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Messages - Maklak

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796
DF Community Games & Stories / Re: Dawnpick (My Little Fortress)
« on: August 22, 2012, 08:06:59 am »


((Late 264(?): Elveda Amor ))

Amor was unexpectedly summoned to the Pele Tower, which she abided. While she was following the guards-Pegasus to the marble tower that was home to both the families of Falcata and Virtue, the Unicorn’s mind wondered. What made it peculiar was that this likely was not about Indigo’s and hers ergonomic improvements, as the other pony in question was not there.

Fuscina greets Amor as she reaches the tower and makes room for her to enter.  “Virtue’s waiting for you.”

Inside, Virtue looks up from the stack of papers on her desk and greets Amor with a smile and a small nod. “Hello, Amor. There were a couple of letters to you from Coupledye,” she says, raising them to the eye level.”

After a polite curtsy and greeting, Amor takes a set before the Duchess, the Unicorn slips the letters between the slit of her hooves and mason-shoes and breaks the royal seal. she then gives Virtue the notes addressed to her and opens her own.

---
Thou newest Duchess Amor Kurollodel

Upon reading this, thou are hereby appointed the title of Duchess over The Mire of Shadow, being the matriarch and heiress to the precedent Duke. We demand Thou to make journey to Coupledye to receive thy title in ceremony.

Sorrowfully, We must impart remorseful news at the loss of Duke Dux Kurollodel; he was a leader among peers. There was no surprise as to why he died, being over two-hundred and sixty years old. Rest easy in knowing his passing was quick and painless as he prayed in silent prostration within the Temple of Usen. We will to tell you more on your arrival, as the depth of this type of news is not the best to be imparted in a letter.

Your beloved Crown
---

A horn glows an azure blaze and the letter does the same, turning into dying red ember over the floor. The unicorn stares off, while tears stream down her face. After a moment, she realizes her actions. “Sorry Lady Virtue, I just… just.” Unable to speak, Amor breaks down then and there.

Virtue finished reading her copy of the note just as Amor sets hers ablaze.  She looks up in alarm initially, but when she sees Amor’s expression, she calms immediately.  “Amor... are you alright?”

“I just... I have nopony anymore, just me alone.  What am I going to do now? She asks while playing with the ashes with her left hoof, looking down and not willing to face Virtue. "Dawnpick has been the only home I wanted. Do not get me wrong, I expected to take over for my father, but this is too soon.”

Virtue sets her letter aside and stands. She steps over to Amor and gives her a small hug.  She isn’t entirely sure what to say. The name in the letter makes sense now. She couldn’t imagine losing her own father, and having this on top of something like that must be quite terrible. “I’m sorry Amor...”

The mason-pony can do nothing, but accept the hug, as the whole world seems to be set on fire and her psychological issues pale in comparison. “I’ve always been a selfish mare, but I tried so hard not to be and I don’t want this… not like this.” She cries into Virtue’s shoulder.

Virtue lets her cry all she wants, but says nothing for a while. She repeats, “I’m so sorry Amor.” She wished there was more she could say or do, but nothing comes to mind.

For a moment the mare hugging Amor resembled her father, even more so than she already did. Amor forces her to break the hug and wipes her eyes with her forelegs. “Thanks, but can I stay in Dawnpick until the next Coupledye caravan?”

Virtue nods and offers her the most reassuring smile she could. “Of course, you can stay in Dawnpick for as long as you want and are able.”

Amor gets fully up and asks, “can I keep all my things, the carpet and furniture; it is all I have of Dawnpick?”

Virtue nods once more. “They’re all yours.”

Looking at the slate grey mare she raises her voice to room level. “Thanks Lady Virtue, you are a paragon of generosity.” After more chatting, Amor leaves and reluctantly sets about getting packed.





(( Some time afterwards. ))

Within Amor’s apartment, the resident mare places her saddlebags upon the gabbro table, and sets about packing up loose notes and clothes that would be needed for the trip. She takes a look at the room and momentarily breaks down. She thought it would be easy if the furniture could go with her, which would make her more willing to leave, but it didn’t help.

Her thoughts are interrupted by knocking on her door and a familiar voice “Amor, are you in there?”

Picking herself from off the ground, she ambles to the door, and unlocks it to allow Indigo in. The mare returns to packing without a word.

Indigo wanted to invite her to his room to talk with her, as they often do, but open door to her room seem to be an invitation. He walks in and notices her bad mood and that she appears to be packing. “Amor, is something the matter?” he asks after closing the door behind him.

The frazzled mare looks over to her friend; she then looks for the note in question, finding it in her saddlebags. Amor garbs the letter with her hooves, as she is even more unwilling to use her magic than usual. “I must leave Indigo, I don’t want to, but I do not think it would turn out good either way.”
(( Maklak says: Well, she burned the letter before, but I said these scenes are unfinished. ))

Indigo half-expected her to leave someday after she told him that she travelled from town to town before coming to Dawnpick. He didn’t expect anything like this, though.  He finds the letter quite shocking. Her father just died, so she inherits his estate? “Oh.” is all he manages to say at first.

“Indigo, I have known this day would come, but not so soon, and I pulled the wool over my eyes. It hurts, and I don’t know if I’m up for it. My father was all I had left.” She weakly utters, packing for a bit, and then lays her head on the pile of bags.

Indigo doesn’t like seeing his friend so distressed. “I’m sorry for your loss.”

Amor continues to lay there in silent reflection at first, but after a moment she speaks “Indigo, have you ever thought seriously about leaving?” She lifts her head up and looks over to the blue stallion.

“Sometimes, but I never quite got around to it. I’ve been to some other places before and everywhere there are some good and bad things. Dawnpick is actually better than most. Sure, I still dislike a lot of things here, but where would I go?” asks Indigo rhetorically.

“I’ve not been home in Coupledye in a long time, and could use a friend, maybe I even would have a need your for aptitude for economics there. My dad gave much expense for my tutelage, enough to gain debt, and I have been a waste.” She returns resting her head on her bags, and tries to hide her face.

“I... Are you offering me a job? I need to think about it and know more.”  They talk for a bit more and Indigo leaves. He gives her his answer within a week.

(( Maklak says: Well, this scene is unfinished, but Indigo agrees to leave with Amor and it makes her feel better. There was supposed to be a joke here in that Amor would be thinking, that Indigo goes with her out of pure loyalty, while he had some other reasons, explained in the epilogue. ))

797
DF Community Games & Stories / Re: Dawnpick (My Little Fortress)
« on: August 22, 2012, 07:14:56 am »


(( Galena(?) 264: Three cups, one chain. ))
(( For this to happen, Amor would have to tell Indigo, that she is a noble. What Generic said to her on 6th Galena 264 could work, with Indigo overhearing the conversation.  Otherwise, he may have asked her about how she learned magic or maybe she just told him about her father. ))

After learning about Amor’s ancestry, Indigo was astonished, why she did manual labour, rather than work under her father or marry some noble and move to his estate. He decided that he needed to talk to her very seriously about how she was wasting her potential. Being a believer that some anvils need to be dropped, especially on somepony as thick-headed as Amor, he made a few preparations. Including a visit to the forge. 

In the evening he walks to her door and asks her to talk to him in his room. There is nothing unusual about this request, so she comes along. He sits at his table, looks at her and frowns. “I need to talk to you about something. Why are you working as a mason, when you are clearly overqualified for the job?”

Amor’s ears swipe back for a moment and return forward as her friend speaks; she worries as to where this would go, but answers calmly. “Cause it is something I love to do, and I have been barred from pursuing any form of management. Besides, I do not think that I would enjoy replacing masonry with any other job, Indigo.”

Indigo wasn’t quite prepared for this as the conversation was supposed to go differently in his head. He opens his mouth, closes it, then asks. “Barred? What do you mean by that? Why and by whom?”

“Well, I have asked Lady Virtue for a management position here, but everypony seemed to have a place, and I was comfortable where I was at. Even then, I do not like the idea of having too much command. What is this all about, Indigo? Why do you ask?” The mare questions, tapping her hoof on the table.

“That’s not barred. That’s just... those sound like excuses to avoid responsibility for others. I’m sure you had a choice earlier...” Indigo stumbles for words. 

Placing her left hoof upon the table as to get some kind of leverage, she states “I have had responsibility before, and I had done it well, but I had to move on. We promise according to our hopes, and perform according to our fears. I’ve also worked with you on making Dawnpick more efficient, which could be seen as management responsibility.” Having said that, she takes her hoof off the table.

“So, you failed and gave up? Is that it? You once told me, you were a military engineer for 12 years, but those were unpleasant memories.” 

Amor sighs, “No I didn’t give up, I changed my strategy, what should I have done?” She looks at Indigo pleadingly, asking with her eyes if there is something he knows that she does not. 

Nothing, but a wall of excuses. I won’t be able to get through to her. Indigo sighs and closes his eyes, then looks back at her. “I don’t... Fine, have it your way. I won’t talk to you about it again. Now leave, I want to be alone.” Yet another one of my failures. 

Amor feels hurt, and looking at Indigo hurts her more. She slightly huffs. “Sorry Indigo, but there is more to this, and I am willing to hear a friend out.” 

Indigo looks up at her again. “Are you now?” He fetches a few items from his chest. “Here, let me show you something. Look at these cups. One is made of stone, one of wood and one out of steel. All three of them can serve their purpose, but steel can be forged into something much more valuable, such as a tool or a piece of armour, while stone and wood cannot. There is only so much steel to go around, so tell me, would you rather make tools out of it, or say... statues?" Without waiting for an answer, Indigo shows her a piece of paper. "Now take a look at this. It is a picture of a chain made out of all kinds of different metals..."   

