Updated turn!VPs: 1
Temporary Housing: 3 Unskilled
Military Housing: 0/2
Wealth: 0
Resources: 1 Food, 2 Basic Goods, 2 Machinery
Colony Cards: 0
Warehouse: 5/5
Size: 3/15
Colonial Center - 1 Unskilled
Farm - 1 Unskilled
Rare Harvester - 1 Skilled
Build: played effect: Farm Complex, staff with 2 unskilled (-2 basic goods, -2 machinery)
Production: Colonial Center: +1w, -1 food
Farm: +1 food
Farm Complex: +3 food
Rare Harvester: +1 rare raw, -1 food
Updated: +1w, +2 food, +1 rare raw = 1w, 3 food, 1 rare raw
Trade: Sell 3 food for 3w, sell rare raw for 4w
buy 1 basic good for 5w
Updates: -3 food, -1 rare raw, +1 basic good, +2w
Net: 1 basic good, 3w
VPs: 1
Temporary Housing: 1 Unskilled
Military Housing: 0/2
Wealth: 3
Resources: 1 basic good
Colony Cards: 0
Warehouse: 1/5
Size: 5/15
Colonial Center - 1 Unskilled
Farm - 1 Unskilled
Farm Complex - 2 unskilled
Rare Harvester - 1 Skilled