn’t let me go off the rails of the story they set too much. Specifically in not letting the male police officer piss off his wife/girlfriend by leaving when she was in a bad mood, after she was trying to control his life.

If you’re not going to give me the option of fucking things up, why is it a game in the first place?

7296
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 31, 2018, 09:52:46 pm »
Something is sexist simply when someone is treated differently because of their sex(except the extremely few cases in which there actually is an important difference, such as keeping pregnant women out of dangerous professions.) which includes but is not limited to prejudiced beliefs about sex, and harmful actions against people because of their sex.
I don't think that we should say that it's bad to not completely ignore sex. It still carries some statistical information.

That is an awfully constructed sentence :p

I am also tired. From the context, though, you think that we shouldn’t ignore sex ‘cause it still has some, if negligible, application?

7297
General Discussion / Re: AmeriPol: new thread subtitle pending
« on: May 31, 2018, 07:40:25 pm »
That sounds suspiciously like the common "Pro-lifers don't actually think abortion is murder, they just want women punished for daring to have sex!" strawman. A big part of pro-life argument is that anti-abortion laws are not gender discriminatory, because it is already illegal for men to murder their children out of convenience.

Let's make the murdering of children legal then. ez.

That’s agist, mofo. What’s so important about adults that we get punished for killing ‘em?

7298
General Discussion / Re: AmeriPol: new thread subtitle pending
« on: May 31, 2018, 06:28:05 pm »
So, Samantha Bee called Ivanka Trump a feckless cunt, and conservative media seem to think it’s the same as Roseanne Barr comparing Valerie Jarrett to an ape.

I’m not so sure, but then again I come from a country that uses the word cunt to mean a multitude of things depending on context.

7299
Mafia / Re: Mostly Vanilla Mafia(11/9+): In Signups!
« on: May 31, 2018, 05:44:03 pm »
I guess I could do that, in between tunneling the newbies.

7300
Mafia / Re: Mostly Vanilla Mafia(7/9+): In Signups!
« on: May 31, 2018, 02:05:11 pm »
You can pop me in the waitlist and darkwarlock can have my spot, since I think that puts us over.

Well it says 9+, but whatevs. You can roll up the game and if I’m in the mafia I’ll play with 10 :p

7301
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 30, 2018, 07:58:58 pm »
We’ve had, what, four pages (default ppp master race) of discussion about sexism and racism and you’ve all been sensible and mature and not revolving into flaming each other.

You disappoint me, B12.

7302
Other Games / Re: Crusader Kings 2 is released.
« on: May 30, 2018, 02:18:09 pm »
That's more or less what I did with my recent Zunist run. Secretly remained Zunist, ate my way through the Abbasids for a bit, then they fell to a decadence revolt and then an independence revolt and then my independence revolt. Then all the titles I had became gavelkind because I tried to kill myself and ended up a vegetable.

My Zoroastrian run was pure though. Took me about 500 years, but I got there.

7303
General Discussion / Re: AmeriPol: new thread subtitle pending
« on: May 29, 2018, 06:35:28 pm »
*something about pretending to kill children for gun control laws*

meh.

7304
And that ends the game. I'm gonna be honest, I probably gave the mafia a lot of power. They had a lot of extra tools, and a third teammate. I'm not sure how to feel about it. I also short-sighted hector13 a little bit, and I completely think he's a bit justified in feeling robbed a little bit, as I did word it poorly. Buuut, I also got an 11 from him... It's a dick move, but a webadick move, so maybe I should've done better there.

Meh, I shouldn't have made assumptions, and perhaps should have asked the right question sooner than a few hours prior to the end of D1-1.

Also, I think I might remove third parties when they win next time... I'm unsure, as I wasn't expecting FallacyofUrist to succeed so easily, and not just that, but ALSO succeed by the first Night. Oh well. Learning is fun.

Otherwise, it wasn't too bad. Some people had more power than others, and I was very lacking in the update department. I apologize to everyone for that.

If you have any criticism (and there's a lot to be had), feel free to do so now! I'm actually hoping you all at least had fun, and that your role was something akin to what you wanted, even if they weren't all scaled the best.

Basically removing third parties like FoU.

I might be a bit biased in that respect since I was more interested in getting rid of FoU because he was so bad for town. Totally justified; I find it highly amusing he was all "I want to help town" and proceeded to help SK for two nights and mafia for the third :))

Edit: good job RGU, though. locktown for the entire game :(

Had the other 3 anti-town guys pegged... sort of.

7305
General Discussion / Re: Star Wars [Warning: Spoilers inside!]
« on: May 28, 2018, 08:31:27 pm »
I saw it. It was alright. Made a number of references to things (including Masters of Teras Kasi, of all things) but didn’t shove ‘em down your throat. Made room for a sequel, as you might expect.

Also, not entirely sure how it’s a feminist movie.

Donald Glover’s Billy Dee Williams impression drops off a few times.

Pages: 1 ... 485 486 [487] 488 489 ... 1297