Amor eyes the paper. “A drawing? Really, Indigo?” She says, smirking. 

Still trying to avoid the issue here, are you? "Oh, give me a break. I'm on a budget here and an actual chain made from alloys of gold, steel, silver and so on would cost over a thousand bits. For that matter, this 'steel' cup is made of pewter and painted by me to look like steel, but that's beside the point. Focus." 

She gets more comfortable on her docks, obviously wanting to hear Indigo out and focuses as he asked.

 "This chain symbolises our society. Masons and carpenters are needed to build shelters, farmers to grow food, smiths to make tools for others, soldiers to keep external and internal threats at bay and nobles to oversee and coordinate everything. All of them are needed and arguing that some are more useful than others is like thinking which of the internal organs are more or less important than others. Remove one and the body dies or at the very least gets very sick." ((Well, untrue in Dwarf Fortress.))
 Indigo continues "So now, thanks to working as a mason, you understand the labouring ponies much better, which in and of itself is great. If this is what you want, then I suggest that you take up as many jobs as possible for a while. Well, those where you won't do any damage due to lack of skill anyway. In particular, I'd leave metalworking to smiths."
 "But that said, this is not what you are here to do. To put it simply, you are wasting your potential. If you keep dodging your true responsibilities and work as a mason, then all your years of grooming were wasted on you. There was a time when I would kill to get a chance at your kind of education and possibilities. That’s why it pains me to see you throw them away.”
 “Yes, your stone blocks helped build this place, but you can be so much more and you owe it to the rest of us. Anypony can make blocks for construction. They may not be as smooth as yours, but a little mortar and they will serve their purpose. Not everypony can rule over an estate and not ruin it. You, on the other hoof, were trained for it and born with certain obligations."
 "Oh sure, once you end your little rebellion, you can still sculpt a statue from time to time. You have developed quite a talent for it and if I understand The Society correctly, you may even earn some renown for making works of art But your days of making blocks till you can't no more will be over."
(( This wasn’t supposed to be a long rant, but back and forth, but we didn’t finish it. Given the possibility, I’d edit the part about rebellion and her answer would be less severe. )) 

 Amor takes a deep breath; her friend was on the right track until his last statements. “Rebellious acts exhibit wistfulness for purity and strive to return to youth, but I’m no foal Indigo, this is no rebellion of mine, this is dissent. All noble and inspirational things are made with the hoofs of those that done so in freedom. All ponies are born free, and die free, even though born in chains.” Amor points at the picture, her left hoof shaking. “You should have kept with the cups.” (( Maklak says: ??? ))
 The infuriated mare gives the stallion no pause to fire back. “Also our kind is a great deal more complicated than timbers, rocks and metals. Furthermore, it does not take smelting down a pony to make them into something else; once we learn, it can be hard to forget. And Indigo; to know the pains of power, we must go to those who have it; to know its pleasures, we must go to those who are seeking it: the pains of power are real, its pleasures imaginary. The yoke of power can make a better guillotine.”
 Continuing her rant, she stands on all fours, adopting a stance that she picked up from her days as a military engineer. “It is similar to your responsibility as reserve captain and like the ponies who sought to remove you from the position, what you are doing now, aiming to remove me from my career preference. I came here today, and you dropped an anvil on me, but any good metalsmith would tell you it’s the hammer you drop.” Amor had the desire to whip her tail in resentment, but unconsciously kept from exposing herself.
 The unicorn’s emerald orbs moved back and forward to the other unicorn’s purple ones, and she calms down. Her friend struck a nerve, and the subject had been a sensitive one for the mare. She returns to her docks, casting her gaze away from Indigo and returns eye contact. “Sorry Indigo, I did not mean to snap at you, just that this is a difficult subject, and I just can’t trust myself. You’re not wrong, but the delivery was flawed. I have to think about it, this is not going to be easy, and it scares me.” Amor’s words drop along with her head.

For a moment Indigo struggles for words. “I told you what I thought you needed to hear. And I know ponies are more complicated than inanimate objects, but I thought you would enjoy the metaphors.” He briefly looks at his cups and chain. “I know there are some downsides to ruling others and it is going to be a difficult decision for you. Now... I believe we both need some time to cool off and think this over.”

Amor leaves shortly after that and has trouble falling asleep.

(( NOTE: Have a quote from Good Will Hunting. ))
Chuckie: Look, you got somethin' that none of us-
Will: Oh, come on! Why is it always this, I mean, I fuckin' owe it to myself to do this or that? What if I don't want to?
Chuckie: No. No, no, no. No, fuck you. You don't owe it to yourself. You owe it to me. 'Cause tomorrow I'm gonna wake up and I'll be 50. And I'll still be doing this shit. And that's all right, that's fine. I mean, you're sittin' on a winning lottery ticket and you're too much of a pussy to cash it in. And that's bullshit. `Cause I'd do anything to fuckin' have what you got. So would any of these fuckin' guys. It'd be an insult to us if you're still here in 20 years. Hanging around here is a fuckin' waste of your time.


(( NOTE: There is some irony in Indigo using a cup made of fake steel to prove his point. ))

(( Maklak says: Well, at least we managed to get them to argue this time, so yay on that. ))

798
DF Community Games & Stories / Re: Dawnpick (My Little Fortress)
« on: August 22, 2012, 06:58:16 am »
(( Maklak says: Psalms disappeared, so I’m wrapping Indigo and Amor stuff by myself, using some scraps from unfinished scenes. This is going to be much less polished than what I usually do, but I just want to finish it already and move on. Some of these scenes will be somewhat in the void and may even contradict each other, sorry. I’ll post each scene in separate post. ))



(( Early 264 Of ethics and magic. AKA: Show me yours and I’ll show you mine. ))
(( Before Generic insulted Amor. Before Stiletto’s death. ))

Indigo and Amor are sitting and talking in his room, as they often do. At some point the topic of their conversation changes to Generic and his attempt at being everything for the good of everypony. “We all have our limits, Amor. For example I can’t beat Sarissa one on one and you aren’t much good at magic.” Ugh, did I have to touch upon that subject?”
(( There is something of an inconsistency here in that Indigo likes him and believes in “filling the holes”, so that others may focus on what they are good at, so let’s just say that Indigo has the ability to double think and lives in a world of half truths. ))

Amor did not mind being looked down upon for her unwillingness to use magic, and was alright with it being mistaken for disability, but his comment hurt her nonetheless. “You are right, I’m not good at magic and it may not be my element, but I can still use it and in fact I’m not much worse at it than you are.”

Indigo gives her a quizzical look and smirks. "Oh, really? Amor, you don't have to lie to me to impress me. I know you can't do much more than some basic telekinesis. In fact everypony in Dawnpick knows that, so you don't have to pretend.” He looks her in the eyes and adds. “I'm not impressed by such easily dismissed lies and if you speak the truth, then prove it. Lift me with your telekinesis or do something else impressive."
(( Joke: They would have to be outside for this, but with her TKP, Indigo’s reaction to his request might be “Hey, I didn't know, I could fly. Whee... Put me down! Put me down!" )) 

“I am not so easily goaded into showing off Indigo, but I am not a one trick Pony.”

Thought so. She has a horseshit answer to everything. Now to punish her for lying so badly. “Oh yes, as cruel as it sounds you are a no-trick pony. Come on, would you really expect me to believe that a unicorn who was any good at magic would shun it and deny who she is for some reason?”

Enough talk Indigo. If your coat was dark red, you could be mistaken for a giant fisher berry that trolls up on a fisher’s hook. Luckily this time it is just about answers, not fish. If you are going to get something out of it, then I will too. “If you show me one of your spells first, then I will show you mine.”

She knows most of them already and expects me to show off. Very well, it will give me an opportunity to see her reaction to what I can do. I just really hope she won’t ask me about the forgery and the bin incident. Indigo sighs. “Alright. I’ll show you my signature spell then. You have already seen the others.” He gets a pen, quill, paper and some dyes, then writes ‘I can change colours of things,’ with each letter having a different colour. Then he draws a picture of the well in Dawnpick surrounded by ponies. The picture itself is rather crude, but the colours look pretty life-like.

Amor looks over Indigo’s spell craft and its faithful coloration and almost forgets that it is her turn to hold the deal. Her horn glows azure, pulling the strings of fate and rectifying the reality of the dyes and ink, effectively dispelling Indigo’s work. “Are you happy now? Also, forgive me for ruining the beautiful drawing.” The paper now contains the original ink, but flaks of powdered dyes are protruding out of it in a colorful cloud, as this type of alteration was not her talent.

Indigo blinks. “Huh? You can do alchemy with spells? Separating mixtures into their basic components? That seems useful.” Although, you were rather clumsy with it. He removes the scattering dyes with his cleaning spell. Should I be angry about it? Did she do it just to spite me? Well, maybe I deserved for what I told her. Still... Amor can do magic?! 

“It seems to be useful, but not as much as you think. Your spell is more appealing and graceful than what I did. Can we keep this just between us?” Amor utters, with a slight pleading tone, and she shifts a bit away.

Indigo frowns. “I can keep a secret, but... why? Why do you refuse to use your magic beyond basic telekinesis? Is it a way of having a hidden advantage when you are threatened? Is it to not scare other ponies? Is it to punish yourself for something? To be prepared if you somehow lose your magic? I just don’t get it.” 

