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« on: May 10, 2011, 02:10:00 pm »
Heya, to be honest, I'm not very good at modding, and while I can mod a new civ and maybe make a creature live a short amount of time or live a long time, and make other changes, I really can't do that much, so I am making a request for a mod.
The Daroth are a race of humanoids that are not evil or good, but do anything to survive, even if to other creatures it may seem "evil". So, I'll give everybody some basic outlines what they should be like;
Body
Their bones should be much stronger than usual, they should be very strong, with much willpower, they should have very tough skin, which would be very hard to damage unless you had a piercing weapon. If you could find a way to make it harder to cut their head of, that would be good. They have two pairs of lungs.
Life
Now, in the book, they live forever, merely being reborn inside their "pods". Unfortunately, I don't think that could be done in Dwarf Fortress, so giving them infinite life spans, and not many childeren just like in the book should do.
About the age at which they mature, I am not sure. Don't make it too fast or long though. The Daroth should be omnivores, lest they starve in world gen.
Mental
They should have very good memory, and quite mentally strong - this should be fine to simulate their well honed and telepathic minds. The pain caused by their telepathy could be simulated by a syndrome perhaps caused by them, though I am not sure how it would be transfered; perhaps just a bite, even though it is telepathy? I am not sure what Dwarf Fortress can handle. The actual syndrome, if you put it in, should merely cause some pain; not enough for unconsiousness, just some pain. And it shouldn't last very long. For their mental traits, (compassion, anger, etc), the Daroth believe in survival and are not sympathetic, and probably do not anger easily. They seem quite cold, not very emotional.
Entity
For the entity, they should prefer plains, and though it has been a while since I read the book, I think that they settled on grass lands. They should use mainly large swords, and, once again, as I have not read the book for a while, I can not remember much about armour. Perhaps it would be best for chain mail armour for them to use. For symbols, good, evil, and things such as that should be gotten rid of. The Daroth do not appear to be religious in the book, but they might as well have a warlike religion, but they do not beleive in good or evil. So, symbols more likely for war might be suitable, although perhaps symbols that are opposite from the humans, dwarves and elves may be good to encourage war. Seeing that when they came to the world in the other book, they came through a portal in numbers, I think that they should start in the world with a fairly large population.
Thank you for reading, if you get the raws for the Daroth, it would be great. Plus, I'd love to play one in adventure mode!