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Messages - thistleknot

Pages: 1 ... 99 100 [101] 102 103 ... 140
1501
Feature request:

Exclude nobles filter function?

Would be nice to not see them when I'm sorting by total assigned labors...  Although, if it's too much a pain, noble highlighting serves same function.

1502
heal golems?

There is a reaction in the golem forge using mechanisms to heal golems. I could not get it to work, though.

Now to the point - is there a extensive manual for Masterwork DF? I know there is manual in launcher but it's lacking.

There is the wiki: http://masterworkdf.wikispaces.com/

It is a bit outdated, though, and needs more work. I am about the only person that trys to keep it up to date.

lame wiki, have to register, THEN ask permission to join

1503
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r1
« on: June 24, 2012, 12:58:32 pm »
Is there a way to spawn a creature at cursor using lua?
Theoretically, it can be done, but properly creating a new creature from scratch is a rather complicated process whose steps are not all properly known - if you miss a step, you might end up crashing the game.

Second question, where are the lua scripts supposed to be placed when I run from the lua command?  apparently the df\hack\scripts folder isn't right?
The hack/scripts folder is the correct place to put them - if they're not showing up, perhaps you forgot to give them the ".lua" extension?

apparently I don't need to type lua before the script name, just the name of the script (got the hint from quicksave)

1504
Thistleknow, you can make a Spawn location under Workshops, there you can deploy the treant.

okay, built the spawn thingy, now how do I deploy it?  All I have are seeds

Nevermind, seems like my seeds ran away (I can't find them now)

1505
heal golems?

1506
DF Gameplay Questions / Re: Free animals from cages?
« on: June 24, 2012, 11:08:41 am »
turned out it was due to my deconstructed trader...

the animals were still belonging to the trader... that was why

1507
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r1
« on: June 24, 2012, 10:58:46 am »
yay for the update.

Is there a way to spawn a creature at cursor using lua?

I want to see if my fort is up enough for a creature of a type (kind of like free training), but so far, I have no idea how to spawn one without going into arena mode.

Second question, where are the lua scripts supposed to be placed when I run from the lua command?  apparently the df\hack\scripts folder isn't right?

1508
DF Modding / Re: Runesmith - A DC like tool
« on: June 24, 2012, 10:53:01 am »
why has this guy let this great app die that someone has to create a new tool to replace it?

He should have passed the work to someone.

He said finals originally, I know for a fact finals have been over for more than a month.

1509
Golems, u have to create pasture zones and assign them to a pasture.

Now if only I can figure out how to heal them.

1510
DF Gameplay Questions / Re: Free animals from cages?
« on: June 24, 2012, 04:50:34 am »
do I have to build the cage first before I can assign it to a pasture, cuz I wasn't seeing those animals available to assign to a pasture when they are simply in an animal stockpile.

1511
DF Gameplay Questions / Free animals from cages?
« on: June 24, 2012, 04:03:24 am »
How do I get my animals out of their cages?  Do I have to construct a cage, link it to a lever?  Or do I simply just dump the animal into a pit somewhere, then assign the animal to pasture?

1512
how do I deploy my treant seeds?  I see I can build a wall with them, or do I plant them?

I looked in the manual, did a search on seeds...

1513
Yay!

I secretly started playing your mod again, I scaled back the number of options in hopes it would prevent crashes...

So... no bronze anvil?

Btw, splinterz released a 15.1 version of his DT.

Btw, who does your DT?  I looked at about, and it says something about a viper forum, Splinterz about has v15.1 info in it, yet your DT has Role %'s

1514
ooh, ooh a bug.

#1.

When I go to assign my "blank" custom profession, it loops indefinately.

My custom profession is no labors enabled (I use it to start re-assigning my labors).

...

Oh shit... it did finally work.

Okay, takes WAY TOO LONG.  Before it would be immediately, now it took almost 2 minutes to complete.

#2.

Btw, it's still doing that noble resizing [when noble is first position in list] (and it's your unadulterated version).

Spoiler (click to show/hide)

Update: cell size was too small, increase cell size (not font) fixes

#3

Btw, it's still crashing when I do the sorts inbetween labor assignments

Here's what I do:

I set a filter script

d.total_assigned_labors()<5
//&&
//!d.labor_enabled(00)
//&&
//!d.labor_enabled(44)

and then I start assigning labor's one at a time:

latest example was:
clear all labors to blanker's (i.e. custom profession, no labors).

Then...

I sort by mining, set 10

sort by farming, set 10

sort by role metalsmith, select top 7, jump back to labor grid, right click on weaponsmith's (placeholder for later assigning to metalsmithing custom profession, but that's irrelevant).

sort by leatherworking... pauses... then crashes.

have to reload my filter script upon reload of DT

Update:

The crash seems to happen when I jump from a role view to a labor view and then try to sort.

Update:

I think it crashes because from the last set of dwarf's I have highlighted (that I selected from the roles grid view) are still selected when I attempt a new sort in the labor view.  I deselected the dwarf's by clicking on a new dwarf, and then I was able to sort in the labor grid view immediately after the role grid view sort.

Update: Splinterz is aware of bug and is not it.  Yay!

Note:
  It would be nice to incorporate Shish's patch file to assign top x # of dwarf's to a role, but it's kind of a pain because you have to minimize the current grouping of dwarf's to assign it...  that's why I was pushing for a total # of dwarf's selected option as well.

#4
Lastly:

  How do I get my militia (assigned) dwarf's to highlight properly.  I assigned some dwarfs to the militia (game is paused) and yet, they are not highlighted.  I chose red to highlight them... I could sort by squads...
 nevermind, noble highlights is for militia leaders

1515
I know it's in the ini file, but can I have a checkbox that allows me to assign incompatible labors?  Such as mining, woodcutting, and ambushing?

I know the reason they are in place, but it's throwing me of from my optimal labor assignments with low populations.  At such low populations I'll accept the risk.

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