The copper Unicorn shifts in her seat some more, and regrets ever being born what she is. “All of that is true, but mostly, when I was taught magic, it was to gain an advantage over everypony and to know more about how to destroy than how to create.” 

Indigo begins to understand. “So, you are just afraid of what you could do if you embraced magic? You fear power would corrupt you? Is that it?” 

“Indigo, while magic is not inherently evil, it can bring the worst out in some ponies, and I know what evils I can sow with it. I could use spells and learn new ones, but that would just make me even more dangerous.”

"The way I see it, you are needlessly crippling yourself. You like metaphors and analogies, so let me show you one." Indigo picks up his weapons with telekinesis and drops them on the table in front of Amor.

The axe, crossbow and quiver of bolts plummeting on the table about make the mare jump, but she controls herself, and just looks at the stallion questioningly. If he tries anything, I can toss the table at him, escape out the door and gallop to Jury’s or to Kat’s appartment. Her mind races to determine Indigo’s intent, but her curiosity keeps her from exercising any escape and besides she trusts him a great deal. 

The blue pony ignores her reaction, gathers some of the tools he owns, puts them on the table in a heap and speaks in his parental voice "All of these are tools. Now this," he picks the axe, "can be used to hurt somepony or cut some wood. The crossbow's only practical use is as a weapon, but I suppose it could be used for something else, like a makeshift leg for a table. The rest of those are tools, but some of them are sharp enough to pierce a pony's skin, like a knife or this chisel, for example." He lifts it in front of her. "Tools, even weapons, are not evil in and of themselves. Only their uses can be. Besides, take a look at this pile. The fact that there is an axe here doesn't taint the rest of the tools in any way, nor do they make the weapon any less deadly. Do you understand, what I'm trying to tell you?"

“I believe so; conjuring a flame could be used to keep a pony warm, or burn them; a spell that coagulates blood can stop bleeding, or stop circulation; a combat spell used to flay skin could be used to remove gangrene, saving the limb and life.” She shifts in her set, and looks away shamefully in her knowledge. “And I understand that some spells are more tuned to spectrum of bad deeds then others.”

He nods "The fact, that you learned some spells that you don't ever want to use, doesn't mean it would be wrong for you to learn new ones. In fact, already knowing other magic makes it easier to learn spells. Having more versatility is usually a good thing."

“It is just that ponies are never very wise and select in the exercise of a new power. In addition, magic should never come easy; else it would be exercised when other alternatives are there.”

"I disagree. Magic is a part of who we are. There really is no reason to shun it. And it doesn’t come easy. It takes a long time to learn to do it reliably. After this initial ‘cost’, spells do become something of a convenient shortcut for doing certain things and sometimes even the only practical way of doing them. If magic didn’t come easy, even after training it for a long time, it wouldn’t be worth learning."

The mare thinks it best to lighten the mood. “There are no shortcuts to any place worth going, and much of the time, the journey is worth more than the destination.” She says, sticking her tongue out to display that she half jest. “Thank you Indigo, but I do not feel comfortable learning any more magic, maybe later.”

Indigo sighs and looks at the clutter on his table with a frown. “It is up to you. But I don’t think you would abuse magic.” Though there are still a lot of things I don’t know about you. “I will keep your secret, just as you asked me to.” It is not like anypony would question me about it anyway.

Amor leaves after saying goodnight and goes to her room, where she ponders on her magic. She has already done harm with it before and learned it under a wicked master. She was always worried that she would one day become like her Old Master or worse, but having Indigo believe in her was a boon. After that day she is slightly less concerned about using her magic, and even asks Indigo to teach her the ‘Transmute plants to wood’ spell, so she could turn food scraps into fuel for the charcoal makers. 

After she leaves, Indigo puts all his tools back into place. He told her what she needed to hear, but feels somewhat uneasy about learning that there is much more to Amor than meets the eye. While he has some idea, why she decided to shun magic, the concept itself is still alien to him. Over the following few days he wonders, what other secrets is Amor hiding. She doesn’t seem wicked to him, just screwed up and afraid of herself.

(( Maklak says: This scene was difficult to get started / triggered. Amor was very reluctant to reveal that she can do magic well. ))

(( Maklak says: Well, Amor has some right in that if she gets used to relying on magic too much, she could find herself on a slightly slippery slope of using less and less ethical spells to further her ends. Not using magic at all is an effective, if exaggerated, defence against it. )) 
(( A tale: There was a man who uses a well to water his garden, but pulled the bucket on a rope by hand and refused to use a crane, which would make it easier. He was questioned about it and answered. “I’m afraid, that if I start using machines, I will begin to think like a machine and then my heart will become like a machine. I can’t allow that.” ))

(( Maklak says:Indigo doesn’t question, why and how she learned “evil” spells, even though for him mostly utility ones exist. Maybe he should, but let’s just leave it at: he decided not to push her this time and was confused. He was also more of a jerk than usual to her, but that’s what it took to make this scene even work. ))

Here is Dawnpick’s magic system, in case you haven’t seen it. In reality, Amor is much better at magic than Indigo.

799
DF Modding / Re: My Little Fortress - Fanon is Magic 1.2
« on: July 22, 2012, 12:15:18 pm »
I haven't looked over the RAWs, just the release note for the castes.

I disagree with how you did alicorns completely. One caste has *0.2 learning rates for a lot of skills. There are no males. Princess and Noble aren't the same thing. Overall big Ugh / WTF / ChangeOnInstall.

Liar has *8 learning rate. Much too much for my taste, but it is an Easter egg anyway.

I rather like the nurse pony, especially the personality bonus, although she only has 3 doctor skills out of 5 and oddly high social skills. But then there is a doctor caste too, so good.

I thought adventure pony was another Easter egg, but that caste would actually be useful in adventure mode.

Bow / crossbow / blowgun pony should be merged into a single caste. They should also get a bonus to ambusher.

Armor Expert and Shield bearer. I see no point to them. Maybe add armour user to armoursmith as a joke, but otherwise these two castes should be merged with the rest of the military.

I'd give melee fighters small bonuses to all melee weapons, not just their chosen ones and debuffs to civilian job learning rates (on top of basics for their castes).

Drill Sergeant - very useful.

Siege Operator - no siege engineering? Maybe throw in a small bonus for ranged weapons, so he can be drafted to inactive squad, given a crossbow and shoot things that come too close to siege engines.

Animal Caretaker - no animal taming.

Brewer has no bonus to cooking, but a cook has bonus to brewing.

Ace Flier - Speed 1111 This makes no sense. Why so slow? Wait, did you actually think that 1111 speed is faster than 150 speed? Lol.

Bowyer could use bonecarving at least.


In my opinion you went too far overboard with modifying learning rates. I much prefer the 1.71 approach, with *0.8 to *1.3 being the norm.

Overall you did a lot of good work making a solid foundation for cutie marks and castes. It may look as if I'm complaining too much, but this is my way of offering feedback. One factor you should take into consideration is how fun and useful are those castes for the player and also decipherable without a cheat sheet.

800
DF Suggestions / Re: Expanded work orders
« on: July 17, 2012, 05:35:39 am »
Interesting, but the system we have now works, aside from generating lots of cancellation spam.

When I make steel, I usually don't want to wait for all of it to get done before I start using it, so I just set the smelter on repeat and order armour when I have accumulated some bars.

One nice feature of what you want would be ordering 30 suits of armour and having them done in sets, rather than 30 helmets followed by 60 mail shirts followed by 30 high boots and so on. This would both provide armour for the soldiers quicker and make it's quality more balanced with a still training smith. The current workaround is either setting sets of armour on repeat or ordering small quantities, like 5 sets at a time.

801
DF Community Games & Stories / Re: Dawnpick (My Little Fortress)
« on: July 16, 2012, 08:16:37 am »


(( 26th Obsidian 263.  Mission Z120: Epilogue. ))

After debriefing with Virtue and all the events of the past few days Indigo is very tired and his head is pounding slightly. Nonetheless he still has some explanations to do. He walks up to his friend's door. “Amor? This is Indigo. Would you,” he yawns, “come to my room?”

Amor was aware of Indigo's squad ascent from the mines, but has given him space to get things done, before catching up with him better than during her work on the barrier. She is sitting on one of her transmuted lemon wood chairs and enjoying her pony thoughts, but they are broken with Indigo's voice. The mare gets up and opens the door to speak to her friend. “Be right there Indigo.” She closes and locks her door from outside, then follows behind the blue stallion.

Indigo yawns again, nods and leads her into his room, tries to open it, checks one of his pockets, then remembers something and looks at her expectantly.

As they reach his door, Amor is already fiddling with her purse. She snaps the metal fastener open with her mouth and levitates the key to Indigo. “Oh, just to let you know; your plants didn't take too kindly to my care, and one is a little brown now. Sorry.”

Indigo rises his brow in mild surprise, but takes the key from her and opens his door. He lights his lamps with some more flame than usual and looks around. The plants will be fine, but... how hard is it to water a few flower pots and not botch it? She might have done nothing and they would still be fine. I was only away for a few days and it's winter. They aren't even anything fancy, just parsley, mint and a few other common herbs and vegetables. “Right. They will live.” And even if they don't, I'll just replace them. He yawns again and enters his room with her in tow. “So, I believe I owe you some explanations...” He puts his key on the table and leaves it there.

“Yes, you do, and why would you not trust me enough to tell me everything beforehoof?” She lightly huffs at Indigo.

