Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ibid Straydrink

Pages: 1 ... 126 127 [128] 129 130 ... 152
1906
Mod Releases / Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« on: February 23, 2011, 07:59:15 pm »
Am I the only one who thinks that Final Fantasy 6 Magiwalkers would be cool? You know- build a giant bipedal steel frame, capture a unicorn, and install it to power the machine and its dual frost cannons. As a cheap alternative, you could use elves.

Heck, you should be able to use elves, fairies, and everything wonderful and cute as a fuel source.

1907
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 23, 2011, 07:52:49 pm »
For practicality, I reccomend only using marksmen at an isolated distance, i.e. guard towers with locked downward hatches or behind fortifications on the other side of your moat. Sending them in is reckless if you're conerned at all. If you want ranged access to the entire map, build a network of tunnels leading to various outposts.

1908
Mod Releases / Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« on: February 23, 2011, 07:30:15 pm »
Quote
When you run out of all things high fantasy, will you start adding steam punk/magitek stuff?

i just had an idea have 2 waypoints on a map and have it so there is a Flying ship go between them ferrying dwarfs

Will allow for multiple entrances or quicker ways for dwarfs to get to top of Giant towers

Floating/mobile platforms would make me so happy... :P

1909
Mod Releases / Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« on: February 23, 2011, 07:20:16 pm »
When you run out of all things high fantasy, will you start adding steam punk/magitek stuff? :P

1910
DF Dwarf Mode Discussion / Re: My Daughter's Name For Dwarf Fortress
« on: February 23, 2011, 06:59:12 pm »
None of my friends know I even play.
As a 16 year old I don't think I'd get much respect for playing DF.

So? Is no problem. Kill your friends, make shoes from their skin and donate them to government. Next season, new friends come.

1911
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: February 23, 2011, 06:51:17 pm »
my newly captured, tamed and trained war elephants got so hungry and then angry so one of them decided to rip my expedition leader's head off.

somehow no matter how much grass i have in the pasture, they just stay hungry... then starving...then stacking in one tile all together. and the poor dwarf went on break with the elephants...

Pastures sound crappy. :(

1912
Life Advice / Re: Honey
« on: February 23, 2011, 06:21:31 pm »
My friend's dad makes his own mead.

Stuff is terrible. Not sure if it's just mead in general that tastes that way, or just the stuff my buddy's dad produces.

I love beer and wine, and (some) liquors, so I was rather surprised that I found mead to be so revolting.

Terribly sorry to hear. A lot of modern beer-drinkers and wine-lovers do seem to find it revolting, from what I hear. If you want to give mead an honest try, treat (or force) yourself to some Chaucers, english import.

Mead is my favorite beverage, (and conversely, I can't stand most beer) though I prefer the less viscous stuff, cool and unspiced. It's smooth, and the 'buzz' is always so warm, cheerful, and lucid. :)

1913
Just so you all know, even I don't think Obama would do something like the OP suggests.

The Collective has noted and will factor your good intentions in ascending order. Have a nice day, citizen.

1914
Life Advice / Re: I Need Magic Crystals
« on: February 23, 2011, 05:43:52 pm »
Here it is, the Blessed Bee.
http://www.theblessedbee.com/contact.html

An online pagan and general esoteric goods shop that I have good experiences with. They do deliver, in case you feel you can do a belated birthday gift. Otherwise, they are based in Norcross, Georgia, but if you give them a call you may find that have something in or near your local area.

Alternatively, I would reccomend asking around in the Pagan or Spiritual chat rooms on Yahoo. Folks there might be able to give you some nearby reccomendations. When in doubt, try the flea market or a city bazaar.

1915
Life Advice / Re: Honey
« on: February 23, 2011, 05:31:17 pm »
I didn't even know there's such a thing as inorganic honey :S

(Corn syrup/sugar additives)


1916
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 22, 2011, 11:24:19 pm »
Desired number of good/evil square count in S/M/L sub-regions?
That. If you want massive evil areas, raise the third number, Large regions. If you want craploads of evil pockets in the midst of other biomes, jack the Small region number up.

Are you sure about that? My understanding was that the numbers here determine how large (in tiles) in respective region is, meaning that in a game with 9999 under the small area parameter, a small area will be 9,999 tiles...

1917
Life Advice / Re: Honey
« on: February 22, 2011, 02:30:47 pm »
Related to the original post, how much mead are you looking to make, and how much honey does that require? Where I am it's exactly 10 USD for a 36 oz container of pure, organic wildflower honey (clove honey is more expensive), which seems like a pretty good deal, based on what I've encountered in the past.

1918
DF Dwarf Mode Discussion / Re: Projects for hermit fort?
« on: February 22, 2011, 04:11:56 am »
I've started my first hermit fort, and have basically everything down pat. She has  grazing animals and farms on the top Z-level, along with storage, industry on 2nd Z-level and a nice apartment overlooking the caverns at z-5. What else is there to do in a hermit fort? any ideas, things you've done in the past?

Play a game of "zombie survivor," and a little self-entertained roleplay helps. For whatever reasons, she is and always be alone, and must survive the inhospitable world that is Dwarf Fortress. To make things interesting, open up the caverns and avoid completely isolated her home from surrounding world, so that there is some risk involved (e.g., have your pasture across the river). Around the fourth or fifth year, activate invaders and allow ambushes.

Or, play the explorer/archaeologist- eventually abandon the permanent residence and challenge yourself to delve ever further into the earth, setting up a new shelter every so often along your journey into the darkness below.

:)

1919
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: February 22, 2011, 04:04:27 am »
On this particular fort, I was slow about getting farm production set up, due to a lack of ponds for irrigation. I had a river right through the middle of the map, but I couldn't figure out how to drain off the water once I'd flooded the farms. I was low on food, but I ran out of booze first. 'Well, carp,' I thought. 'That's going to make this fort interesting.' Since I couldn't get the farms up any faster and the first trade caravan wasn't due for another season, I figured I'd designate a drinking zone on the river. Dorfs don't like drinking water, but it was better than nothing. So I do it, and go back to trying to work out the farms.

Then I get spammed with 'Urist McDorf cancels drink: water contaminated.' There had been a little tiff with some monkeys, and I thought some of the monkey blood had gotten into the river or something. So I just moved the zone upstream. (I had a water fall on the south end of the map, which was how I knew.)

Still getting the contamination messages. Puzzled, I search the entire length of the river on the surface, but can find nothing. So I go down to the next z-level.

I found the problem. My resident Vermin Control Officer (the carpenter's cat) had killed a lungfish. And dropped the corpse into the second level of the river, right at the northernmost tile.

Thereby contaminating the whole river.

*facepalm*

Yeah, that's usually the part where I say "Toady, stop cheating" and use DF Hack.

1920
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 22, 2011, 03:58:40 am »
So, my current dwarven civ has "no important leaders"

Does this mean my civ doesn't have a king or queen?

Which implies that they were probably killed. If their respective sites were captured or destroyed as well, and were among the last of your civilization, you may find yourself without a motherland soon, meaning an end to immigrants and (?) dwarven merchants.

Pages: 1 ... 126 127 [128] 129 130 ... 152