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Messages - Jacos

Pages: 1 ... 18 19 [20] 21 22 ... 31
286
DF Adventure Mode Discussion / Re: Night Creature Pair
« on: June 13, 2011, 03:09:27 pm »
The children are always the funnest to kill.

You sick bastard.

Totally sigg'd.

Edit: Fuck sakes it messed up, have to get rid of old one..

287
DF General Discussion / Re: What Would Urist Do?
« on: June 13, 2011, 12:54:32 pm »
Turn it all into one big ☼Cheese Roast☼.

WWUD if he killed his wife, pet kitten, and first son in a fit of rage?

288
DF General Discussion / Re: a dwarf dies of old age?
« on: June 13, 2011, 12:51:35 pm »

289
DF General Discussion / Re: Should Toady cut his hair?
« on: June 13, 2011, 12:50:28 pm »
Toady should become a Singh and never cut his hair, and wear a turban. It'd be sweet.

290
DF General Discussion / Re: What Would Urist Do?
« on: June 13, 2011, 12:47:38 pm »
Go stark raving mad.

What would Urist McNoble do if he was asked if he wanted to lead an expedition to the center of the world?

291
DF Modding / Re: Going to Attempt to Make "Temple" Workshop
« on: June 13, 2011, 11:15:30 am »
It's working! My miner just visited the alter with a totem, and now there's a copper breastplate at the alter. What luck! All his social seems seem to be at dabbling, but maybe he just got all of those while chatting with his friends, so I'll have to see if he's better at flattering then anything else.

EDIT: Another guy just gave another totem, and I got a copper mace and a bronze crossbow. Okay, Armok is giving too much away, but I made the rates at which he gives stuff low! I'll try a few more times, see if it continues

DOUBLE EDIT: Okay, it seems that you get something each time, and you can get multiple things. What have I done wrong?

Code: [Select]
[REACTION:SKULL_OFFER]
[NAME:offer skull]
[BUILDING:ARMOK_TEMPLE:CUSTOM_SHIFT_O]
        [REAGENT:1:TOTEM:SKULL:NONE:NONE:NONE]
[PRODUCT:40:1:WEAPON:COPPER:INORGANIC:COPPER]
[PRODUCT:10:1:WEAPON:BRONZE:INORGANIC:BRONZE]
[PRODUCT:20:1:ARMOR:COPPER:INORGANIC:COPPER]
[PRODUCT:5:1:ARMOR:BRONZE:INORGANIC:BRONZE]
[SKILL:FLATTERY]

292
Forum Games and Roleplaying / Re: Space Voyage. Paint Adventure.
« on: June 12, 2011, 02:47:40 pm »
Press the button and then grab both of their legs and pull them under, then press again if the door is opening, hopefully the door will mash them both.

293
DF Modding / Re: Going to Attempt to Make "Temple" Workshop
« on: June 12, 2011, 02:46:07 pm »
Quote
SKULL_OFFER:Unrecognized Item Token: SKULL

Found it in the error log.

Double posted so it would attract your attention.

294
DF Modding / Re: Going to Attempt to Make "Temple" Workshop
« on: June 12, 2011, 02:23:37 pm »
That sounds okay, I guess, just pretend that every single sane Dwarf believes in Armok. I'll change the skill needed to Flattery soon and see if it works. Hopefully, my Dwarves should be sacraficing plenty of skulls in no time.

295
DF Modding / Re: Going to Attempt to Make "Temple" Workshop
« on: June 12, 2011, 02:11:40 pm »
Of course! How silly of me!

If I add that as a permitted job, will it show up as a labour? What? How will it work?

296
DF Modding / Re: Going to Attempt to Make "Temple" Workshop
« on: June 12, 2011, 01:07:47 pm »
I only just realised that making FLATTERER or FLATTERING a permitted job doesn't make it appear as a labour you can enable.
How stupid of me.

I'll have to make it require alchemy, I guess.

297
DF Modding / Re: Going to Attempt to Make "Temple" Workshop
« on: June 12, 2011, 12:57:01 pm »
Thanks.
But for some reason, even though it is a permitted reaction, my reaction for offering skulls to Armok doesn't work!

Code: [Select]
[REACTION:SKULL_OFFER]
[NAME:offer skull]
[BUILDING:TEMPLE_ARMOK:CUSTOM_SHIFT_O]
[REAGENT:CORPSEPIECE:SKULL:1::NONE:NONE:NONE]
[PRODUCT:40:1:WEAPON:COPPER:INORGANIC:COPPER]
[PRODUCT:10:1:WEAPON:BRONZE:INORGANIC:BRONZE]
[PRODUCT:20:1:ARMOUR:COPPER:INORGANIC:COPPER]
[PRODUCT:5:1:WEAPON:BRONZE:INORGANIC:BRONZE]
[SKILL:FLATTERING]
I'm going to go check the error log.

EDIT:
Code: [Select]
Unrecognized Skill Token: FLATTERINGDamn! But it was in the skill list! Well, I'm changing it to FLATTERER, lets see if that works.

298
DF Modding / Re: Going to Attempt to Make "Temple" Workshop
« on: June 12, 2011, 12:28:53 pm »
Thanks. For some reason, though, my workshop isn't popping up. I'm really not very good with workshop modding.


Code: [Select]
[BUILDING_WORKSHOP:ARMOK_TEMPLE]
[NAME:Temple of Armok]
[NAME_COLOR:7:0:1]
[DIM:5:5]
[WORK_LOCATION:2:3]
[BUILD_LABOR:ARCHITECT]
[BUILD_KEY:CUSTOM_SHIFT_X]
[BUILD_ITEM:1:STATUE:NONE:NONE:NONE][CAN_USE_ARTIFACT]
[TILE:3:3:' ':240:'%']
[COLOR:3:3:0:0:0:7:0:1:0:0:0]

I'm gonna give it proper colours later.
How do I make this pop up?
EDIT: Nevermind! Found the area in the Entity place.

299
DF Modding / Re: Going to Attempt to Make "Temple" Workshop
« on: June 12, 2011, 11:34:21 am »
Bump, want some answers.

Also, what type of item is a skull?

   [REAGENT:skull:1:(what here):NONE:NONE:NONE]
What do I put here? I'm not that good a modder.

300
DF Dwarf Mode Discussion / Re: Badger: The New Carp?
« on: June 12, 2011, 09:05:26 am »
I used to be plagued by badgers. I tried sending ragtag militias at them. That didn't work. I tried giving people pet dogs. That didn't work. Then, I made a squad of hunters, equipped them with badger bone masterwork crossbows and bolts, and those badgers have not bothered me since. And I am living ABOVE GROUND.

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