Indigo looks at her sternly and answers in parental voice. "I assumed that the fewer ponies knew what I intended, the better. It is you, who didn't trust me, Lady Virtue, reason or even common sense. Do you think we would go down there by ourselves to hunt down something dangerous? Whenever something big invaded the mines, the militia was sent to deal with it in full force. Do you really think it would change all of a sudden, or that I would put myself and other ponies in danger needlessly? That Virtue and Halberd would allow it? In reality we were actually safer than miners and haulers who go there on regular basis." He finishes his rant and comes closer. "But thank you for caring," he continues in much warmer voice and gives her a hug.

The heat of the reserve pony's body makes her get sick in her stomach. After breaking the hug, Amor takes a step backward and sits down on her docks. “How could I trust Virtue or the others, when events have proven that I cannot? Besides, it is already apparent that either we have been compromised or just plain incompetent for a long time. Waterlogged artifacts, murdering ponies over bins because of a seal on a document, and one of my three friends cares more about drowning out his world with booze then our friendship. You are the only pony I can trust here and I do not want to lose that.” She looks away hurt, and thinks over the events during her time in Dawnpick.

Indigo yawns again, then refocuses on her and sighs. “I understand. Rampant incompetence aggravates me too.” He sticks out his tongue. “I remember now. I was supposed to tell you not to worry, but I had so much on my mind that I forgot. Besides, it would be quite unfair of me to tell you what I didn't even explain to my squad and when I didn't allow them to tell their friends any details, don't you think?”

Like telling me not to worry would have helped. The copper Little Pony sighs, looks at her friend and drops her anger. "Thank you for caring about Dawnpick so much. Maybe you can even make up for everything that is wrong here. Just... just thank you."

At least somepony here appreciates my efforts at fixing this town, such as finding an unmarked way into the caverns. He sighs heavily, then looks at Amor with pained expression. “Thank you. I'm doing what I can, but it is an uphill battle. I do have some small victories sometimes, but overall it seems that Ism loosing. This town doesn't lack for much, except discipline and common sense,” he finishes and looks at the floor.

Reflecting on Indigo's words causes some discomfiting thoughts for the mare. Founding and keeping a fort running is a uphill battle that is never done. As towns grow, surplus breeds some of the worst problems, because excess only makes ponies grow spoiled. Amor only has one thing to say. “I agree, but we can’t give up.”

What won't bend will break. “You know what, I'm too tired to even think about it now. Maybe I'll just tell you about the expedition. It was something of a success, but we found nothing apart from that hole. Nothing. The hatches over the caverns were locked, so it seems to me that either the corridor or the airlocks are to blame for monster invasions. Maybe there is no saboteur among us after all, just lots and lots of stupidity and I was too paranoid to see it. It seems that the miners poked a hole into the caverns, used it to dump gravel for a while, then forgot about it. Ugh.” He facehoofs, then sighs and slowly takes off his saddlebags, cloak and helmet and dumps them on the floor.

Indigo's disrobing and dropping his the armour on the floor surprises and slightly shocks the curly mane mare. She takes one look at the blue pony, but turns the other way, giving him some privacy. “Yes, but it is still best to have some healthy vigilance, and not get too comfortable, at least for awhile.”

“Yes. I believe the patrols will continue. I really hope that this was it and there won't be any more accidents. I'm going to recommend sending expeditions to check the mines every few months as well.”  He sighs, then puts off his mail shirt. He yawns again, looks with mild disgust at the things now scattered on his floor and mumbles “Nah, I'll clean those tomorrow.” The room is filled with the aroma of earth, smoke and unwashed pony.

Amor has no choice but to take in the musk. It makes her wonder what Indigo did underground, and if she should leave. The mare thinks about doing him a favour and cleaning up his armour for him, but is unsure if he would be willing to give her that responsibility, even if it was just an excuse for her to leave. What on this earth is he doing? Maybe he wants to relieve some tension and is not thinking straight from exhaustion? Her mind roams, and she briefly considers tossing him out the window, in case he tries something funny.

Indigo walks up to his bed and takes off the last thing he was wearing: his robe. Being naked offers him some relief, so he stretches, then shakes his mane. Finally, after he crawls into his bed under his blanket, he remembers about the mare still in his room. “Amor...” he yawns, “it's good to be home” he closes his eyes and quickly falls asleep.

She involuntarily plays with a button on her nightgown with her left hoof, but stops when she notices, while her mind continues to speculate. Her ears perk-up more at his serene expression; she is about to say something, but becomes aware of his unconsciousness. The blue stallion is sleeping with tranquillity, which is pleasant to Amor. She says in her whisper of a voice, "I'm glad to have you home too, Indigo," then remotely snuffs out the lights, exits the room and magically locks the door behind her.

(( Maklak says: Amor somehow managed not to see Indigo's cutie mark (bolts of dyed cloth (It was the first thing that came to my mind) ). ))

(( NOTE: This concludes the story arc of Indigo finding a breach from the mines into the caverns. ))

802
DF Modding / Re: My Little Fortress - Fanon is Magic 1.2
« on: July 16, 2012, 07:18:59 am »
Personally I dislike the idea of a "princess". The story goes that Lauren Faust wanted a queen, but Hasbro said "Queens are evil, princesses are good", so Celestia is a princess. Personally I'd strongly prefer "nornal" noble and royalty hierarchy, with king, queen and so on.

While you are editing castes, make Alicorn MAXAGE something like 3000:10000. I like the idea of them living for a very long time. When you adjust the birthrates, keep in mind that having an alicorn or three per fortress would be fun.

Community game Dawnpick had some great names for ponies. Maybe you can 'reverse-engineer' some ideas from those names. (Look at first post, some ponies were renamed.) I also include Dwarf Therapist dumps of labour assignments and skills for those ponies for reference.
Spoiler (click to show/hide)

Well, I don't mind 'wacky' castes much as long as they are rare.

I'm against giving penalties to alicorns. They should be great at whatever they do. If you want nobles with penalties, use unicorns instead. That said, we only ever need two nobles anyway: The doctor and the baron / broker / bookkeeper / manager.

For your 'permanent blank flank', Dawnpick had a pony named "Generic" who did a little bit of everything :P

Red Eye has some interesting things to say about cutie marks. It is a very worthwhile read before you implement them.

If you want to change caste descriptions, they could include suggestions for names, based on cutie marks. For example "Halberd treats the safety of other ponies very seriously and has a natural talent with slashing weapons." That said, I still prefer cutie marks with clear meaning and generic "A pony with a strong bond with nature." Not having high penalties for other skills is a 'safety mechanism' in that even if you assign sub-optimal ponies to some tasks, they will still do them reasonably well.

Reconsider at least some castes having natural skill at something. 2 (Adequate) to 5 (Proficient) in one or a few related skills is reasonable.

803
DF Modding / Re: My Little Fortress - Fanon is Magic 1.2
« on: July 16, 2012, 04:25:48 am »
Quote
What IS a royal pony archetype? Aside from being an all male caste.
Bonus in all combat skills?
Likes_fighting?

By "royal ponies" I meant alicorns. As it stands, they combine the best qualities of all castes, both in stats and in skill learning rates. I would keep it that way, but don't go as far as dominating all specialised castes in everything. Let's face it: they are going to end up as squad captains anyway, because they are the best soldiers apart from spider ponies. For cutie marks I'd give them little to no bonuses on top of being alicorns, with pictures of sun, moon, stars, comets and other celestial bodies. (Pun unintended.)

Alternatively, alicorns could be similar to Steel Dwarves from Gneisis mod:
"Steel dwarves are rarely born, and usually to a family which was blessed by a deity. They take longer to mature (adult at 16, not 12), but they always become great heroes and strong leaders. Nobody saw a sick steel dwarf either, it looks like they just ignore any disease they encounter. Their bodies emanate power, and even the deepest wounds regenerate quite quickly."

Have a look at Masterwork mod castes: (But I would prefer CMs to give smaller bonuses and no penalties below learning_rate *=0.8. That way players can ignore CMs if they want to. )
Spoiler (click to show/hide)

Personally I'd have most cutie marks give at least 2 (Adequate) in at least one skill.

This is "My Little Darkness" Mod. It added a lot of castes with skills. I haven't played it, but have a look, it already did some of the work for you.

804
DF Modding / Re: My Little Fortress - Fanon is Magic 1.2
« on: July 15, 2012, 03:35:14 pm »
0) Should ALL pony types have castes for skills of ANY kind or should pony types be restricted to their original skillset only?
1) Should their skill be displayed in their description or should all names and descs be default?
2) Should ALL skills be used or should I remove combat/social/unused skills?
3) Should some castes be more frequent than others?
4) Should there be multiple variations of cutie marks for castes or should there be one per caste only?
5) Are there any questions you wish to ask or requests?


0) I'd make the castes mostly specialised, with pegasai having a bit of everything. Having a unicorn whose special talent is farming or not doesn't make much difference for gameplay, but should considerably cut down on the number of casets. Even with cutie marks, random unicorns should be good at crafting, random EPs good at farming and so on.
1) As long as it is clear from the cutie mark, what a pony's special talent is, I'd keep the "A pony with a spiral horn growing from his / her forehead."
2) I'd say "no" and even merge special talents in some skills. It might be mildly amusing to have a pony with a picture of cheese on his ass, but not when you get a couple of them. Mods that have castes generally merge some skills. Alternatively make it so that a special talent in masonry gives minor bonuses to skill learning rate in mining, stonecrafting and engraving. You have skill learning rates and natural skills to play around with, so you could even make two castes of mason, one rare and superior, one more common, but not as good. It should be quite simple to look at the list of skills and see what could synergy with what.
3) I think so, but am at a loss as to what should be more frequent and by how much. In general I'd keep female to male ratio at 2 and the number of alicorns low.
4) I'd go with multiple versions per caste, at least for more frequent ones. You can get an axe, a halberd, a hatchet or something else for an axepony, for example.

