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Messages - Ibid Straydrink

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391
Other Games / Re: Starbound - We have lift off.
« on: February 03, 2014, 03:33:24 am »
My fears were confirmed. Without having Tabula Rasa, Logical Recipes, and probably that meteor patch, my server is unplayable. Time to uninstall the whole load of it. :/

392
Other Games / Re: Starbound - We have lift off.
« on: February 03, 2014, 03:16:30 am »
To make sure I haven't effectively boxed everyone out, I'd appreciate if someone without Tabula Rasa tried logging in and fiddling with the crafting table at the bottom of the tower. If anything doesn't work or you're unable to log in, please get back to me. :P

I was able to log on OK with no mods. Where's the tower at?

Aha, so that was you! It turns out that everyone gets there own starting world these days, meaning I'd have to party you and let you warp over. I can log in now, if you're willing to give it a try!

393
Other Games / Re: Mabinogi-On Steam! SHIELD CYLINDER UPDATE!
« on: February 03, 2014, 03:13:39 am »
Grandmaster Knights and Warriors are a dime a dozen. It's the Vagabonds and Bards and Philosophers that really impress me.

394
Other Games / Re: Starbound - We have lift off.
« on: February 03, 2014, 03:03:09 am »
I think I've found the mod Sappho and other meteor-haters have been looking for here. I haven't tried it, but the youtube video on that page shows what it does, and the commenters seem happy with it. If that doesn't do it, I've figured out how to manipulate meteor damage somewhat. Let me know what you're looking for exactly and I'll try to put the mod together.

Thank you for this. Mod has been installed on server. :)

395
Other Games / Re: Starbound - We have lift off.
« on: February 03, 2014, 02:07:48 am »
I need a little help testing something, if and when a willing subject gets the chance. It's come to my attention that (naturally) certain mods in multplayer require each player to have installed the mod personally in order for them to be compatible with the modded server.

To make sure I haven't effectively boxed everyone out, I'd appreciate if someone without Tabula Rasa tried logging in and fiddling with the crafting table at the bottom of the tower. If anything doesn't work or you're unable to log in, please get back to me. :P


Quote
If I install this mod to fix the crop growing times, will it interfere with playing into multiplayer server?

I think the result will be that the mod simply does not work while you are logged into the multiplayer You should still be able to access the servers and put along without any trouble.

396
Other Games / Re: Starbound - We have lift off.
« on: February 03, 2014, 12:56:18 am »
I think I will prefer the look of the upgraded models to anything I would build myself. It would be nice if they were implemented via plot, rather than one of these montonous gathering chains, however.

397
Other Games / Re: Starbound - We have lift off.
« on: February 02, 2014, 06:19:56 pm »
Bah! Nerf pillars, ten levels max.

Because you nerfed our damned weapon reaction times. :P

398
Other Games / Re: Starbound - We have lift off.
« on: February 02, 2014, 05:28:36 pm »
If you'll mod out meteors on forest, jungle, snow, desert, arid, and grassland planets (or just take them out of the game entirely), I'll totally join your server! Right now I'm playing single-player until someone does that because I just can't bear the thought of having my base suddenly demolished.

For what it's worth, not every planet seems to have these phenomena, though I could be mistaken about that. We currently have a nice castle in the works, and it's yet to be toppled by anything. :P

399
Other Games / Re: Starbound - We have lift off.
« on: February 02, 2014, 04:05:51 pm »
Update! I've just added the Tabula Rasa and Logical Recipes mods to my server.

What this means, is that when you log into Sector B12 you'll now be able to craft all the fancy racial props and blocks from actual vanilla materials, instead of spending a fortune in pixels or three hours demolishing an NPC village. Just open your crafting menu with "c," select the "Tabula Rasa" (a giant PS2), place it nearby and approach it like a regular crafting station, which produces various other crafting stations depending on your needs. Enjoy!

While I do plan on keeping the game the way it is for the most part, I willl consider adding more mods in the near future depending on what you folks decide you'd like to play.

400
Other Games / Re: Starbound - We have lift off.
« on: January 29, 2014, 01:02:38 am »
Ibid, would you like your server on my server status page?

http://pc.lanimals.com/starbound/

I'd be much obliged for the add! :D

401
Other Games / Re: Starbound - We have lift off.
« on: January 29, 2014, 12:40:10 am »
Is the password the normal bay12 one?

No password currently, just log in! When I get around to making one, it will be the usual.

402
Other Games / Re: Starbound - We have lift off.
« on: January 28, 2014, 11:52:03 pm »
The server is up!

Spoiler (click to show/hide)
As this is a premium server, I intend to keep it running most hours of the day, save for the ocassional restart and updates. Feel free to log in any time!

Now, to see what the homeworld is like. :)

403
Other Games / Re: Starbound - We have lift off.
« on: January 27, 2014, 05:22:41 pm »
Will do, and you guessed it; the server is located in LA.

404
Other Games / Re: Starbound - We have lift off.
« on: January 27, 2014, 04:56:45 pm »
I just finished renting a 15 slot premium server starting at 3 months, so we can all be a family again.

Unfortunately, due to high demand the server has no been comissioned yet, and may not be up for a couple of days. When it is, I will post the address and such here. :)

405
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: January 23, 2014, 02:00:35 pm »
Granted. Your fortresses descend into chaos twice as fast as ever before.

I wish I was the butterfly and the butterfly was me.

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