Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Maher

Pages: [1]
1
DF Modding / Mem Hacking?
« on: December 06, 2007, 12:56:00 pm »
Ok, so I want to modify the skills of my part which starts out in a goblin tower.  I won't have time to train them and I need some legendary wrestlers... I don't understand what this
WIKI MEMORY HACKING
is telling me.  I have basic programing skills and have used hexedit in the past but only doing editing for x-com... a long time ago.

Thanks


2
DF Modding / Creature Properties???
« on: November 16, 2007, 06:33:00 pm »
[LARGE_ROAMING][FREQUENCY:2]
What is the actual nature of frequency?  A dragon with frequency of 5 means that it has a 5/(total frequency of animals that could show up) chance of showing up in a given year?  Ratmen have a frequency of 100 for reference.

[POPULATION_NUMBER:2:3]
The min:max number of units that show up?

[CLUSTER_NUMBER:1:1]
I usually see several schools of similar fish on ocean maps... is cluster number the number of herds/schools of an animal?

[MODVALUE:50]
Is this the selling value for one if it is caught?

[GENPOWER:5]
number from 1 to 6(?) which determines general health/endurance?

[DAMBLOCK:8]
Although it seems straight forward... most weapons do damage on the order of 70-130 or so... how is 8 (the highest I've seen) going to change anything?  is it not a raw subtraction but something different?  

[LAYERING:20]
No idea

[MAXAGE:600:1200]
Is this in seasons or years?  Is 600 the mean and 1200 the max?  

[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
DAMBLOCK makes sense if damage was done on the 1-6 scale... min:max right?

[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
Is 12 the number of seasons before it becomes an adult?  Where is the frequency control to determine how fast the babies come?

Sorry, the wiki doesn't have this yet to the best of my knowledge...

Thanks


3
DF Modding / Tower caps...
« on: March 26, 2008, 02:24:00 pm »
Hey, I simply added the mountain biome to towercaps in the hopes that one or two might start in the map that I pick... I've never actually encountered a towercap since 2d so I'm here to ask if they grow throughout the cave/only near the river or pool/only in mud.  I don't know what's changed, any help would be nice.  Don't want to sit around for a couple of years waiting for one to sprout in the cave.  Also, what determines the rate at which towercaps spawn?  The tree level of the region above?  Thanks (testing now)

4
DF Bug Reports / Noob Problem?
« on: May 23, 2007, 12:38:00 pm »
Ok, so I have read over the wiki and the forums for an hour or so looking for help but found none.  When I start a new fortress I'm not prompted on where I want to build it.  The first two fortresses I built were in heavily wooded calm regions.  I wanted to fight the undead so I tried to create a new fortress... it automatically just sticks me in a heavily wooded snowy place.  I try again and it doesn't prompt me this time either. I download the lite version of the game and move my save and log files to the new folder.  Same problem.  Just abandon everything?    :(

Pages: [1]