------- Stuff --------

Look at each skill and think for a moment, what cutie mark could represent it.

I'd remove some of the things that are on your list of cutie marks. For example "A fan." There are no fans or fan-related skills... unless milling or mechanics fits.

Royal ponies: just clone the castes ten times to get some variety and multiply the frequency of other castes accordingly.

Don't make penalties to learning rates worse than x0.8 and bonuses greater than x2.0 and + 5 to natural skill. Special talents or not, some ponies are going to end up with available jobs, not what they want to do.

805
DF Community Games & Stories / Re: Dawnpick (My Little Fortress)
« on: July 15, 2012, 02:11:58 pm »
(( This is the letter Indigo sent to Lady Virtue after finding the breach in the caverns and her response. ))



"From Indigo to Lady Virtue.

We found what we were looking for. The staircase to the marble mine has an L-shaped corridor. On the map it is blind, but in reality it leads into the caverns. The area around it appears to be clear and the exit is well above cavern floor, so anything that gets here through that tunnel would have to either fly or climb well. There is some debris at the bottom of the cavern floor below the tunnel, so maybe miners used it to get rid of it, rather than carry it all the way to the surface. The tunnel looks to be well made, whoever dug it out was a good miner... well, apart from this being an obvious hazard. It is also wide enough for not just a pony, but even some of the bigger monsters to get through. I put an alarm spell there and recommend getting some masons to wall it off as soon as possible. The captain of the guard should also question the miners about it and possibly look at the tunnel itself. I include a drawing for reference. I intend to continue my mission and look for more breaches. There were a few inconsistencies on my maps, but so far nothing major or dangerous apart from this tunnel. We are almost done anyway."


[A hastily drawn, but pretty clear drawing of the tunnel, easy enough to reference with Virtue's copy of the cavern maps.]

[Indigo's seal in beeswax from a candle.]"



((Ok, here's Virtue's response to the letter:))

Virtue sets the letter down and stares at it in mild astonishment. Was this an honest mistake? How could something like this have gone unnoticed? Was it intentional instead, and if it was, who would do such a thing? She couldn't imagine any reason why any of the miners might do something like this intentionally. It had to be a mistake, it simply had to.

Regardless, she would follow up on what Indigo recommended. They had to get the breach sealed before anything else bad happened. She stands up and makes for the door, trying to get a plan of action together. First she would go speak with Partisan ((Kat?)) and ask him if he had any recommendations on how to proceed. If he thought they should question ponies before any workers went down, that might be for the best.

And while she still couldn't imagine why any of the miners would do something like this intentionally, it would probably be best to speak with them too, maybe with Partisan's help. And the guard would probably be needed to help with the work of sealing things off. She didn't want to take any chances on any accidents involving monsters, or even saboteurs if there were any.

Jury should probably get involved too. She and Partisan, or the guard in general, would probably need to look over the tunnel itself to check for any possible evidence of sabotage, or who might be responsible. If this wasn't just a mistake, of course.

As for herself, she really wanted to keep an eye on things and help make sure it was done well and quickly, but she'd probably just get in the way. That and she really doubted Glaive would appreciate her going down there where it was so dangerous.

They had to get this resolved, and quickly. She hoped this wasn't related to the forged warrant. That could imply a lot of things she didn't want to dwell on...

(( Maklak says: By the way, if I haven't said so earlier, this whole story arc is what I came up with after looking over the 263 save and finding a hole on Z120, that some monsters could got through into the mines. I wanted to give Indigo some credit. Even the shortened version turned out to be quite long. There is one more scene with Indigo and Amor after this. ))

806
DF Community Games & Stories / Re: Dawnpick (My Little Fortress)
« on: July 15, 2012, 01:55:49 pm »
(Generic)

(( Morning, 23rd Obsidian 263 Mission Z120: Expedition.))
(( Indigo (UPM), Oil Macepony (UPF), Jaxler (PPM), Midnight (EPM), Generic (EPM), Castiron (PPM). ))

(( This was supposed to be a long scene or series of scenes with dialogue between Indigo, Jaxler and Midnight, but it doesn’t look like we are going to do it. On the plus side, this is the TL;DR version. ))

Indigo woke up with the sun, hastily washed, dressed up and ate his breakfast, then went about the final part of his preparations. He collected all the bins and barrels, he set aside earlier, leaving them with one of the guards to watch over at the archery range. (Possibly Kit) He gave the key to the armoury back to Halberd and the keys to his room to Amor. She tried to talk to him, but he just left her to her work, telling her, he was in a hurry and would speak to her later.

The rest of his squad gathers as he checks his supplies one last time. One barrel of wine, one of water, one with food, a bin from the armoury with what equipment they were allowed but didn’t keep in their rooms, as well as 100 metal bolts. Two bins from the warehouse with measuring tools, hammers, smoke sticks, lamps and fuel, chalk, writing utensils, blankets and a few other necessities. This is a lot of supplies for a short expedition and Indigo didn’t get any cart to carry all these things, which means they are going to have to carry them on their backs. The reservists don’t look forward to that.

The reserves gather one by one and by the time Indigo is done checking the bins, most of them are present. They talk to each other a bit, but Indigo silences them with. “I’ll explain soon.” When the last one shows up they pick up a bin or barrel each, with Jaxler carrying the barrel of wine and Indigo the one with measuring tools and follow their captain. Much to their surprise, he isn’t leading them outside Dawnpick, but east along the walls and into the mines. Amor works at one of the mason’s workshop at the time and notices them. They pass a soldier posted at the entrance, who nods in annoyance and lets them pass.

They enter the big chamber that serves as the primary iron mine with some veins still visible.
Indigo leads them in a corner. “Leave your load here. This will be our temporary camp.” When they do and look at him, he continues. “I owe you some explanation. As you know ever since the miners first found these caverns we had a few monster attacks per year and a few casualties. Even considering many of those were due to faults in the airlocks, designed by Stiletto, if you’re curious,” he adds, frowning, “there is a very strong possibility that there is some unknown way from the caverns into the mines. Our mission is to find it with any means necessary. I’m not exactly sure what we’re looking for, so we will use a few different methods. The maps I got are likely to be inaccurate, so I’ll be updating them. I don’t expect this to be dangerous, but there may be some lurking monsters somewhere, so we have our weapons, just in case. While we are down here, the mines are closed, so we won’t be disturbed. It is possible that there is a saboteur in Dawnpick, so I don’t want him tampering with whatever hidden passageway may be down here. I also want him to talk to the guard on the surface and be noted for it. Alos, I made sure we are getting paid as guards on patrol. That is all.” Indigo answers a few of their questions and they set to work.

The reservists spend a better part of the day checking the iron mine. They divide in teams of two: Midnight and Generic, Oil Macepony and Castiron, plus Indigo and Jaxler. The captain mostly deals with maps and measures as well as coordinates the other two teams. He also checks the walls for sigils and spell residues, but shares that responsibility with Oil Macepony. Jaxler sometimes holds a stripped pole or the other end of measuring tape, but for the most part acts as a lookout. He has the sharpest senses among them after all.

They look for hidden doors, hit the walls with small hammers and listen for strange sounds, Indigo and Mace use their horns to detect any lingering spells. All they manage to find are some old alarms. They also cover the floor in the big room by walking side by side and hitting it with hammers. It takes them a few hours to find a rhythm for their work that strikes a good balance between speed, accuracy and not getting into each other’s way. Listening to the sounds the walls make, is easier when they don’t hit them with hammers at the same time, so they alternate.

Finally they use open lanterns and smoke sticks to look for air currents. When they are done with the main iron mine, they climb the old stairs and check them out, together with the old entrance to the mines and the underside of the dodge trap. There is nothing out of the ordinary, but the trap hasn’t been used in years, has some tree-sized mushrooms and it still being connected to the mines is a hazard. Indigo and Jaxler measure the big chamber and the blue pony makes some corrections to his map, because some more ore was dug out since it was last updated.

They descend below the main iron mine. There is another room here. Still huge, but several times smaller than the one above. There are a few long exploratory corridors here. Again, they find nothing out of the ordinary. Apart from shale, there are big clusters of magnetite here, as well as some Cinnabar and red tourmaline gems. Below that there are more exploratory tunnels.

Finally, after a long day of work, they come back to their camp and sleep, leaving two awake guards at all times. They use an hourglass to measure time of their 3-hour watches. After 6 hours of sleep each, they eat, do their business on the side, take what they need and go back down. Generic wanted to pull an all-nighter, but Indigo ordered him to rest, so he could work tomorrow. The earth pony grudgingly agreed, but seemed to just be lying there with his eyes closed during Indigo’s watch.

------------- Day 2 ------- 

As they go deeper, shale is replaced by gabbro and they find yet more exploratory tunnels. While the rock formations aren’t very interesting, in one corridor close to the stairs, there is still some smeared blood and a broken bolt from an old fight.

After a long descent, they reach a set of floor hatches leading into the first cavern. There is also a corridor to the next staircase. Indigo fiddles with the hatches. He forgot to ask Virtue for keys and the locks look solid enough. Jaxler volunteers to pick them and does so in minutes, but not before they look closely at the locks and find no traces of tampering. When he opens one of the hatches, Jaxler is sent to look at them from below with Castiron. They find no evidence of tampering, but nonetheless Indigo writes that the hatches are a vulnerability that can be broken from below or the locks can be picked and recommends building solid floors instead. It is the only way to be sure. Indigo also has much more doubts about Jaxler, his past and his role in Dawnpick, after seeing his skill at opening locks, but doesn’t put those thoughts in his report. They close the hatch back and move on.

