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Messages - juanito89

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16
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 07, 2010, 06:25:23 pm »
(v) to select units
(p) for preferences and labors
(e) work "dogs" (they can be any hunting or war animal)
(r) to assign animals

You can assign the number of animals but not the type.

Thanks a lot!

Nice avatar you've got there ;)

17
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 07, 2010, 05:44:04 pm »
About making boots and gauntlets.

Does my armorer make pairs automatically? As in, I tell him to make 4 gauntlets, and he automatically makes 4 pairs of gauntlets, instead of 4 gauntlets?

Basically, do I need 40 or 20 gauntlets/boots for my 20-dwarf army?

Much obliged.  :)

P.S. : Also, and this part is just curiosity, how does the armorer, and the dwarves wearing the armor, distinguish between left and right versions of items?
I'm pretty sure they are made in pairs, but not assigned in pairs.
Like, if you assign a low boot to a dwarf, they only put on one low boot, so you have to assign two.
I could be wrong.
Both are done in pairs.

Thanks!

One more question:

How do I assign an animal to follow someone around?

18
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 07, 2010, 05:22:31 pm »
Anyhow, my question this time is why are my dwarves not cleaning up the dead dog corpse or the dead kobold theive? I have a large number of them purely hauling and most have cleaning on but no one is doing anything about it...

This happened to me recently, and stuff got messy at my gates, with goblin corpses, war dog corpses, and caged goblins all around.

My dwarves took SOME of the corpses to my corpses pile, yet they left a dog behind.

I fixed that by ordering his corpse to be dumped into my garbage dump (sorry, dog)...apparently dwarves give "dump item" a higher priority than "move corpse to corpse pile"

19
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: December 07, 2010, 05:19:11 pm »
About making boots and gauntlets.

Does my armorer make pairs automatically? As in, I tell him to make 4 gauntlets, and he automatically makes 4 pairs of gauntlets, instead of 4 gauntlets?

Basically, do I need 40 or 20 gauntlets/boots for my 20-dwarf army?

Much obliged.  :)

P.S. : Also, and this part is just curiosity, how does the armorer, and the dwarves wearing the armor, distinguish between left and right versions of items?

20
DF Dwarf Mode Discussion / Re: My Most Exciting Embark Ever
« on: December 05, 2010, 01:37:07 pm »
Hmm, I've no clue how to do that. Does it have to do with "export local image"   :-[

I don't know how we've gone so long without having a tutorial for that, but we shall go without one no longer!

Hmm...sorry, I just never thought there would be a magmawiki entry about this.

Thanks!

21
DF Dwarf Mode Discussion / Re: My Most Exciting Embark Ever
« on: December 03, 2010, 04:29:14 am »
Export the worldgen parameters and such, write down where the site is, then save it all in a folder somewhere and come back to it someday when you're ready.

Alternatively, it's pretty easy to savescum and find a [redacted] whenever you want.

Hmm, I've no clue how to do that. Does it have to do with "export local image"   :-[

22
DF Gameplay Questions / Re: May Someone Explain Better What Burrows Do?
« on: December 02, 2010, 04:40:55 pm »
Dwarves who need to go outside the burrow to do their job will not do their job.

But that could also save their lives ;)

My Burrow is usually my Dining Hall, 2 or 3 z levels below my entrance. I like to think of it as the place of my future final stand :P

Here's the video where I understood how burrows and civilian alerts (these two almost always go together) work:

http://www.youtube.com/watch?v=0mZq28sjIa4&feature=related

Edit: Crap! I just realized my burrow contains the dining hall, but not the dining hall's food stockpile o.O Poor dorfs.

23
DF Gameplay Questions / Re: Question about water reservoirs.
« on: December 02, 2010, 04:36:05 pm »
I managed to get a working well by bringing the water that was above my hospital, to a reservoir below it, by using an intermediary reservoir (with floor hatches in it) at the hospital level.

Just to be sure, I smoothed every wall or floor that could touch the water. :)

24
DF Dwarf Mode Discussion / Re: My Most Exciting Embark Ever
« on: December 02, 2010, 03:19:35 pm »
One thing to note about the sword:
It hugely boosts your fortress value, which attracts thieves. A large number of thieves. This quickly leads to ambushes by kobold bowmen.

