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Messages - Archereon

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211
Looks like the necromancer failed chucking something at the group for badmouthing him.

Be quiet, but look at the strange white figures ahead of you on the road.

I think those are actually ruins. Here's another theory though: the object falling out of the tower's window seems to be a bit off-white, almost yellowish. Could it perhaps be a roll of cheese?

212
DF Announcements / Re: Dwarf Fortress 0.40.02 Released
« on: July 10, 2014, 08:11:30 pm »
Got it. I’ve tried generating some new worlds, on a medium world generated for 200 years, it crashes unless the entity site cap is set at the default. Does anyone have problems with worldgen crashes when the number of sites exceeds a certain amount?

Otherwise I look forward to trying this world out.

But damn, saves are not compatible. Now Heavymetal has to start over!

Archmage, have you made Dwarf Fortress Large Address Aware? During world generation, all the data is stored in RAM until the world is complete, meaning large worlds can easily exceed the 2 GB default limit for a 32 bit application.

213
DF Adventure Mode Discussion / Re: How to escape a Dwarf Fortress
« on: July 10, 2014, 08:09:17 pm »
There's been occasional issues with NPC dwarf sites being totally inaccessible, you may have run into one of those, but keep in mind that NPC sites are generally mazes on par with the succession forts of legend.

214
DF Dwarf Mode Discussion / Re: 40.02 My king is a Goblin...
« on: July 10, 2014, 07:58:59 pm »
Leaders of different races are not unheard of, your civ probably conquered some goblin sites, and somehow one of the goblins or their descendants became king. If you mange to get him to come to the site in person, make sure to tell us whether he's considered a friendly creature or an actual part of your fort; I'm quite curious if that's been fixed.

I haven't changed any old bugs deliberately for the big release...

Note the bolded text; the non-dwarf citizens not being properly handled may very well have been tied up in entity behavior and so on, which had a massive overhaul in 0.40.

215
DF Announcements / Re: Dwarf Fortress 0.40.02 Released
« on: July 10, 2014, 07:52:48 pm »
It's not DF without save corruption!  This release should fix an issue with autosaves corrupting and causing various crash issues down the line.  For this reason 0.40.01 saves are not compatible with this version
It is sad, but not unexpected.

It was inevitable.

Feel free to throw rotten tomatoes now. Also, reading comprehension roll failed on my part; I speculated that maybe the person still having crashes talking to a deity was using an old save, even though that clearly isn't possible.

216
There appear to be 2-3 figures in white on the horizon.

I think those are actually towers/ruins behind the hills, though I'm not sure.

217
Theory: The necromancer will turn out to be the world's greatest cheesemaker, and the only legendary +5 cheeser. His/her creepy cute adoptive child will, conversely, want to be a legendary armorer.

Before anyone objects on the grounds that undead in the tower would murder the child on sight, in 0.40.01, it appears that undead raised by necromancers share their masters' allegiances rather than being opposed to life in general, so it works.

218
DF Announcements / Re: Dwarf Fortress 0.40.02 Released
« on: July 10, 2014, 07:41:39 pm »
It's almost futile to guess this early on -- it's best just to get a reproducible method or a broken save and follow the trail.
  Did we figure out what was with the mystery babies yet?  Is it those new underground goblin forts?

Well, from what toady just said, he suspects its a historical figure duping bug, which he said could potentially result in serious issues beyond the mild annoyance/FPS drops mystery babies cause.

219
DF Dwarf Mode Discussion / Re: Undead siege does nothing?
« on: July 10, 2014, 07:39:30 pm »
Elves AND dwarves? Were they bandits or an actual allied force of dorfs and elves? If it's the latter, you must exterminate that civilization for violating the sacred tenants of dwarfkind, though now that I think about it, before doing that you should check to see if the elven civilization is, by chance, surprisingly dorfy, in which case I'd spare them.

220
DF Adventure Mode Discussion / Re: Best DF2014 conversations
« on: July 10, 2014, 07:36:00 pm »
Was council of owners the group the adventurer had formed or the group that formerly governed the site?

221
DF Dwarf Mode Discussion / Re: 40.02 My king is a Goblin...
« on: July 10, 2014, 07:34:44 pm »
Leaders of different races are not unheard of, your civ probably conquered some goblin sites, and somehow one of the goblins or their descendants became king. If you mange to get him to come to the site in person, make sure to tell us whether he's considered a friendly creature or an actual part of your fort; I'm quite curious if that's been fixed.

222
DF Adventure Mode Discussion / Re: Best DF2014 conversations
« on: July 10, 2014, 07:32:02 pm »
It IS inevitable that overusing this meme will turn it into "Arrow to the Knee": Dwarf Fortress Edition. That's what part of me thinks. The other part of me hopes that when gods of fate release demons from hell for reasons generally along the lines of "it was written", that there will eventually be multiple possible lines to describe the reasoning, one of which will be "because it was inevitable."

223
DF Dwarf Mode Discussion / Re: Mystery Babies?
« on: July 10, 2014, 07:28:16 pm »
Based on what Toady's said in the announcement thread for the hotfix, it sounds like the mystery babies are the result of newly born babies being "duped" and somehow ending up on your unit list; it's thus almost certainly not from goblin snatchers running around through the underground.

224
DF General Discussion / Re: what is 2014's doomanimal?
« on: July 10, 2014, 07:14:41 pm »
I've heard terrifying news about hydras able to rip apart multiple enemies at once.

The thing is, having hydras turn out to be total murder machines isn't at all unexpected, even from the perspective of an outsider to the DF community. The novelty of the King of Beasts is usually that it's an been a series of extremely improbable menaces with each new KoB being more ludicrous than the next. elephants in real life are huge, but not hyper-aggressive like they were in 40d, nobody expected a common fish to be a brutal aquatic killer, and after having a completely sessile aquatic organism being the most dangerous enemy a dwarf could face in the previous version, I'm not sure anything in .40 will top that.

225
DF Announcements / Re: Dwarf Fortress 0.40.02 Released
« on: July 10, 2014, 07:07:07 pm »
I haven't gone over everything yet, but the calendar is really slow, and that affects everything.  Mystery babies seem like potential catastrophic trouble, if it is coming from scheduled births around the world (as that might corrupt the files having them two places at once).  Retired adventurer clones or whatever seem pretty bad.  Yeah, the whole matter of decision-making is messed up all around, though I'll probably snatch up some more of these game-stoppers first.

Sounds nice, keep up the great work!

In regards to the adventurer cloning, I've heard that the issue will frequently affect other characters when loading/unloading sites, you think there might be a relationship between it and the mystery babies?

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