They pass occasional old smears of blood as they go down the stairs. They reach another large room, with slits carved in a wall overlooking the cavern floor. This is the mine of gold and nickel as well as stone used to secure a part of the caverns, which is connected to the mines by the oldest airlock and monster trap. A second, much bigger and better designed one, leads into the cavern beyond the wall. The reserves check all the walls, test the traps and the floor spikes and three of them even briefly go into the cavern to look around the new airlock. Everythings seems to be in order.

When they are done, they move their camp here, to a corner east of the stairs.

-------------  Day 3 ---------------

They go yet deeper down the stairs. Gabbro is replaced by Slate, then Quarzite with occasional Pinfire Opals. They reach another set of hatches blocking the way into the second cavern and do the same as with the first ones. There is another exploratory tunnel here.

They descend the next staircase. They find yet another blind, exploratory tunnel, at least according to Indigo’s map. Unexpectedly Jaxler notices that the flame is flickering and the air is sucked out of that tunnel, which is strange. Indigo carefully walks there first, with the rest of his squad in sight. He looks for anything out of the ordinary. The corridor hasn’t been used for quite some time. When he looks around the corner, his jaw drops, he tells his squad to have a look for themselves and focuses his light spell into a beam. The tunnel ends in a gaping hole into the second cavern. It is well above the floor. Jaxler and Castiron are sent into the breach to investigate and find some rubble at the bottom.



Indigo puts up an +alarm sigil+ in the tunnel and writes a letter, describing the circumstances. He uses his secret seal. Midnight and Generic are sent to deliver it to Virtue. They emerge from the mines shortly after 8 on a cloudy day. After they go to the keep, the pegasai start flying like crazy, miners are rounded up for questioning and masons told to build a wall. Jury and captain of the guard go look at the tunnel. They get a few soldiers as an escort. Amor panics and asks “Where is Indigo”, but calms down when she hears “Alive and unharmed, by the breach.” The second expedition takes bins with stone blocks and gravel with them and goes down with Midnight and Generic as guides. By the breach they meet the rest of Indigo’s squad, who are checking the walls of the tunnel. There is nothing interesting here, apart from the obvious hole. The two groups talk, Jury and Kat check the tunnel and look for clues, but don’t find any, apart from some claw marks on the floor and lots of fresh hoof marks in the thin layer of dust covering the floor. When they are done, a wall is built to block passage, while Indigo’s squad continues their mission and goes deeper. After this point their goal is no longer secret, but the mines are still closed.
(( Maklak says: I got a roll of 97 with a skill of 2 on that alarm sigil. Indigo really did his best, despite the circumstances. He could have gotten a *sigil* on 98-100 ))

The reserves check the airlock into the second cavern level. Three of them go look at it from outside and even go to investigate the tunnel and the pile below it, from the cavern floor. There is nothing wrong here apart from the trap being too small. Apparently the miners were using this place to get rid of much of their rubble, then forgot about it and it left it insecure.

They go deeper and quarzite is replaced by granite. The reservists examine the airlock and trap leading into the third cavern level. It is getting late, so they go back to their camp close to the first cavern, checking the newly built wall on the way.

-------- Day 4 -----------

They descend the stairs again and find still more old smears of blood. The mines have quite a bloody history, which makes their mission that much more important.

They find a wide gabbro corridor that leads nowhere. It is strange; not as narrow as exploratory tunnels, yet too small and deep to be a Gabbro mine. It would make a good place to move their camp, if they were to stay for another night. There is a second, similar but smaller corridor below.

Eventually they reach a big mined-out chamber. It is very hot in here and they sweat. A part of the stairs is broken, but it is not a problem, as what’s left is wide enough. This is the marble quarry. Some of its walls are hot to the touch and earlier dowsing revealed magma and molten rock close by. If there is a breach here, it would have to lead to hell itself, so the squad complains, that they already found what they were looking for, but Indigo insists on being thorough. His decision is rewarded by more corrections to his map from mined out marble and their flasks going dry quickly. 

Below there is another, smaller marble mine. After checking it and predictably finding nothing out of the ordinary, it seems that the opened tunnel was the doozy. They return to their camp by the first cavern entrance and breathe the cool air with relief. They drink a lot and prepare everything to go back to Dawnpick.

They emerge from the mines just after 18. Since it’s winter, this is already after sundown. Everypony in the reserves gets the next day off. Indigo and Generic make sure their equipment is returned to appropriate stockpiles, while the rest of them scatters.

After that Indigo and goes to the keep for a de-briefing. There were some inconsistencies with the maps, but they are corrected. A breach is walled off. If the miners used it to get rid of rubble, floor grates and narrow dumps in the cavern ceiling are proposed instead. Just before 21 Indigo is finally free to go talk with Amor and go to sleep.

(( NOTE: In real mines, big empty spaces are often used as rubble dumps. That way only the useful rocks need to be transported to the surface. ))

===========================

Indigo's report, short version:

* Found one breech into the caverns.
* The airlocks are obviously dangerous, but work for the most part.
* The floor hatches seem solid, but could be unlocked by a saboteur. I recommend to floor them over and dig stairs elsewhere.
* Marble deposits have some warm walls. If somepony breaks them, we are going to have an active volcano here. I'm not sure what to do about it.
* There is just a thin wall between the mines and the moat. That is also dangerous. As to that, the dodging trap should be disconnected from the mines and have an exit outside instead. Oh, and there are trees growing down there, so it could use a stone floor.
* Many of the high traffic passages are too narrow and should be widened to be easier to pass each other when walking in opposite directions.
* The place where the fortifications have pierced the floor over the old moat should be floored or at least put some grates there. It is a way for swimmers to bypass the gate and somepony could fall in there.
* Install weapon and cage traps behind the airlocks for increased security.

========================

During the Granite 264 Captain’s meeting, a few ponies argue about Indigo’s secrecy. His idea of “beating the grass to flush the snakes” didn’t work, but made things difficult for Virtue for a few days instead. There are future expeditions like this, but they don’t look for secret doors, just check all the tunnels and machinery and update maps. They return to sleep in Dawnpick and the mines aren’t closed when they work. The general conclusion is that monster attacks originate from honest accidents rather than sabotage. Miners can’t really be trusted not to pierce holes into the caverns or report them if they do.

The idea about a mole being in the town is regarded as much less likely. The bin incident is accepted to be a work of somepony from outside. The suspicions calm down.

Indigo’s reputation gets better, just as planned. Well, at least until Stiletto’s death, but that was from leaving open one of the airlocks, not from some uncharted passage into the caverns, so Indigo’s expedition was still something of a success.

(( NOTE: Telgin built the wall on 1st Hematite 264 in-game, but this happened earlier in-RP. ))

807
DF Gameplay Questions / Re: What is the Best Embark Profile?
« on: July 15, 2012, 05:29:46 am »
If you 'cheat' on barrels, by taking a lot of different kinds of meat, go to z->Kitchen, disable cooking booze and plants, then build a temporary kitchen and set lavish meals on repeat. It will compress your food and free up some barrels.

You can take less alcohol, if you take plump helmets with you and brew them on the spot. Herbalism also works for this, although even a proficient herbalist will usually only get stacks of 1-3 plants and some of them will be unbrewable dye.

Similar to meat, you can take milk. 1 unit only costs 1 embark point and you get a barrel. Get 1 unit of each kind of milk, make cheese and cook it into lavish meals. In a frozen embark this backfired, because I got frozen milk, which was unusable until spring or until moving it underground.

If you have any leftover points, make sure to take some spider silk cloth and thread. Spend the rest on leather and wood.

Finally, the most important cheat of all: Bronze. Take 2 dwarves: Proficient weapon smith and Proficient armour smith if you do this. You need an anvil, three granite or other fire-safe stone and equal amounts of cassiterite, malachite and bituminous coal. Build wood furnace, smelter, forge, some stockpiles and in 0.34.07+ enough wheelbarrows. Burn one wood to make charcoal, then burn bituminous coal to make more fuel and make bronze from ore. This was quite a boost in 0.31, but in 0.34 almost feels like an exploit. It gives you 1 bronze bar + 1 fuel for less than 2 embark points! Bronze items are about as good as iron and much better than copper. With proficient armour and weapon smiths, you will get decent quality gear too. I took 32 ores and 36 coal and was drown in all those bars. It was enough to make a few exceptional axes and picks and full sets of exceptional bronze armour for my starting militia. There was still enough left for bronze bolts, cheating on strange mood and whatever else I wanted, even after the 'fix' that increases the amount of metal bars used for making armour.

In general I like the "Do it yourself" approach and make a temporary camp after embarking with Kitchen, Farmer's workshop, Butcher, Tanner, Leather worker, weaver, clothes maker, wood furnace, smelter, forge, carpenter, mason and the needed stockpiles. It is a tradeoff between embark points and work in the first months after arrival. Needless to say, this only works well for 'nice place to live' embarks.

808
How did you get this much information? Normally you just {q}uery the workshop with your dwaft and see things like "cloth", "body parts" and so on.

809
DF Community Games & Stories / Re: Dawnpick (My Little Fortress)
« on: July 14, 2012, 03:55:50 pm »


(( Evening, 22nd Obsidian 263.  Mission Z120: Goodbyes. ))

After his conversations with Virtue and Halberd, Indigo still has a few errands to run. A certain unicorn mare is one of them. He knocks on her door. “Amor, are you in there?”

