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Messages - UristMcDwarf

Pages: 1 ... 97 98 [99] 100 101 ... 116
1471
Roll To Dodge / Re: Roll To Explore a Dungeon, full.
« on: January 17, 2011, 01:53:49 am »
Somehow, that works. He slides the amulet under.

1472
Roll To Dodge / Re: Roll To Explore a Dungeon, full.
« on: January 17, 2011, 01:41:12 am »
[1] "No" the kobold says. Your threats make no since, consitering there's an up staircase in the room.

1473
Roll To Dodge / Re: Roll To Explore a Dungeon, full.
« on: January 17, 2011, 01:35:27 am »
[6] The kobold belives you, runs in the room, but takes the amulet with it.
You lock the kobold with the amulet in the room

1474
DF Dwarf Mode Discussion / Re: Concerning Amphibian Men
« on: January 17, 2011, 01:27:38 am »
Slaughter those little smug n00bs

1475
Roll To Dodge / Re: Roll To Explore a Dungeon, full.
« on: January 17, 2011, 01:16:04 am »

You encounter a kobold that's guarding a amulet

1476
Roll To Dodge / Re: Roll To Explore a Dungeon, full.
« on: January 17, 2011, 12:46:12 am »
[5] You manage to heal him to full health.

1477
DF Dwarf Mode Discussion / Re: Oh gosh, custom fort names are so fun.
« on: January 17, 2011, 12:14:09 am »
If you're going to make a Dwarven fort, the name should be suitably Dwarven.  Hence I give you Winebeer the Legendary Ale of Brews.

Oh, you can put wine in the named? My original idea was "AgedWine"

1478
DF Dwarf Mode Discussion / Tramatized Status Icon?
« on: January 16, 2011, 11:00:53 pm »
How is it activated and what does it do?

1479
It's kinda funny when you're talking with them, and you're all like,

"Oh yeah! You couldn't get any shells, so you went and killed Jacob"

1480
DF Dwarf Mode Discussion / Oh gosh, custom fort names are so fun.
« on: January 16, 2011, 10:00:54 pm »
Thanks to it my fort is now called:

AxeAttack the Attack of Attacking.

1481
Sleep again!

Try to become a Fly Demon!

1482
Roll To Dodge / Re: Roll To Explore a Dungeon, full.
« on: January 16, 2011, 09:09:15 pm »

:p

1483
Roll To Dodge / Re: Roll To Explore a Dungeon, full.
« on: January 16, 2011, 07:03:00 pm »
-You said wait for them to disable, and they did-

1484
Roll To Dodge / Re: Roll To Explore a Dungeon, full.
« on: January 16, 2011, 07:01:27 pm »
[5] The traps are disabled and the door opened!

1485
Roll To Dodge / Re: Roll To Explore a Dungeon, full.
« on: January 16, 2011, 06:57:44 pm »
>Approach Door
>Examine Door.


[2] You approach the door, but you spring a trap! -1 HP
[1] You examine the door, and spring yet another trap! -1HP

-Not a good start, eh?-

Pages: 1 ... 97 98 [99] 100 101 ... 116