1141
DF Gameplay Questions / Re: No miners?
« on: May 19, 2011, 05:58:24 pm »
In my curent fort I use miners for combat. I embarked with one lvl 5 miner, and in my 6th year I have 7 legendary + 5 miners. I routinely assign migrants with no skill in mining to mine, and they learn quite quickly, especially in soil layer. I had more, but they died to accidents and goblins before I had good armor.
This way I loose some ore and gems, but I don't mind that much. I got some miner migrants, but their mining skill was low.
As for soldier aspect of things: miners are deadly, but need good protection, especially untill they learn dodge and shield use. My squad of 7 in funobtanium / steel armour, copper shields and steel picks plows through goblin sieges in no time. I don't even have to use traps, and normally I had to. When they hit legendary + 5 miners, I disable mining labor on them, and assign them to squad.
This way I loose some ore and gems, but I don't mind that much. I got some miner migrants, but their mining skill was low.
As for soldier aspect of things: miners are deadly, but need good protection, especially untill they learn dodge and shield use. My squad of 7 in funobtanium / steel armour, copper shields and steel picks plows through goblin sieges in no time. I don't even have to use traps, and normally I had to. When they hit legendary + 5 miners, I disable mining labor on them, and assign them to squad.

tough, only 50 processed so far due to lack of good strand extractors, 1.6k silver, 1k hematite, some gold and aluminum. Flux, no coal, and magma. So tertahedrite is frequent, but not necessary the most frequent.