The mare in question is resting on her bed after a long day of masonry. A knock at the door draws her curiosity, but she already knows who it is, even before she hears the stallion's voice. She gets up and opens her door, “hello Indigo, what brings you here?”

“Let me in, and I'll tell you. Hurry up, I still need to talk to a few more ponies today.” answers Indigo, looking around and seeing nopony in the corridor.

After the incident with the bins, Amor reads Indigo's voice and actions apprehensively; even if Indigo was to let her in on what he knows, it would do little to diminish her fears. Nonetheless she moves out of the way and lets him in, but not before taking a peek outside. When Indigo is in her room, she closes the door and looks at him. “Is anything the matter? Have any more ponies been hurt or something?” Even though she was usually quite good at hiding emotions, her voice gives away just a hint of her worry.

“No. No, I just came to tell you that I'll be gone for a few days. That's all.” whispers Indigo.

The mare is hesitant to ask where or why, but she does anyway. “Where to, why and for how long, if you don't mind telling me?” she asks with her usual low voice, shooting Indigo a puzzled expression.

Indigo sighs and says quietly. “I will tell you, when I get back. Sorry. This shouldn't take more than a week, in any case."

The curly mane mare huffs at Indigo's reserved behaviour, but thinks it best not to push him. “Is there anything you want me to do in your absence?”

Indigo frowns. “Well... you could water my flowers, I guess. I'll give you the key to my room in the morning.”

The mare misreads his hesitation for a scowl, which sows some distrust in her, but she has been in Indigo's room enough times to know, that he was not hiding anything that was not within his right to hide. She also fears that Indigo thinks of her as not worthy of his trust. He trusts me regardless, I can't take it all for granted. she thinks, as she sits down in one of her lemon wood chairs. “I will do that for you, anything else?”

“Not really, just not talk about it to other ponies. Well, unless...” He frowns again. “No, we will talk when I get back. Goodnight.” Indigo turns towards her door, unlocks it and leaves, giving her a nod, just before closing it from outside.

Amor says her goodnight and wonders what else her friend was going to add, but she already knows in the back of her mind. She goes back to her bed and tries to get some sleep, even though she is restless over what the next day could bring.

(( Maklak says: Lol, even when Indigo tried to tell her not to worry, the result was the contrary. ))






Second order of business is mobilising his squad. Indigo knocks on Midnight's door next. “Are you in there? This is Indigo.”

Midnight quickly gets up and makes his way to the door. He is surprised to hear Indigo's voice and even questions his ears for a brief moment, just before the pony announces himself. He quickly opens his door, “Indigo?” then steps aside, giving his captain the chance to enter. “What brings you here?”

Indigo looks around before entering and sees Floral in the corridor, but she doesn't appear to be interested in other ponies' business and just goes to her room after a day of work. “I will be brief.” Indigo enters and whispers “The reserves are mobilised. Come tomorrow morning to the archery range with arms and armour. Take some food and drink with you. If you made any arrangements for the next week, cancel them. Is this clear? Oh, and don't talk about it, if you don't have to.”

“Mobilised?...” He takes a moment to think, he didn't expect something like this to happen. “Yes sir, I understand. Can I ask, why the secrecy?”

“Such information will be given on a need to know basis. You will need to know tomorrow. For now let's just say, that it shouldn't take more than a week and that we are getting paid for this.” Indigo frowns. “The secrecy... is not to raise any panic. We normally don't train this month. That's it for now, I still need to tell the others. See you tomorrow.” The unicorn nods and turns towards the exit.

“Wait. I can tell the others I'm leaving, yes? I'd hate to disappear without telling them I'm going.”

Indigo sighs. “We are trying to keep this under wraps. Who do you intend to tell?”

“Just a few close Friends. Rose, for one.”

“Lady Virtue knows of course, so Rose can be trusted. Tell others only if you must and only as little as you have to. We will be away for just a few days.” answers Indigo, annoyed. This is harder than I expected. “Is there anything else?”

“No sir, I'll start getting ready right away.” Midnight says as he gives Indigo a short nod.

“Alright then, see you tomorrow at the archery range.” says Indigo and leaves.

Midnight waves him off as he walks away and shuts the door behind him, before getting to work on the preparations. He really hopes he won't need the entire week's worth of food...






(( This was before Jaxler decided to stop drinking. ))

Next on the list is Jaxler. Indigo doesn't even bother looking in his room and checks the dining hall first. Sure enough the pegasus is drinking in a corner. “Jaxler, we need to talk.”

“Ugh... this isn't about my drinking, is it?” Jaxler lowers his mug and sighs heavily. Looks like he just lost a pleasant evening.

Indigo sighs. “No, this is about something else.” he looks around, but sees too many ears to continue. “And this is something we must discuss in private,” he adds in a much quieter voice. “Your room would be good and we can take this with us.” he points at Jaxler's drink.

Jaxler rolls his eyes and picks up his crossbow and drink. “Meh, fine.” He hopes nopony is going to spread rumours about him bringing Indigo secretly into him room at night.

They reach their destination in silence. It is slightly messy, but Indigo barely even registers any clutter that doesn't get in his way. “Alright. This is isolated enough. The reserves are mobilised as of tomorrow morning. We are going on a mission. This is serious, so be there with your armour, weapons, and anything else you need.” speaks Indigo quietly.

“Okay, may I ask what our mission is?” asks Jaxler in an equally quiet tone.

“I will tell you tomorrow. It is a secret and you aren't allowed to talk about it. It shouldn't take more than a week and that's about as much as you need to know now. Just come to the archery range tomorrow morning and be sober.” answers Indigo.

Jaxler doesn't like that he can't be told what the mission is, but at least Indigo didn't lie to him. “I cannot go for more than two maybe three days without booze. I sincerely hope you can work around that.”

Indigo nods. “I included a barrel of alcohol in our provisions. It should be enough.”

Jaxler nods “Good. I have another question. Is this a suicide mission?” Something about Indigo's secrecy put Jaxler off; he doesn't like it one bit.

Indigo is taken aback by Jaxler’s question. “No... You can think of it as a patrol. Actual danger should be rather low.” Dammit, I said too much. “I wouldn't be going on anything even approaching a suicide mission, and neither Virtue nor Halberd would allow it.”

“Good... I'm going to need to tell Marilee that I won't be around for a few days because of the reserves.”

Why does Jaxler always insist on making problems? Indigo slightly grits his teeth hearing the name of one of the rainbow ponies. Still, if Gregor was a suspect in the bin incident, he would have to be very bold and surely Partisan has investigated that possibility. “Fine, I already let the others tell their friends they will be away for a while. Just try not to say anything alarming. I will tell you and the rest all you need to know tomorrow, once we are away.” says Indigo. “Is there anything else?”

“Can I bring my dog? I don't really trust him to be alone in my room for a week.”  Jaxler points to the huge ball of fluff sleeping on his bed.

“Riddix?” Indigo looks at the big furball. “If he can keep quiet and out of the way.... no, on second thought it would be better for you to leave him. I suppose you could just let him run around the town freely. He is friendly enough and I'm sure somepony will give him some leftovers when he begs for food.”

“Nah, he might jump up on some foal in an attempt to lick its face and knock him over. Or some jackasses might mess with him, and you know that if he bites somepony for hitting him he gets put down.” Jaxler pauses and scratches his mane. “Maybe Flux would be willing to babysit him.”

Indigo smiles slightly at the mention of Riddix trying to be friendly and instead scaring a foal, then gets serious again. “Yes, those are valid concerns. I'd much rather you found a way to leave him behind, but if that won't work, we could take him with us.”

“Good, I'd hate to see something happen to Riddix.” Hearing his name, the big ball of fluff wakes up and walks over to Indigo, whipping his tail. Apparently one of his best friends showed up so he decides to lick the blue pony.

Indigo is used to the dog by now and knows exactly, what he is trying to do. The pony doesn't like being licked, so instead he intercepts Riddix'es head with a hoof and rubs it. After a minute or so of this, he says to Jaxler “I still need to do some preparations, so see you tomorrow morning at the archery range.” he nods to his host, stops playing with his dog and leaves.

Jaxler sighs. He doesn't want to bother Flux and Marilee so late into the day, but he feels it is necessary. Marilee hopefully wouldn't worry about him, but Jaxler is unsure how competent Flux is at handling a dog.




(( After this Indigo had similar conversations with the rest of his squad. They told their darlings that they would be gone for a few days. ))

(( Presumably the day after, Rose had an interesting conversation with her mother, Lady Virtue. ))

(( To be continued... The next scene is "Expedition". There was supposed to be one with Amor freaking out on 23rd, then talking to Sarissa guarding the mines, who would be annoyed, because she doesn't know anything. After that Amor was supposed to go huff at Virtue, but you know, budgetary cuts. (That was a joke.) ))

810
DF Community Games & Stories / Re: Dawnpick (My Little Fortress)
« on: July 14, 2012, 01:37:42 pm »


(( 22nd Obsidian 263. Mission Z120: Inrtoduction. ))
(( Another FB showed up on 13th Obsidian, but didn't do any damage. ))

The beast attacks in the mines were unnerving and dangerously frequent. The worst part was that they shouldn't happen at all. A few ponies spent hours looking over maps of the shafts and corridors below Dawnpick and found no way for the monsters to get inside from the caverns, yet they somehow did. Nopony seemed to know what to do about it and the miners and haulers still had to brave these dangers each day. There regular military patrols helped, but that was only a half-measure that didn't get to the root of the problem. Besides, some soldiers got wounded down there, most notably Bardiche. The whole point of walling off a section of the caverns for a year was to gain secure access to the resources there, but that was moot if there was still a way for nasty things to get inside Dawnpick and threaten ponies. After thinking about it and making preparations for a few days, Indigo's mind is finally settled. In the evening he puts on his best robe, takes a few things and goes to the Keep to see Lady Virtue. After a short talk with the guard he is let inside. He leaves his saddlebags by the door. The guard steps inside and watches what happens. "Hello Lady Virtue."

