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Messages - hector13

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8311
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 08, 2017, 12:40:25 am »
Catmeat would be my guess.

Superguess.

8312
General Discussion / Re: [Ye] Welcome to the bunzone nerd! (Happy thread)
« on: October 07, 2017, 10:01:23 pm »
Is it anything more than just a "click through the story 'til the naked bits"?

8313
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 07, 2017, 07:22:04 pm »
GentleTalks

8314
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 07, 2017, 07:18:51 pm »
SoftlySpeaks

8315
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 07, 2017, 07:16:12 pm »
He's his younger, less-skilled brother.

8316
satyrical
Intriguing. Do elaborate.
Best not, I'm sure tales of bestiality are against the rules.

8317
Mafia / Re: Supernatural Mafia 9 - Day 2 has no time for monsters
« on: October 07, 2017, 07:08:57 pm »
There hasn't always been a coven when a witch is present, there have been lone witches. Maybe once, anyway. I'm reasonably sure that the witches in some games weren't even PRs, beyond the quicktopic.

There could be more than one witch. There might not be *shrugs* I know there's at least one, and given the current theories regarding the scum, felt it would be useful for folk to know.

Kinda defeats the purpose of being witches if you're the scum team though... you already get a quicktopic.

Not really sure what you hope to glean from my response though. I might be a witch going for a double bluff, but if I was, what would I gain from revealing that the role exists?

Kinda curious what they're saying in the quicktopic if there is a coven though.

Not sure about you, manny. You've been quite reactive in your play so far. Looking forward to that reads list.

8318
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 07, 2017, 04:25:29 pm »
I'm not sure why it's a problem if it is, or why people claim it isn't.

If social democracy isn't socialist then it's good results can be appropriated by liberals and conservatives without having to acknowledge the underlying ideology that made the system work, or what it's purpose was.

So basically the same as most every other political philosophy then?

8319
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 07, 2017, 04:17:45 pm »
I'm not sure why it's a problem if it is, or why people claim it isn't.

8320
General Discussion / Re: [Ye] Welcome to the bunzone nerd! (Happy thread)
« on: October 07, 2017, 04:09:19 pm »
Might help if we knew what DDLC stood for.

Dont do loli cats

They're a heating oil supplier in Connecticut.

Apparently not a very good one...

Edit: it's a visual novel? Naaaah....

Double edit: the game is not suitable for children or the easily disturbed. Second thoughts...

8321
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 07, 2017, 02:12:39 pm »
That's what happens to politics when you let people get involved.

8322
Mafia / Re: Supernatural Mafia 9 - Day 2 has no time for monsters
« on: October 07, 2017, 01:49:05 pm »
EBWOP

Part of me not wanting to reveal this is I don't want to distract us too much about talking about cults versus witches too much.

Please don't go into theorycrafting.

"well I think it's a cult because x!" "well I think you're an idiot it must be a coven because y!" doesn't really help us find scum.

8323
Mafia / Re: Supernatural Mafia 9 - Night 1
« on: October 07, 2017, 01:47:08 pm »
Tiruin

NK analysis is a bit hit and miss anyway. Until about an hour ago, I didn't know much about Shake's kill beyond it happened. Could've been town, TP, or scum. We don't want to delve too much into a town kill, while a TP kill is interesting. Scum probably have a kill, otherwise they're going to have much trouble winning, though I haven't looked through the previous supernatural games with a cult yet to see how Meph dealt with conversions and kills.

PPE: in saying that, this was a role in the Semi-Bastard Supernatural:

Quote
Hapah - You are a veteran Templar, your skills in hunting down the accursed Cults of the world honed by many battles against the dark forces of the world. You are immune to the seductive charms of the Cults, and cannot be converted by them. In addition, you may either attempt to Kill another player each night or Protect yourself from attack instead.

Seems likely there's a cult then heh.

However, it would seem quite excessive for them to have a convert and a kill. One or t'other, though I guess they could convert a killing role... that would be unpleasant.

Supernatural 8 had a non-converting cult, though. Could be dealing with that again.

Equally so, the Templar role could be a red herring. *shrugs* various games in which there has been a Vampire Hunter with no vampire.

