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Messages - Ibid Straydrink

Pages: 1 ... 127 128 [129] 130 131 ... 152
1921
General Discussion / Re: Egypt and the world
« on: February 21, 2011, 06:03:11 pm »
I need to break something : L'Italie, préoccupée surtout par le risque de voir des immigrés clandestins affluer de Libye vers ses côtes et l'île de Lampedusa en cas d'effondrement du régime du colonel Kadhafi, a appelé ses partenaires à ne pas exercer trop de pression sur Tripoli.

"Nous ne devrions pas donner la mauvaise impression que nous exportons notre démocratie. Nous devons aider et soutenir la réconciliation pacifique", a souligné son ministre des Affaires étrangères, Franco Frattini.

I translate the marvelous declaration of Italia foreign minister : "We should not give the impression that we export our democracy. We should help and support pacific reconciliation". BECAUSE THESE FUCKERS ARE CONCERNED ABOUT POSSIBLE IMMIGRATION IF THE REGIME IS TOPPLED.

They can count on immigration either way. Libya is no more, and whatever emerges from this ordeal without serious foreign aid and guidance isn't going to be pretty.

I would like to say that all of this seems terribly foreboding to me. If the revolutionaries succeed, with the absence of international support, we might just be able to count on a new wave of authoritarian leadership who find they have a lot more in common with each other than their predecessors did.

In that light, could this culminate in a united, anti-western league of middle eastern states under the flag of the so-called "Arab Revolution?"

1922
General Discussion / Re: Egypt and the world
« on: February 21, 2011, 04:43:58 pm »
11:18pm: Ojli calls for international action "to stop the killings".

11:16pm: Ali Ojli, Libya's ambassador to the US, is on air live now on Al Jazeera English. Watch here.

International action? What does he mean?

The UN.

1923
Life Advice / Re: Honey
« on: February 21, 2011, 04:35:09 pm »
Really, if you want honey and don't wish to be stung, put a beehive in a corner of your garden, as far away from the house as possible. Just remember: Smoke is your friend.

Curiosity: Does it have to be a particular kind of smoke, such as the conventional dark wood smoke? How would bees react to cannabis...?

1924
Life Advice / Re: Honey
« on: February 21, 2011, 03:15:44 pm »
Well, there you go. Just go and buy some honey from Balon's pop.

1925
Life Advice / Re: Honey
« on: February 20, 2011, 05:28:57 pm »
> go to a beekeper and get the crappy quality wax filled stuff that'd otherwise be thrown away.

Some of that stuff is considered gourmet cuisine, sir!

Yeah, ok, I made that up. But I like my honey wax wafers.

1926
The number of unfortunate "accidents" that befall DF players on their own turns, preventing any correspondence, is truly... eerie.

It inclines me to the beliefs that:
a.) a malevolent supernatural being interferes with the game on a regular basis, or
b.) all life is suffering.

1927
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 19, 2011, 07:50:25 pm »
Does anyone know where I can find a non-modded, non-Phoebus graphics and tile set for 31.19, or whether or not any are available yet..?

1928
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: February 19, 2011, 05:49:55 am »
This is the wisdom of the designating a billion different meeting areas.

1929
DF General Discussion / Re: How Old Are You?
« on: February 19, 2011, 05:47:13 am »
*cough*
sexuality

Oh well. I get that a lot.

1930
Life Advice / Re: Honey
« on: February 18, 2011, 03:32:42 am »
Also, if you live near a "culture hub" of some sort, e.g. China Town, you might be able to find good, imported honey less expensive than supermarket prices.

Alternatively, you could attempt to ferment mead from the 99 cent cornsyrup "hybrid" stuff.

1931
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 18, 2011, 02:55:46 am »
DO pastures mean that cages can no longer hold a billion animals indefinitely? Do cats and dogs need to eat?

1932
DF General Discussion / Re: How Old Are You?
« on: February 18, 2011, 02:41:01 am »
I'm 20, Female. I've played DF for about two years now.

This is interest to my relevant.


Sexual aggression, ACTIVATE!
you got a lesser chance than me, and im only a year younger than her.

I agree, but are you implying that I am older, or younger than you..? ???

1933
DF Community Games & Stories / Re: Wooddipped, an Elven Succession Game!
« on: February 18, 2011, 02:30:43 am »
Good News Everyone! Ironbark and bronzewood work as intended, a steel clad dwarf is still a bearded engine of destruction but elves may have now be able to hold their own.

I ran several tests in the arena and a bronzewood clad elf is a match for around 2 -3 goblins in full iron. The elf was stuck down but dismembered one, exsanguinated the second, and severely maimed the third goblin before bleeding out due to a missing foot and arm. I'm running the final squad vs. squad test and a few horde tests that should confirm the materials effectiveness. The syndrome wood is still being worked on but I'll finish later tonight and then tomorrow I'll move onto the embark and reaction tests.

Currently no refinement is needed for the "metal" woods and I'm still trying to balance the harden wood reaction that produces copper level material... The problem is allowing for it to be useful and relatively abundant but not making it so that you can churn out a enough to pave the entire embark. Since no fuel will be required due to "fluff" reasons I could make a special shrub that is used like coke in the iron -> steel reaction. I'm also considering it to take from 2-3 logs if this reaction isn't used. Any thoughts?

Music to my eyes!


As for my thoughts on the matter:

Consider that, given neither are renewable resources, iron and coal deposits are usually found in moderate to great amounts on any favorable embark site (which is a forest to an elf player), and that finding a new vein is relatively easy, uncomplicated, and far less time-consuming than waiting years for trees to regrow, at which point the glade may be undergoing a constant barrage of ambushes and sieges. Thus, the amount of these trees on a typical forested embark or the material produced from these by a reaction should be enough to outfit a standard DF army (20-30 units.)

By that mark, I am all for the requisite of other materials. Since the elves are hardening wood, some sort of fluid would make the most sense (can anyone think of anything in particular?). I do like the idea of a special bush or shrub that produces some sort of oil for the process. Perhaps these bushes could yield nuts, which could then be pressed into oil at a Farmer's Workshop? If that is too difficult or not worthwhile, the basic idea works just as well.


EDIT: Can we call them Hardnuts?

1934
DF General Discussion / Re: How Old Are You?
« on: February 17, 2011, 07:38:17 pm »
I'm 20, Female. I've played DF for about two years now.

This is interest to my relevant.


Sexual aggression, ACTIVATE!

1935
DF General Discussion / Re: How Old Are You?
« on: February 17, 2011, 07:32:42 pm »
I am 15-18, Caucasian, attend community college with no job, atheist, and have been playing DF for about six months.

Male.............................................................................. or female?

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