Virtue is looking over Longshot's report concerning steel production, prior to trade with the next caravan from Coupledye, which is expected soon. As usual, it all seems to be in order. She looks up to her guest and gives him a small nod. "Hello Indigo, how can I help you?"

"I come to you, because I've been thinking; there were some attacks in the mines over the years, where there should be none. We checked and double-checked the maps, but found nothing, right? Well, since the warrant about bins was falsified, would it be possible for the maps to be altered as well? Even if they are authentic, there could be an honest mistake in their making, or they could simply be out of date." explains Indigo.

She frowns a bit as he brings up that incident again. "I... suppose it is possible the maps were altered. We have several copies though, some of which have been kept pretty secure." Not that it had stopped whoever it was from forging her seal... "A mistake though... well, I guess that's possible too. The mines are pretty large now and we don't go in many parts of them anymore."

Indigo nods. "There is a strong possibility, they are inaccurate. I propose an expedition into the mines to update the maps and look for any possible breaches, hidden passages, or any other ways for monsters to get inside."

Virtue nods slowly as he speaks. "It has been a long time since we last updated the maps, and a lot has changed. The miners know it better than anypony else of course, so I suppose they could lead it." She raises a hoof to her chin. "But if they did come across something dangerous, we shouldn't send them alone..."

"I volunteer to do it. I know enough about maps, stone and masonry to be of use. I can also look for residues of spells. If you don't trust me with this, please send some other ponies instead. I have a hunch that this is important."

Virtue shakes her head quickly. "Oh, no, no I trust you to do it. It's just... well... after what nasties have been encountered down there, are you sure you want to do this? Hopefully you won't find anything, but if you did..."

But the whole point is to find something... oh, she means lurking monsters. "I intend to have an escort. I don't expect there to be any actual danger, but neither did the ponies who got killed or wounded in the mines. Asking Halberd for soldiers would cause too much hassle and too many raised eyebrows, so I'd like to mobilise my own squad and take them with me."

"Oh, well, yes I'd think that the reserves should be able to handle anything you might run into." She raises an eyebrow of her own. "But why are you concerned about raising suspicion?"

"If we have a mole and he is involved in the cavern incidents, he could try something to stop me. There are basically two ways to deal with it. Either try to set a trap with me as a bait or try to keep it under wraps. Since I already intend to take an escort, I think that the best course of action would be to avoid any possible further tampering with whatever evidence may be in the mines. Therefore I ask, that our mission be kept a secret and while we are down there, the mines should be closed and guarded. If anypony has a very good reason to go down there, you should be informed about it. Otherwise tell them... that the mines are dangerous and closed for the time being."

"I see... yes, that makes sense," she says, trying again to picture who in Dawnpick might do such a thing. For a very brief moment she wonders if maybe it was Indigo himself, but she immediately tosses the thought aside. "Perhaps it would be for the best to keep this as quiet as possible. I'll do just that. We shouldn't need to mine any more ore or stone for some time now, so it shouldn't be overly unusual to close the mines off."

Indigo nods. "Yes, I looked at stockpiles today and there is enough material for masons and forges over two weeks." He sighs. "Alright then, I believe I should start soon. If we wait till the next captain's meeting, more ponies will know about it. When can I get an up to date copy of our best maps?"

Virtue searches through a drawer in her desk and produces a small scale map of the mines. "I always keep a copy here, if you want mine. Diamond Shard or Chic might have more up to date maps though, since they work down there."

Indigo accepts her map. "We will of course need provisions... food, writing utensils, tools for measuring and for checking the walls, metal bolts. I can get those myself, with your permission." I already took the liberty to move them together to a few bins and barrels, so they can be picked up quickly and easily, but I can't just take them with us without informing either you or Longshot first. He fetches a list from his saddlebags.

She nods and again rummages through her desk. "Of course. I can write up the authorizations just in case."

Indigo nods. "Another thing... well, I'll be pulling ponies away from their work, so we should be compensated. Considering there is some danger involved, regular guard pay should be about right, I believe."

With the overflowing treasury, this is hardly going to be a problem and she wouldn't dream of asking ponies to work without compensation anyway. "Oh, yes, of course. I'll get with Longshot and Rose later to arrange all of that."

Indigo nods again and pulls out a small carved object made of stone from under his robe. "Take this. I carved myself two matching seals. Nopony else knows about it. If I find something important down there and want to stay for some reason, I will send two ponies with a letter with this seal. Otherwise assume, a message from me was forged, unless it is a single pony yelling for backup."

Virtue takes the seal and gives it a quick look over. Well, if Indigo was able to carve this... maybe he really could have forged the other document. He'd seen her seal often enough... no, best to stop thinking that right now. "Yes, that's probably a good idea. I'll keep this safe."

"Please do so. I'm leaving it just for reference. Finally, I'd like you to take this for safekeeping." Indigo walks up to his saddlebags, pulls out a miniature chest with only a hook for a lock, opens it to show her three scrolls inside, then closes it and places it on her desk. "I don't intend to, of course, but if I die or get lost down there, this is my final will and a few letters."

Virtue accepts the chest with a bit of apprehension. She didn't like the idea of Indigo heading off to what might realistically be his death, especially if Bardiche had nearly been killed while wearing far superior armour and equipped with a better weapon. Still, Indigo was making good points about keeping this secret, and he was probably one of the best choices. He'd be fine, she assured herself. "I... uh... alright, I'll keep this safe until you get back."

Indigo blinks and nods. "Very well, I'll go talk to Halberd and secure the needed equipment. Goodbye Lady Virtue."

"Goodbye Indigo." As he leaves, Virtue sits back into her chair and rests a hoof on the chest now sitting on her desk.  He'd be back to recover this. She didn't need to worry about him. She doubted he'd find anything anyway, and if he did find something, the odds of it being a towering monstrosity were remote enough...






(( 22nd Obsidian 263. ))

Indigo knocks on Halberd's door. "Halberd? This is Indigo. We need to talk."

Halberd sighs and moves to open the door. "What is it?"

Indigo speaks quietly. "I've talked to Lady Virtue about the attacks of beasts from the caverns. At least two of those seemed to be honest accidents with the airlocks, but there were far too many unexplained ones. I suspect that our maps are inaccurate and there is an unmarked way into the caverns. I intend to go down there to check and measure all the walls. I want to take my squad with me as help and as an escort, so I need to ask you first... and I'd like to get our standard equipment and some metal bolts for the expedition."

Halberd frowns and raises an eyebrow. "Just the reserves are going? Are you sure that's a good idea? What happens if you run into one of those beasts? Have you seen one up close while it was still alive?"

Indigo scratches his horn. "Well... I understand, but the risk isn't much greater than what the miners and haulers brave every day. Besides, we had some training sessions to fight bigger and stronger opponents as a group." Not in tight quarters, though. "I wouldn't put myself or my squad at risk without a very good reason and if we do run into something dangerous, I'll send somepony to get help."

"Fine, if that's what you want, go right ahead. Your gear is in its normal place in the armoury. I think you know where the bolts are," he says as he fetches the key to the armoury.

"One more thing. I talked with Virtue and she agreed that our mission should be a secret and the mines will be closed while we are in there, to prevent eventual saboteur from tampering with anything... if it is indeed his fault. Maybe I should tell that to Partisan (( Kat? )) instead. the fewer ponies know, the better, but when the mines are closed, some ponies will ask questions. Actually have guards remember who asked and include that in their reports."

Halberd gives the key to Indigo. "A saboteur? I'm not sure if I really believe that, but whoever forged the order to Jury and Partisan might always try something else," he says with a glare and a snort. "If I find out who did it, Jury and Partisan won't have to worry about punishing him..." Halberd grumbles. "But yes, it might be a good idea to let Partisan know. Was there anything else?"

"Well, there are two theories. One that the falsified warrant was dropped by some pegasus from outside Dawnpick and another that we have a mole. I don't know which is true, but find it safer to assume the latter. If that is true and you happen to find him, it would be much better for you to just maim him, so we can get some answers. That would be all. Thank you. I'll give you back the key in the morning. Goodnight."

Halberd nods. "Yeah. Be careful," he calls in a warning tone.

Indigo leaves and goes to tell his squad to be ready in the morning. So far everything is going according to plan. Come to think of it, if the mole theory is true, Halberd should check it when a pony comes to him and claims that Lady Virtue ordered something out of the ordinary, but if I tell him that he will stall me.

(( This scene was supposed to be a bit longer, but you know, budgetary cuts. (That was a joke. Telgin is busy and I don't want to overload him.) After this Indigo either talked or didn't to captain of the guard, whichever you think would work better. If he didn't, he was reprimanded for it during the Granite 264 monthly captain's meeting. ))



Fan art unrelated.



(( If you don't get it: After Kit was wounded fighting a Draltha and the reserves saved her, Indigo was shaken and went to see Amor. Afterwards he felt much better and she had a nightmare. ))

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