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Messages - xarph

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1
It looks like it may be a false alarm; I opened the pre-import save in 39e and all the items were already marked for dumping; I don't know how they got marked for that though.

Oh well, it's a fun mental image if nothing else. "THIS xQuarry Bush Leaves Roastx IS GARBAGE!" "AYE! WE'LL SHOW 'IM!" :Commence mead hall trashing.:

2
Loaded up my 39e save in 39f, noticed 0 idlers and my mead hall was disappearing. Rolled back the save and found from the stocks screen that all furniture located in a dining room/meeting hall was designated as dump and some dwarven renovation by lava was taking place.

Save: http://xar.ph/donotdelete/dumpbug-save.zip

3
I caught a bunch of goblin bowmen. I installed their cages in a pit that will eventually be used to drown them. Meanwhile I was building a 10 story tower to drop people I don't like off of, so I tested it by pitting a goblin wrestler (different cage) off the side.

Well as soon as the wrestler went splat, I started getting loads of spam from a single wounded dwarf that was cancelling his rest job because of a bowman which was still safely in his cage down in the pit. The wounded dwarf is quite a ways away, and none of the other dwarves seem that worried about it.

Screenshot:


Save - as soon as this save loads, the rest spam starts. The camera is focused on the pit containing the offending bowman (I think).

4
Due to a folly, I had nothing but quarry bush leaves in my fortress for a season. This gave rise to much cooking, and I wound up with this:


The descriptions all look like this:


They only popped up when the only thing I had to cook with was quarry bush leaves, so that is a good place to look for the bug.

Save is here if needed (note: upgraded from 39b, but the biscuits were not cooked until well after 39c was running):
http://xar.ph/donotdelete/biscuitsbugsave.zip

5
DF Dwarf Mode Discussion / Announcement logs that tell a story!
« on: May 31, 2007, 03:59:00 pm »

6
quote:
Originally posted by Toady One:
<STRONG>And the ones that didn't land on that floor structure aren't on top of trees in the level below?

edit: I guess they aren't, but there are no building tags in the squares either.  I'll take a look at it later.

[ February 28, 2008: Message edited by: Toady One ]</STRONG>


No, but it is worth noting that they are all in spots that at some point in the distant past had an upright drawbridge beneath them.


7
DF Bug Reports / bridge flings goblins, leaves their clothes floating in
« on: February 28, 2008, 05:11:00 pm »
Doing some work on a goblin flinger/crusher and I noticed that there is an antigravity department store hanging above it. This may or may not be due to deconstructing a bridge I was unhappy with while it was raised, then replacing it with a new one facing a different direction.

Save: http://xarph.s3.amazonaws.com/PostImages/region1.zip


8
DF General Discussion / Re: Swimwear and fraera!
« on: August 15, 2007, 09:46:00 pm »
clothing shops should be able to hire dwarves as models IMHO

9
THE PLOT THICKENS


10
quote:
Originally posted by herrbdog:
<STRONG>roofls!!!!!!!!!!!!!!!!!!!!!!!!!

I seriously think Toady gave the dwarves the ability to learn. But nothing useful, only how to avoid death when you WANT them dead. Otherwise they only learn how to die when you DON'T want them dead!</STRONG>


Considering this was the SECOND noble to die by pulling that lever... I'm frightened.


11
The count mandates that three large gems be made. So I set a lever in a lava flood
room, hook it to the floodgates, and set the workshop profile like so:

A few minutes later, soothing pink text. But something wasn't quite right about it. I took a closer look at the announcement log:

THE COUNT SENT HIS MISTRESS TO PULL THE LEVER FOR HIM!

The next dwarf to walk near that room is getting named Lennie Briscoe.


12
DF General Discussion / Re: Future of the Fortress
« on: September 20, 2007, 01:43:00 pm »
quote:
Originally posted by Toady One:
<STRONG>Now we're actually talking about what the mason would use, and if it comes down it, I don't know enough about frozen beer sculpture to know if the stoneworking skills should be what's used for a frozen beer chair, or if some kind of ice working skills are more appropriate.</STRONG>

My brother the real life brewmaster says the following:
 

quote:
(10:26:45 AM) it freezes like soda
(10:26:50 AM) i recommend flat beer
(10:27:00 AM) get the gas out of it
(10:27:50 AM) then chisel it like any other block of ice
(10:31:18 AM) AIM: is there any way to decarbonate beer other than leaving it out for weeks?
(10:32:09 AM) AIM: assume that it was carbonated with yeast in a barrel
(11:39:38 AM) you dont have to leave it out for weeks
(11:39:46 AM) you can heat it in the oven
(11:39:51 AM) but that de-alcohols the beer

Generally, frozen beer is more brittle than water ice due to the carbonation. If one was really serious about carving frozen beer or a reasonable facsimile thereof, you could heat it in an oven to decarbonate it. It would kill the alcohol as well but retain most of the flavor and color.

Edit: ask any questions in detail and I will pass them along.

[ September 20, 2007: Message edited by: xarph ]


13
DF General Discussion / Re: Dwarf Fortress vs Jade
« on: May 23, 2007, 12:05:00 pm »
quote:
Originally posted by Guy:
<STRONG>

Agree'd.  I'm going to buy one of the new Macs soon, and a native Dwarf Fortress would be nice.*

* iDwarf anyone?</STRONG>


DF works fine under CrossOver Mac 6. CrossOver isn't free, though it is cheaper than a Windows license for Parallels or Boot Camp - you DO want to remain legal, right?

I imagine it will work under Darwine once someone gets OpenGL working.

[ May 23, 2007: Message edited by: xarph ]


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