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DF General Discussion / Re: What turns you off about DF?
« on: April 20, 2009, 09:23:07 pm »
Let's stop talking about placeholders. Yes, yes, we know some people want it and others don't. Toady is equipped to know exactly how much of a bother it would be. Comparatively speaking, we aren't. Therefore, there's nothing else for us to discuss there. That discussion is totally useless to Toady and Threetoe; it doesn't answer their question at all, because Toady is going to already know the instant he looks at the suggestion what the issues are (or, at least, after thinking about it for a bit, he'll know better than we could.) Some people saying that they want it is good, but beyond that nothing you people are saying at this point is any real use to them.
1. A quick help. She was completely overwhelmed by the massive amount of things that can be done. What she would have liked to see was the ability to click a word or object and have some kind of helpful hint pop up to briefly explain the word. For example, she was making her starting 7 and wasn't familiar with what a thresher was or did. I wasn't around to explain it or show her the wiki, so she just skipped it.. what would have made the difference was a quick pop up text bubble stating what the job is, inputs/outputs, and associated buildings/areas. Same goes for objects.. "this is a throne. It is needed as seating adjacent to tables in dining rooms. It can be designated as an office for administrative purposes or as a throne room for nobles." That way you can be quickly informed about what something is, instead of the default "what the hell is that" or "how the hell do I make this"This is a good idea. The '?' help would be much more useful if it was context-sensitive and brought up information about whatever your cursor is over at the moment. It would especially be nice to be able to get information about workshop tasks, too, learning what each task requires and produces.
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