I agree with Rev's conclusion of Shakerag's death being awfully ritualistic. Perhaps the baddies are building a golem, or are attempting to summon a vicious beasty and need various body parts, but that's flavour pondering and not necessarily all that useful.
Err, do know that with a cult, cult CAN CONVERT AND KILL (at least through my Charismatic Cultist), and there WAS a post by Meph saying 'I thought this was already in there [same Supernatural as me being said cultist] but it wasn't now I guess all is known' o_O
Ehh, either way, I do expect that there are unconventional roles not in the OP still alive--as that kind of kill details aren't conventional. Werebears or otherwise have more blunt force trauma and stuff. That was specific extracted-killyness.
...Although the organ harvester seems to be a similarity when you think about it that way :P I REALLY doubt Meph went and brought an ALIEN here.

I did mention the most recent Supernatural game had a cult which couldn't convert... so it depends what way he's going.

More on this later.

NK analysis is a bit hit and miss anyway. Until about an hour ago, I didn't know much about Shake's kill beyond it happened. Could've been town, TP, or scum. We don't want to delve too much into a town kill, while a TP kill is interesting. Scum probably have a kill, otherwise they're going to have much trouble winning, though I haven't looked through the previous supernatural games with a cult yet to see how Meph dealt with conversions and kills.
...But why is a NK analysis hit and miss? In these kinds of games--you can directly infer that the kill was done by a specific party because Meph has flavors for those. Monster Hunter has mundane weaponry marks for example--sword or spear or halberd or etc. Vampires have blood suckyness. Mafia-versions of Town roles have the same kinds of kill marks (eg Knight = slashyslashy)
And furthermore, HOW did you not match Shakerag's marks on BHK when it explicitly said he ded?

Quote
“BlackHeartKabal, or what is left of him, seems to have been eaten. However, we should not mourn him too much. It seems, based on a series of tattoos still visible on his neck that he was a host for a Devil. No doubt here to cause mischief, or worse.”
Other than the NPC High Priest saying stuff (which I don't recall has ever been designated that way before), Ghouls eat people.

I know Shakerag ate BHK. I'm not sure how you thought I was confused about that...

Anyway, I also have misgivings about you kinda sorta taking what I said about NK analysis being hit or miss out of context. I explained my thoughts regarding NK analysis in the rest of that paragraph.

What you are positing as NK analysis - which I would define as "x player died during the night, who benefits and how?" - is actually flavour analysis. Given we've had a few players agree that the kill appears ritualistic, flavour analysis can be useful in figuring out what we're dealing with in a non-vanilla game like this.

To be fair the town allowed that by having 2/3 not voting. It should probably be embarrassing that two votes was enough to lynch someone on D1.
o_o
"the town allowed [...]"
...That's some oddly specific wording there Hector.

I'd like to know what you mean here before responding to it.



I've been pondering over whether or not to reveal this tidbit, but I think it's probably a good idea for y'all to know there's at least one witch in the game. So far as I can tell, they've always been town-aligned in previous games, but that might just make Meph want to spice things up a bit by makin' 'em bad now.

8324
Mafia / Re: Supernatural Mafia 9 - Day 2 has no time for monsters
« on: October 06, 2017, 06:25:15 pm »
EBWOP

Actually if I'm not scum why are you putting the pressure on me?

If I am scum, was my stunning rhetoric enough to change your mind?

8325
Mafia / Re: Supernatural Mafia 9 - Day 2 has no time for monsters
« on: October 06, 2017, 06:16:27 pm »
Teneb: Why are you so focused on a cult? I know that they've been common in supernatural games but the evidence seems to me to point elsewhere
And what, pray tell, does the evidence point to? It's all very nice to say "ur wrong" without saying why. Are you trying to divert attention from your cultist self?

What? When did I say these things? Could fire that last shot at you too, bucko. Excepting this question, anyway...
unvote. It was mostly baseless stuff to see if you would actually slip. Pressure and so on.

So... you say you're looking for me to slip. Am I scum?

If so, why unvote?

If not, who is? Why does your effort stop when I dispute what you say?

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