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DF Adventure Mode Discussion / Re: Two-handed hammers, or "Teaching Goblins to Fly"
« on: February 24, 2011, 08:11:07 am »Perhaps there is some obscure formula for knockback? I mean, Toady's obviously going for quite a bit of realism in combat, so maybe the weapons are applying joules to the body or something. I'm gonna do some !!SCIENCE!! with this, and see if i can find any kind of correlation between dorf physics and reality. Somehow, i doubt it will happen, but hey.
Edit: Ok, it makes no sense to me. Swinging a 12,56 kg iron thunder-hammer at 120x velocity modifier should knock down a giant, but John McHuman only gets a broken rib. What gives?
You should draw it.