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Messages - thistleknot

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1486
that had nothing to do with it, they are performing jobs outside of burrows.

I just verified one Mafol successfully stored an item in a stockpile outside the burrow.

Update:

I think I might have it.

I had the cage area set to part of my inside walls, yet I still saw someone run away from that area to outside my fortress to do something...  still checking before I correct/delete this post

1487
I have a combat going on... have an elegant trap...

yet my dwarfs are ignoring the restriction to burrows to run to a place not within a burrow at all, to replace cage traps...

why oh why...

they are not military dwarf's, and I DO have the burrow enabled.   I tried assigning the same to both alerts (civilian and active) to no luck.

seriously, they are running all over my spiked traps!  wtf!  That's for the bad guys!

update:

hmm, troubleshooting... I reloaded, and set to one burrow, and they respect it... but during combat they weren't... using the same burrows

update:

op... here they go again, running outside when the vile force of darkness arrives, wtf!

1488
Can you point me to a wiki page explaining how the traits and attributes factor into a Dwarf doing his or her job?

check each labor on the wiki

http://dwarffortresswiki.org/index.php/v0.31:Wood_cutter

you'll see attributes listed.

The traits... well, those are guess's.  I don't know what traits are set for most of them (if any), but I do know that the Chief Medical Dwarf has helpful set.

The melee soldier I created has quite a few traits, one of which is rage :)

1489
I created a new spreadsheet (in ods!) that allows you to assign labors efficiently and much quicker than before.

http://www.mediafire.com/?b8tdwkp7vdkg81g

sumif in ods wasn't working right, here is an excel and ods file
http://www.mediafire.com/?3fjh9p62yw25xme

http://www.mediafire.com/?usyu3qcwie5qikk

hopefully you can figure it out, but basically I have the labors on the second sheet setup the way I want it, the order is based on the variables assigned in the first sheet (based on the MPWeight column), you can just ignore this and reorder the labors on the second sheet to your liking.

The bordered box's on the second sheet is what you set, and the gray column represents the # of dwarf's you should assign to each labor.

The jobs per box is a filter you need to set in the script editor as such
d.total_assigned_labors()<5

and start assigning labors one at at time!

btw my filter script looks like this (for miners vs ambushers vs woodcutters, I edit as needed when I assign those labors)
d.total_assigned_labors()<5
//&&
//(!d.labor_enabled(00))
//&&
//(!d.labor_enabled(44))

1490
Alright, so splinterz puts out an awesome variant of DT from what I can see, with on problem: When I click on a column header in the labour tab, it doesn't sort the dwarves by skill anymore. Right now, if I click on Blacksmith, it puts my 7 Blacksmith at the top, but leaves my 2 Blacksmith who doesn't have the labour assigned down near the bottom; Is there a way to get this to go back to the vanillia DT behaviour? I liked having that for assigning more and less of a labour as needed, and checking if I should replace dwarves with my new migrants.

Thanks; Sorry if I didn't take the time to read 150+ pages looking for this, but I'm hoping with all the people here I'll have an answer soon.

I was thinking about that as well, basically the labors are based on roles rather than skills (or use an old version)

You can get around that by setting the global weights for roles as such, traits:0, skills: 1, attributes: 0.

I prefer the new method though, that's the whole point, the old version only relied on skills.

1491
sometimes, when I update a script, it gets buggy...

I want to make new script, but the old one get's overwritten :(

I remember this happening with an older version...

sometimes the only way to get around it was to close, and reopen and create a new one.

1492
DF Gameplay Questions / Re: How do I train war dogs?
« on: June 25, 2012, 10:44:00 am »
1) Make an animal training zone.  Doesn't matter where.  Doesn't matter how big.  I tend to pick one of my pastures and simply mark it for animal traning in addition to being a pature.

2) z -> Animals -> mark each dog for war training by pressing "w" on it.

3) Let the dog out of the cage.

4) Have someone with the animal training labor enabled.

I have all these conditions met... actually, maybe I do have a dog in a cage...

1493
thanks splinterz!

Btw, I now only use your version.  I don't bother with the patches I had before, yours seems to work well enough with my own sheets.

I'd still like:

1. an assign top x number of (visible) dwarf's per labor option, i.e. I have a filter excluding dwarf's over x number of labors, so what I see on the screen is what I want to assign, I sort by labor, and then choose the top x (x varies per labor) number of dwarf's that r at the top of my sort.  It would be a lot faster if I didn't have to do the sort as well as the counting of those top x (I sent a patch file that Shish had, this kind of does it, but I have to do two things with it, filter by race, minimize the grouping, then sort by labor, then I can right click a box by the race grouping underneath the labor column, and choose assign top x, enter a number, hit enter, commit... but as soon as I do this, I have to repeat those steps for the next labor, very tedious).

2. and somewhere on the screen showing the number of currently selected dwarf's (so I can stop counting them manually).

Update:

I've decided to use shish's patch, it's too much of pain not to with the way I assign labors.

BUILD BABY BUILD!

1494
DF Gameplay Questions / Re: How do I train war dogs?
« on: June 25, 2012, 08:53:46 am »
Okay, I have my new zone setup, but still, no dogs are being trained.

1495
DF Gameplay Questions / Re: How do I train war dogs?
« on: June 24, 2012, 09:29:34 pm »
yeah, that's what I did...  yet no training.  did you not see that when I said I went in the menu and assigned them?

Update:

That was it, damn new zones...

1496
DF Gameplay Questions / How do I train war dogs?
« on: June 24, 2012, 09:08:15 pm »
I went into the animals screen, selected those I wished to be trained using w, and then assigned any available trainer.

I have about 5 trainers.  Even with fastdwarf on for 20 minutes, no animal is getting trained (I have a Kennel built right next to the Pen zone where the animals are all at)....

1497
DF Gameplay Questions / Re: hmm... 34.07 can't train a war animal?
« on: June 24, 2012, 08:26:15 pm »
make a room. make a door. make a pasture. put animals in room. make door impassable for pets. done

note that too many animals in a small room will fight and that that won't happen in a cage. A cage can hold... a lot, but won't allow new pregnancies for females that are inside (which is actually quite useful).

that's useful.

i don't want cages, as it would take too long to release them (war animals) during war.

So I'll build a wall around the pen/pasture, create doors, make them pet impassable, problem mostly solved (unless a dorf takes his assigned war animal out of the room for any reason, I guess I'll also have to unassign all the war animals from the pasture during war time).

I have an idea, a floodgate that prevents them from passing until war, but they'll fight...  They won't if the area is large enough.

btw, I set them to train from the z menu, and assigned any available trainer... I have trainers... nothing is happening...

1498
why no cloaks?  They deflect some ranged attacks :(

1499
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r1
« on: June 24, 2012, 05:26:55 pm »
is there a way to hotkey, or autohotkey certain dfhack commands, I'd love to have the sort-units name as a hotkey

1500
how do I chop down trees that are planted?

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