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Messages - UristMcDwarf

Pages: 1 2 [3] 4 5 ... 116
31
how do combat stances work?

how do i fence good?

32
whoa, haven't played in a while. are zombies like, drunk now?

33
Other Games / Re: Haven and Hearth General Discussion-IT"S ALIVE!
« on: September 19, 2015, 12:07:25 pm »
alright, cool. I'll kin somewhere and begin travelling.
Who should i add?

34
Other Games / Re: gauging interest for an adventure mode-like roguelike.
« on: September 16, 2015, 08:21:50 pm »
... well, there's obviously interest. Adventure mode style roguelikes/rpgs are fairly often mentioned in quite a few places as something folks would like to see.

The question of whether there's commercial interest is a significantly different one, though, especially if there's not already some kind of demo/teaser project available for perusal. If you're trying to get money from it, presentation is probably going to be a pretty serious issue, arguably even above and beyond the mechanical aspects. Without some kind of name or reputation, you'll probably do substantially better on the funding front if you've already got something to show off -- people are honestly fairly fed up with promises that go nowhere. They want to see something before the judge, heh.

That's why i've got our dev working on a demo to promo it, heh

35
Other Games / Re: gauging interest for an adventure mode-like roguelike.
« on: September 16, 2015, 06:25:48 pm »
Need more info.  Class based, magic system, companions, dungeons, equipment upgrade/repairs/sockets, anything like any of this figured out?

woulda said this all in the OP, but i was busy talking to the dev

1. No, attribute and skill based.
2. First poster hit it on the head.
3. Planned, but it might be a bit tough.
4. Yes.
5. Equipment durability is planned, so repairs are logical. Sockets are planned.

36
Other Games / gauging interest for an adventure mode-like roguelike.
« on: September 16, 2015, 05:06:37 pm »
would you play it? i've gathered a team to finally make the roguelike i've been putting off designing. Need to gauge interest. trying to make something like adventure mode in DF if it was the main focus of the game (no procedural world history, though.) how do you think an indiegogo campaign would fare?

37
Other Games / Re: Haven and Hearth General Discussion-IT"S ALIVE!
« on: September 11, 2015, 02:55:36 pm »
aw hell, i teamed up with a rando polish guy. shoulda went with you guys. doing good, everyone!

38
Other Games / Re: Haven and Hearth General Discussion-IT"S ALIVE!
« on: August 28, 2015, 10:37:20 pm »
oof. not the route i woulda taken. but they do gotta eat, and the model seems fair.

39
Other Games / Re: Haven and Hearth General Discussion-IT"S ALIVE!
« on: August 28, 2015, 04:52:09 pm »
as soon as it comes up of course i have to leave

 :) :gun:

40
Other Games / Re: Haven and Hearth General Discussion-New Version Aug 28
« on: August 28, 2015, 04:47:34 pm »
IT'S UP

41
Other Games / Re: Haven and Hearth General Discussion-New Version Aug 28
« on: August 28, 2015, 04:18:51 pm »
ugh, this is lame. i gotta go to work in 40m and this is taking fooooooooooooooooorever

42
Other Games / Re: Haven and Hearth General Discussion-New Version Aug 28
« on: August 28, 2015, 03:12:32 pm »
ANARCHY NOW

43
Forum Games and Roleplaying / Re: D&D 5e: Mass Combat Interest Check
« on: August 17, 2015, 04:03:47 pm »
hey, i'm here

44
Other Games / Re: Haven and Hearth General Discussion-New Version Aug 28
« on: August 17, 2015, 03:58:15 pm »
damn, it got pushed back?
lame

i'll still join the village though, if I can find you guys.

45
Other Games / Re: HelMoo- A Mud that Bay12 would appreciate
« on: August 05, 2015, 06:14:57 pm »
what 2 heck?

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