So if you see the sword, you'd better focus on your defenses even faster than before.

Oh. Wish I had known about that sooner. Indeed I'm getting ambushed repeatedly. Thank you.

Just to let you know: you don't need soap, plaster or splints for a working hospital. A lot of wounds are just cuts, so these only need thread and cloth for suturing/bandaging. While washing with soap reduces the chance of infection, it's not such a large chance that you need worry about it.

Thanks. Speaking of injuries, I have a 3 page log of a goblin just stabbing one of my dwarfs...in the head  :D

25
DF Dwarf Mode Discussion / Re: My Most Exciting Embark Ever
« on: December 02, 2010, 12:27:18 pm »
Success! (?)

The well works, and the dorfs will use it to give water to the patients.

My chief medical dwarf went straight to bed after getting his drink on, though. Couldn't even say: "oh, sure, go ahead and clean them up."

I'm thinking about using what has happened in this embark as a learning experience...and hope for the "scenario" to happen again sometime in the future? Both me and my dwarves have made lots of mistakes in this embark...:(

26
DF Dwarf Mode Discussion / Re: My Most Exciting Embark Ever
« on: December 02, 2010, 11:49:16 am »
Lots of goblin Fun and setbacks of all kinds.

Well for fresh water almost figured out...I think. It better be, winter is coming.

27
DF Dwarf Mode Discussion / Re: My Most Exciting Embark Ever
« on: December 02, 2010, 09:21:59 am »
I just flooded half of my hospital.

One dwarf went on his own accord to finally interact with the well I installed there.

Bear in mind, this is the same well that sat inside the fortress while an ambush was going on outside and I had to forbid the outside gates, and yet the same well that they wouldn't use while they were locked in to clean the wounded.

He only decided to use that inside well AFTER I opened the gates, and lots of outside water sources became available...anyway.

So when he reaches the well, I assume he's bringing a bucket to get some water....as soon as he gets there the well starts sending water into my fortress like a clogged toilet: slowly, but nastily.

Did I become a victim of water pressure?

P.S.: Thankfully the well was in kind of a back room of the hospital, so the supplies, beds, and patient were not reached before I managed to wall the place off.

28
this is just my top floor.  imagine this with 120 dwarfs (i don't know the exact number (...)

So you don't use Dwarf Therapist?

Hardcore :P

But you play with a tile set, like me.

So not too much :P

29
DF Dwarf Mode Discussion / Re: My Most Exciting Embark Ever
« on: December 01, 2010, 11:13:07 pm »
OK so I did something kinda different...I had this pool which surface was 1 z level ABOVE my hospital. By channeling in like 3 successive z layers, I brought the water from above the hospital to BELOW my hospital, filling a new pool 1 z layer below it.

So I put a well over this new pool (well @ hospital level, water 1 level below)...

"Urist McIdontCareAboutMyWoundedFriends cancels give water / clear patient: No water source."

Me: "aww, come on...oh, I got it! I'm gonna make the well a water source zone"

"Urist McIdontCareAboutMyWoundedFriends cancels give water / clear patient: No water source."

Me: ...

While writing this, a possible answer to this problem occurred to me:

There are stones at the bottom of that pool I made. I forgot to dump them...there's no stone on the tile directly below the well, though...so this should work, right? :(

P.S.: Two consecutive goblin ambushes. My two best fighters were sleeping. My military now consists of those two guys, and one fellow who made it to the hospital. The hospital that no patients have managed to walk out alive from...yet!

30
DF Dwarf Mode Discussion / Re: My Most Exciting Embark Ever
« on: December 01, 2010, 09:00:33 pm »
Water won't freeze if it's covered by natural stone.

Oh. "Natural" stone. So that's why covering the icy surface of the pool with floors in the winter did not work :P


If you have a murky pool or stream, what you can do is dig out a reservoir right next to the water source, possibly with a floodgate, and then break through. If you're tapping into an infinite water source like a stream or river, make sure you close the floodgates and read up on water pressure. If not, closing the floodgates will allow you to refill your reservoir if it ever gets low.

Yeah...floodgates seem to be my solution.

P.S.: How do I post screenshots? I can't figure out the system in this forum. Thanks!

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